Design Diary
Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Podcasts:
Today we look at board game design based on the word "agon". : conflict; especially : the dramatic conflict between the chief characters in a literary work http://buttonshy.com/designdiary/DD053-Agon.mp3
Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community. : exposition, explanation; especially : an explanation or critical interpretation of a text http://buttonshy.com/designdiary/DD052-Exegesis.mp3
Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky 2 : hard to understand : obscure 3 : causing gloom http://buttonshy.com/designdiary/DD051-Tenebrous.mp3
Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratify b : to grant official sanction to by marking c : to confirm the validity of (an election); also : to declare (a person) elected 2 a : to support or corroborate on a sound or authoritative basis b : to recognize, establish, or illustrate the worthiness or legitimacy of http://buttonshy.com/designdiary/DD050-Validate.mp3
Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc". 1 a : concerned with a particular end or purpose b : formed or used for specific or immediate problems or needs 2 : fashioned from whatever is immediately available : improvised http://buttonshy.com/designdiary/DD049-AdHoc.mp3
Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary". 1 : an inn surrounding a court in eastern countries where caravans rest at night 2 : hotel, inn http://buttonshy.com/designdiary/DD048-Caravansary.mp3
Today we look at board game design based on the word "meld". : to blend or mix together : merge http://buttonshy.com/designdiary/DD047-Meld.mp3
Today we look at board game design based on the word "plangent". 1 : having a loud reverberating sound 2 : having an expressive and especially plaintive quality http://buttonshy.com/designdiary/DD046-Plangent.mp3
Today we look at board game design based on the word "demarcate". 1 : to fix or define the limits of : delimit 2 : to set apart : distinguish http://buttonshy.com/designdiary/DD045-Demarcate.mp3
Today we look at board game design based on the word "refection". 1 : refreshment of mind, spirit, or body; especially : nourishment 2 a : the taking of refreshment b : food and drink together : repast http://buttonshy.com/designdiary/DD044-Refection.mp3
Today we look at board game design based on the word "sanguine". 1 : bloodred 2 a : consisting of or relating to blood b : bloodthirsty, sanguinary c : ruddy 3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness 4 : confident, optimistic http://buttonshy.com/designdiary/DD043-Sanguine.mp3
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric". : a eulogistic oration or writing; also : formal or elaborate praise http://buttonshy.com/designdiary/DD042-Panegyric.mp3
Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable". 1 : easily led, taught, or controlled : docile 2 : capable of being bid http://buttonshy.com/designdiary/DD041-Biddable.mp3
Today we look at board game design based on the word "yuppify". : to make appealing to yuppies; also : to infuse with the qualities or values of yuppies http://buttonshy.com/designdiary/DD040-Yuppify.mp3
Today we look at board game design based on the word "nebbish". : a timid, meek, or ineffectual person http://buttonshy.com/designdiary/DD039-Nebbish.mp3