Design Diary show

Design Diary

Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Podcasts:

 067: Telegenic | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers http://buttonshy.com/designdiary/DD067-Telegenic.mp3

 066: Gainsay | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3

 065: Laudable (with design community showcase) | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3

 064: Croesus | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3

 063: Scilicet (with special guest Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3

 062: Lexicographer (with special guest Rob Cramer) | File Type: audio/mpeg | Duration: Unknown

Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3

 061: Meander | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.com/designdiary/DD061-Meander.mp3

 060: Bird-dog | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3

 059: Woolgathering | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3

 058: Scarify | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughen the surface of (something, such as a field or road) 4 : to cut or soften the wall of (a hard seed) to hasten : germination http://buttonshy.com/designdiary/DD058-Scarify.mp3

 057: Rabble | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of people http://buttonshy.com/designdiary/DD057-Rabble.mp3

 Roundtable 01: Subjugation (Granite Game Summit 2018) | File Type: audio/mpeg | Duration: Unknown

I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter. Definition: 1 : to bring under control and governance as a subject : conquer 2 : to make submissive : subdue A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know. http://buttonshy.com/designdiary/DDR01-Subjugation.mp3

 056: Cursory (with special guest John duBois) | File Type: audio/mpeg | Duration: Unknown

Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.com/designdiary/DD056-Cursory.mp3

 055: Elucidate (with special guest John duBois) | File Type: audio/mpeg | Duration: Unknown

Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying explanation http://buttonshy.com/designdiary/DD055-Elucidate.mp3

 054: Nondescript | File Type: audio/mpeg | Duration: Unknown

Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting qualities : dull, drab http://buttonshy.com/designdiary/DD054-Nondescript.mp3

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