Gaming & BS – Gaming and BS RPG Podcast
Summary: Brett & Sean Talk Roleplaying Games
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- Artist: Gaming & BS – Gaming and BS RPG Podcast
- Copyright: 2017
Podcasts:
With the recent Kickstarter from Monte Cook Games where Monte talks about addressing absentee members of the game group yet still facilitate a method of play. We figured we’d want to elaborate on this. Be it a forum where you discuss what your player character does during down-time, or it’s a real life letter from one...
With the recent Kickstarter from Monte Cook Games where Monte talks about addressing absentee members of the game group yet still facilitate a method of play. We figured we’d want to elaborate on this. Be it a forum where you discuss what your player character does during down-time, or it’s a real life letter from one...
In this episode we field a question posed to us by Pure Mongrel’s G+ post … I have a pondering for you guys in regards to game tempo and quality over quantity… Understanding that each playing group is different, there is a general consensus that combat should be fast, prep time should be minimal and...
In this episode we field a question posed to us by Pure Mongrel’s G+ post … I have a pondering for you guys in regards to game tempo and quality over quantity… Understanding that each playing group is different, there is a general consensus that combat should be fast, prep time should be minimal and...
Why we game. How did we get into gaming? What keeps us in the hobby and why is it important to us? We go into a bit about our motivation for partaking in our favorite hobby – playing role-playing games. We share some personal stories along the way. Announcements Gaming & BS social hour to...
Why we game. How did we get into gaming? What keeps us in the hobby and why is it important to us? We go into a bit about our motivation for partaking in our favorite hobby – playing role-playing games. We share some personal stories along the way. Announcements Gaming & BS social hour to...
Screw the rules. We come across rules that we don’t use, but why do we overlook them. Aren’t they part of the roleplaying game? Maybe it’s a complicated rule that slows down play. Perhaps we have a better way of doing things. We discuss the rules we don’t use and why. Announcements G&BS Social Hour...
Screw the rules. We come across rules that we don’t use, but why do we overlook them. Aren’t they part of the roleplaying game? Maybe it’s a complicated rule that slows down play. Perhaps we have a better way of doing things. We discuss the rules we don’t use and why. Announcements G&BS Social Hour...
It’s ok to fail. As a player, we learn from our mistakes. We can admit our shortcomings, well everyone but Sean. We’re working on that. Like many not-so-positive topics we cover, there can be something good on the other side of the die. This is no different. It teaches us valuable lessons. Failure helps us...
It’s ok to fail. As a player, we learn from our mistakes. We can admit our shortcomings, well everyone but Sean. We’re working on that. Like many not-so-positive topics we cover, there can be something good on the other side of the die. This is no different. It teaches us valuable lessons. Failure helps us...
Imprisoning player characters can take away agency from the players, no question. Game masters can certainly present this to the players, but should be careful not to take it too far. Take it too far and players will get frustrated and ruin a game. Just getting the player characters into a prison situation may be a...
Imprisoning player characters can take away agency from the players, no question. Game masters can certainly present this to the players, but should be careful not to take it too far. Take it too far and players will get frustrated and ruin a game. Just getting the player characters into a prison situation may be a...
Character building questions stems from the bonds that rpg Dungeonworld uses to help solidify, or establish, relationships between player characters. It typically starts before kicking off the game and prevents a player character from lacking the motivation for being with the other player characters. We look at this from the player side as well as from the Game Master’s...
Character building questions stems from the bonds that rpg Dungeonworld uses to help solidify, or establish, relationships between player characters. It typically starts before kicking off the game and prevents a player character from lacking the motivation for being with the other player characters. We look at this from the player side as well as from the Game Master’s...
Campaign creation, a topic posed to us by Michael Drescher. We throw in the Fronts from the Dungeonworld rpg as a point of reference and a good way to approach fleshing out your campaign. Our thoughts, or approach, is not the be all end all to creating a campaign. Sean tends to start with prepublished modules but...