Design Diary
Summary: Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.
Podcasts:
Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers http://buttonshy.com/designdiary/DD067-Telegenic.mp3
Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3
Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3
Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3
Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3
Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3
Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.com/designdiary/DD061-Meander.mp3
Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3
Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3
Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughen the surface of (something, such as a field or road) 4 : to cut or soften the wall of (a hard seed) to hasten : germination http://buttonshy.com/designdiary/DD058-Scarify.mp3
Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of people http://buttonshy.com/designdiary/DD057-Rabble.mp3
I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter. Definition: 1 : to bring under control and governance as a subject : conquer 2 : to make submissive : subdue A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know. http://buttonshy.com/designdiary/DDR01-Subjugation.mp3
Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.com/designdiary/DD056-Cursory.mp3
Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying explanation http://buttonshy.com/designdiary/DD055-Elucidate.mp3
Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting qualities : dull, drab http://buttonshy.com/designdiary/DD054-Nondescript.mp3