Gaming & BS – Gaming and BS RPG Podcast show

Gaming & BS – Gaming and BS RPG Podcast

Summary: Brett & Sean Talk Roleplaying Games

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  • Artist: Gaming & BS – Gaming and BS RPG Podcast
  • Copyright: 2017

Podcasts:

 080 Savage Worlds RPG | File Type: audio/mpeg | Duration: 1:48:29

We talk Savage Worlds RPG, and solicit some help from Kristian Serrano and Ron Blessing from the Savage Bloggers Network. Published by Pinnacle Entertainment Group, Savage Worlds’ motto is ‘Fast, Furious, and Fun’. We talk about what makes it fast, furious, and fun. Target number four, raises, wild die, bennies, wild cards and extras, and playing cards for initiatives are just some...

 079 Latency in RPG Combat | File Type: audio/mpeg | Duration: 1:00:09

Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a...

 079 Latency in RPG Combat | File Type: audio/mpeg | Duration: 1:00:09

Latency in rpg combat occurs from time to time. Sure there are roleplaying games that have higher rates, or delays, in how combat is resolved. What causes this ‘latency’ we speak of? It could be that many players simply don’t know all the rules. Maybe there are too many rules to remember. How does a...

 078 Starting the RPG Campaign | File Type: audio/mpeg | Duration: 1:11:33

Starting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type...

 078 Starting the RPG Campaign | File Type: audio/mpeg | Duration: 1:11:33

Starting the rpg campaign takes some previous thought. How much depends on a few things, what you’re going to play and how you’ll approach your players are just two thing to consider. There is quite a bit of social contract, knowledge gathering and dissemination of information. Players are going to want to know the type...

 077 Opposed Die Rolls in RPGs | File Type: audio/mpeg | Duration: 1:04:41

We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight...

 077 Opposed Die Rolls in RPGs | File Type: audio/mpeg | Duration: 1:04:41

We typically use opposed die rolls in rpgs to resolve a contest between player characters or between player character and nonplayer characters. We may use skills – my push to your pull, or more like sense motive to the other’s deception. Some systems could have a different approach, re: Star Wars Edge of the Empire by Fantasy Flight...

 076 Monsters and Non Monsters | File Type: audio/mpeg | Duration: 1:05:01

Monsters and non monsters in roleplaying games. As Game Masters we throw them at the players, but the big bad is typically a humanoid or human.  That is not necessary true. Is it? By saying this we are considering monsters as just fillers. They may be the creatures that do the bidding of some more...

 076 Monsters and Non Monsters | File Type: audio/mpeg | Duration: 1:05:01

Monsters and non monsters in roleplaying games. As Game Masters we throw them at the players, but the big bad is typically a humanoid or human.  That is not necessary true. Is it? By saying this we are considering monsters as just fillers. They may be the creatures that do the bidding of some more...

 075 Gumshoe RPG System | File Type: audio/mpeg | Duration: 1:07:51

We talk about the Gumshoe RPG system developed by Robin D. Laws and published by Pelgrane Press. Ken Hite, author of Trail of Cthulhu, wrote the game using Gumshoe system because a Call of Cthuhlu game could come to a screeching halt if a player character does not find the clue, or the gamemaster would have to scramble to...

 075 Gumshoe RPG System | File Type: audio/mpeg | Duration: 1:07:51

We talk about the Gumshoe RPG system developed by Robin D. Laws and published by Pelgrane Press. Ken Hite, author of Trail of Cthulhu, wrote the game using Gumshoe system because a Call of Cthuhlu game could come to a screeching halt if a player character does not find the clue, or the gamemaster would have to scramble to...

 074 Investigative RPG | File Type: audio/mpeg | Duration: 1:22:59

Roleplaying games are about discovery and some of that includes some type of investigation. Sure, there are games that have mechanics that help facilitate an investigative game, Gumshoe by Pelgrane Press is just one, but what about the games that don’t have investigation at its core? There is the ‘investigation’ skill in D&D 5e, but...

 074 Investigative RPG | File Type: audio/mpeg | Duration: 1:22:59

Roleplaying games are about discovery and some of that includes some type of investigation. Sure, there are games that have mechanics that help facilitate an investigative game, Gumshoe by Pelgrane Press is just one, but what about the games that don’t have investigation at its core? There is the ‘investigation’ skill in D&D 5e, but...

 073 Roleplaying Game Classes or No Classes | File Type: audio/mpeg | Duration: 1:07:22

Roleplaying game classes, there are rpg systems that involve classes for their player characters. Examples include fighter, magic-user, thief, etc. Dungeons and Dragons and respective derivatives are ones that lead the way with player character classes. Other systems, like Basic Roleplaying, GURPS or Savage Worlds are more generic. In those games you typically build your...

 073 Roleplaying Game Classes or No Classes | File Type: audio/mpeg | Duration: 1:07:22

Roleplaying game classes, there are rpg systems that involve classes for their player characters. Examples include fighter, magic-user, thief, etc. Dungeons and Dragons and respective derivatives are ones that lead the way with player character classes. Other systems, like Basic Roleplaying, GURPS or Savage Worlds are more generic. In those games you typically build your...

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