Gamers Lounge show

Gamers Lounge

Summary: Tabletop Miniatures Hobby Podcast focused on the sportsmanship and theme sides of the hobby. We are currently playing games focused on the Games Workshop lines.

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  • Artist: Bill Anderson and Jay Powell
  • Copyright: © 2010 Gamers Lounge

Podcasts:

 Designers Corner Q7: Miniature Game vs Miniature Hobby | File Type: audio/mpeg | Duration: 0:27:08

Designers Corner Q7: Miniature Game vs Miniature Hobby The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. This seventh segment asks the question regarding Miniature Gaming vs Miniature Hobby and how the developers looked at that in thier games. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners.

 Gamers Lounge Ep. 89 – Fake Canadian | File Type: audio/mpeg | Duration: 2:02:27

Gamers Lounge Ep. 89 – Fake Canadian Episode 89 is here, after nearly a month break from regular episode releases. I catch up with a new friend of the show, Dave (aka Davros), in this episode. We talk about his first Adepticon experience and delve into his WWX tournament memories. It’s a been a month so some of the highlights are a bit hazy. Following my conversation with Dave we have Question 7 of the Developers Corner. Question 7 covers Miniature GAMING vs Miniature HOBBY. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:16 – Adepticon with Dave 01:32:49 – Developers Corner (Q7: Miniature HOBBY vs Miniature GAMEING) 01:59:51 – Outro

 Designers Corner Q6: Skirmish v. Squad v. Army scale | File Type: audio/mpeg | Duration: 0:31:07

Designers Corner Q6: Skirmish v. Squad v. Army scale The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. This sixth segment explores the thoughts and design goals behind choosing a specific level of game. We ask the developers what they considered between Skirmish vs. Squad vs. Army scale for thier games. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners. Bill

 Gamers Lounge Interview – Aetherium | File Type: audio/mpeg | Duration: 1:39:16

Gamers Lounge Interview – Aetherium In this special episode of the Gamers Lounge, Bill spends time speaking with Brian Niro and Chris Tavonatti about a new game, Aetherium. This is a fantastic 90 minute interview where you will hear all about the game, upcoming plans, and how the Anvil-8 guys experience at Adepticon went. Check out the War Gamers Consortium Game Play video mentioned at the following link: Check out their kickstarter at: https://www.kickstarter.com/projects/1648780792/aetherium

 Designers Corner Q5: Marketing’s effect on Game Design | File Type: audio/mpeg | Duration: 0:32:42

Designers Corner Q5: Marketing’s effect on Game Design The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. The fifth segment asks how marketing of the game in the future affects the game design during the initiating process. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners. Bill

 Designers Corner Q4: Innovative Mechanic | File Type: audio/mpeg | Duration: 0:20:45

Designers Corner Q4: Innovative Mechanic The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. This fourth segment tackles the importance of an Innovative Mechanic in game design. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners. Bill

 Gamers Lounge Ep. 88 – Unscheduled Release…. | File Type: audio/mpeg | Duration: 2:59:41

Gamers Lounge Ep. 88 – Unscheduled Release…. Episode 88 is an unscheduled release in consideration for our listener who is traveling to Adepticon. This is a long episode with 2 guests joining me to discuss WWX and then the next in the Developers Corner series. There is lots of good discussion and I hope you enjoy. Question 6 of the Developers Corner is part of this episode, covering Skirmish v. Squad v Army scale in games. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:16 – Intro 00:15:01 – Listener Norm talking WWX 01:16:21 – Listener Tao talking WWX 02:21:41 – Developers Corner (Q6: Skirmish v Squad v Army scale) 02:52:33 – Outro

 Gamers Lounge Ep. 87 – More WWX | File Type: audio/mpeg | Duration: 2:27:46

Gamers Lounge Ep. 87 – More WWX Episode 87 is here with even more WWX discussion. Listeners are popping out of the woodwork (or Texas in this case) and providing some great insight and thoughts on how they are enjoying Wild West Exodus. Clay joins me in this episode for a long discussion on all things WWX in San Antonio TX and all things Enlightened. We ramble a short bit about Adepticon plans as well. The episodes closes out with Question 5 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in thier games. Question 5 explores how marketing plans affect game design. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:15 – Intro 00:05:16 – Listener Clay talking WWX 01:50:19 – Developers Corner (Q5: Marketing) 02:22:43 – Outro

 Designers Corner Q3: Story/Background vs Rules | File Type: audio/mpeg | Duration: 0:21:13

Designers Corner Q3: Story/Background vs Rules The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. This third segment tackles if the story and background or the rules are more important to the design of a game. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners. Bill

 Gamers Lounge Ep. 86 – I thought it was only 1 listener! | File Type: audio/mpeg | Duration: 2:26:41

Gamers Lounge Ep. 86 – I thought it was only 1 listener! Episode 86 has two listeners joining me to talk about WWX. Tom and Matt both dial in (separately) on skype to talk about their experience with Wild West Exodus. It’s some great conversation as both come from very different gaming backgrounds (Tom from army scale vs Matt from Skirmish). Following that we dive into Question 4 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Q4 asks how important coming up with an Innovative Mechanic is to game design. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:17 – Intro 00:04:44 – Listener Tom talking WWX 01:11:49 – Listener Matt talking WWX 02:04:38 – Developers Corner (Q4: Innovative Mechanic) 02:25:00 – Outro

 Developers Corner – Q2: Competitive v Organized v Casual play | File Type: audio/mpeg | Duration: 0:33:37

Developers Corner – Q2: Competitive v Organized v Casual play The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. This second segment tackles the question of how Competitive gaming, Organized Play, and Casual Gaming influences game design. This second question originally appeared as part of Gamers Lounge episode 84. This is the stand alone version for quick reference and linking. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners. Bill    

 Gamers Lounge Ep. 85 – Gripe and Whine | File Type: audio/mpeg | Duration: 1:54:35

Gamers Lounge Ep. 85 – Gripe and Whine In Episode 85 I am joined by Jonathan to discuss some of his concerns about Wild West Exodus. Jonathan recently posted to the WWX forums with a thread titles “Griping and Whining” and I wanted to get some more of his views from that thread. Overall I think it’s a great discussion and stays very balanced between concerns and positives in relation to the new game WWX. Following my talk with Jonathan is Question 3 of the Developers Corner. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Q3 covers the balance between the Story/Fluff influences on development and the game rules influence. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:14 – Intro 00:12:44 – Griping and Whining with Jonathan 01:32:00 – Developers Corner (Q3: Story/Fluff v Rules) 01:53:10 – Outro

 Developers Corner – Q1: Board Size | File Type: audio/mpeg | Duration: 0:45:20

Developers Corner – Q1: Board Size The Developers Corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games.  The recording of these segments was accomplished over a 3 month period with a format of each developer independently answering the questions posed by Bill. This first segment has all three developers introducing themselves, their companies, and their games (to different extents). Following that we tackle the first question related to Board Size for their games. This first question originally appeared as part of Gamers Lounge episode 83. This is the stand alone version for quick reference and linking. I would like to offer my heartfelt thanks to Romeo, Dave, and Toby for participating in this series. I hope it’s helpful, insightful, and interesting to the listeners. Bill    

 Gamers Lounge Ep. 84 – The Falcon has Landed | File Type: audio/mpeg | Duration: 2:52:29

Gamers Lounge Ep. 84 – The Falcon has Landed Episode 84 features Peregrine Falcon, friend of the show Adam, joining me to discuss WWX. Adam talks about his experience with his first three games of WWX and his opinions of the rules. He also gives some insight into his Enlightened lists. For over 2 hours we talk about our experiences and compare notes on this new game. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:14 – Intro 00:01:44 – Adam and Bill talk WWX 02:17:27 – Developers Corner (Q2: Competitive v Organized v Casual play) 02:50:49 – Outro

 Gamers Lounge Ep. 83 – Insert Witty Name Here | File Type: audio/mpeg | Duration: 1:47:52

Gamers Lounge Ep. 83 – Insert Witty Name Here Episode 83 has arrived dear listener, and on this is launched a new segment for everyone’s pleasure. The podcast opens with a quick intro by Bill, followed by John and Bill discussing their latest WWX experiences. Following that is the Developers Corner, a new and exciting segment for the Gamers Lounge. The Developers corner is an 8 part series of segments where Bill has picked out a series of questions to pose to game developers. Three game developers participate in this first series, Toby from GCT, Romeo from WWX, and Dave from BHG. In these three developers we have a new but established game (Bushido), a newly launched game (WWX), and a game still in development (No Future). All three game designers talk about how they tackled the specific scenarios presented in their games. Finally Bill is back, solo, to provide a small outro. I would like to offer my deepest thanks to Toby, Romeo, and Dave for participating in the Developers Corner. I hope you enjoy the show! Content at: 00:00:14 – Intro 00:01:47 – WWX Discussion 00:57:58 – Developers Corner (Question 1 – Board Size) 01:43:13 – Outro

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