Gaming & BS – Gaming and BS RPG Podcast
Summary: Brett & Sean Talk Roleplaying Games
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- Artist: Gaming & BS – Gaming and BS RPG Podcast
- Copyright: 2017
Podcasts:
Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but...
Random encounters in role-playing games, they were frequently found in many first edition Advanced Dungeons and Dragons modules and adventures. We look back at how we used them or they were used against us. It doesn’t have to be rolling on a table to see what is coming down the hall to consume the player...
Random encounters in role-playing games, they were frequently found in many first edition Advanced Dungeons and Dragons modules and adventures. We look back at how we used them or they were used against us. It doesn’t have to be rolling on a table to see what is coming down the hall to consume the player...
Board and card games, Brett and Sean talk about their preferences and some of the games they play when not playing RPG’s. While they’re certainly fun to play, they are certainly a different type of game to play when compared to roleplaying games. Both types of games are certainly more competitive, one of things Sean...
Board and card games, Brett and Sean talk about their preferences and some of the games they play when not playing RPG’s. While they’re certainly fun to play, they are certainly a different type of game to play when compared to roleplaying games. Both types of games are certainly more competitive, one of things Sean...
Humor in roleplaying games, there’s a time and place for it. It can bring levity, but how much is too much and what happens when it gets out of control? Is it really worth killing a player…character over it? It can depend on the game you’re playing. Some games like Paranoia can certainly bring humor...
Humor in roleplaying games, there’s a time and place for it. It can bring levity, but how much is too much and what happens when it gets out of control? Is it really worth killing a player…character over it? It can depend on the game you’re playing. Some games like Paranoia can certainly bring humor...
Powerful items in rpg’s, game masters give them out from time-to-time. It’s the +5 Holy Avenger or some ancient artifact that can grant Wish or Resurrection spells. You run the risk of breaking your game, or do you? We as Dungeon Masters may regret providing these powerful magic items, but what do you do after one of the members...
Powerful items in rpg’s, game masters give them out from time-to-time. It’s the +5 Holy Avenger or some ancient artifact that can grant Wish or Resurrection spells. You run the risk of breaking your game, or do you? We as Dungeon Masters may regret providing these powerful magic items, but what do you do after one of the members...
Keeping players engaged, there are a few things you can do. Often times it’s because they’re bored or not engaged. As a GM you can do a few things. Hell, Brett goes as far as doing one-on-ones. “How are you liking your character? What goals are you trying to achieve?” It’s gotta be his promotion...
Keeping players engaged, there are a few things you can do. Often times it’s because they’re bored or not engaged. As a GM you can do a few things. Hell, Brett goes as far as doing one-on-ones. “How are you liking your character? What goals are you trying to achieve?” It’s gotta be his promotion...
Interpreting die rolls, or do you use degrees of success with systems that don’t facilitate such a mechanic? Of course there are role-playing game systems like Fantasy Flight Games Star Wars RPG or Powered by the Apocalypse Dungeon World, and even Savage Worlds all have some type of heightened success or failure. But what about the popular...
Interpreting die rolls, or do you use degrees of success with systems that don’t facilitate such a mechanic? Of course there are role-playing game systems like Fantasy Flight Games Star Wars RPG or Powered by the Apocalypse Dungeon World, and even Savage Worlds all have some type of heightened success or failure. But what about the popular...
Collecting role-playing games, we treasure our beloved tomes of rules, maps and scenarios. We keep things because they can be used as resources. Or maybe it’s nostalgia. But in this episode Brett and I visit Alex Kammer, Director of Gamehole Con [sponsor], at the Gamehole where we talk to him about being an avid collector of TSR’s Dungeons...
Collecting role-playing games, we treasure our beloved tomes of rules, maps and scenarios. We keep things because they can be used as resources. Or maybe it’s nostalgia. But in this episode Brett and I visit Alex Kammer, Director of Gamehole Con [sponsor], at the Gamehole where we talk to him about being an avid collector of TSR’s Dungeons...