Research VR Podcast - The Science & Design of Virtual Reality
Summary: The Podcast behind the Science and Design of Virtual Reality and Spatial Computing. By combining our background in Cognitive Science and VR Research, we break down important Neuroscience to extract Design principles. Each week, we feature the companies, founders, and researchers that are shapers of this Immersive Tech Industry. Join our Discord community for Episode discussions, guest suggestions, and listener-only meetups!: https://discord.gg/rrgnxEk
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- Artist: Az Balabanian & Petr Legkov
- Copyright: Creative Commons BY-NC-ND 3.0 see https://creativecommons.org/licenses/by-nc-nd/3.0/
Podcasts:
Everybody says that user testing is important. But why? And why should you gather quantitative data? It is because of how strong embodied cognition is - a lot of decisions, troubles, and actions are perceived and processed on the unconscious level, meaning that users are often unable to report objectively on what worked and what didn't. More often quantitative user testing can only be achieved if the implantation of the tool is easy and quick to implement. This week, together with Robert Merki from CognitiveVR, we went one step further - we took a deep dive into 3D behavioral analytics.
Thomas Van Bouwel is a Belgian based VR developer and Architect. He is interested in VR for design collaboration & participation and is making an asymmetrical VR+PC game called Panoptic Many of the VR projects in Architecture are focused on the final stages of design process, basically for selling a house to a client. Thomas sees the real potential in the early stages: when the main decisions need to be made. VR is so good for this, as it helps for non professionals to understand and grasp the concepts of architecture very intuitively. And this is what we talked mostly about.
We sat down with Trond Nilsen who surprised us with the his overwhelming experience in AR and VR scene. While aiming at discussion about Education in VR, we ended up going through non-mainstream events, discoveries and projects in done in the last 20 years.
Remember us ranting about the old CAVE systems? That we thought, it would be the past of VR? Well, we have, at least partially, been proven wrong! CAVEs and in particular companies providing those are apparently not dead at all! We had the chance to interview Wim Vandamme, who is a Black Belt Software Geek and is B.IMMERSED at BARCO. Take it with a grain of salt and judge yourself: Do CAVEs and “industrial grade” VR have a chance to compete or to coexist with morn state of the art VR we all know and love?
Timo and Thomas, plus our dear co-host, Kris and Petr, spend last few weeks in San Francisco and Silicon Valley. They met with Azad in Palo Alto to talk about Embodied Engineering, the concept behind the factory optimisation tool, virtual spice is developing.In this episode we are also discussing the clash of German Stability vs San Francisco Speed.
Today on the show we are having Alex Bowles, with whom we are discussing the opportunities that VR is bringing to education - how to show students the knowledge in a fun and interactive way. This is also our first episode, where all guests and co-host are sitting in the same physical space - no more virtual connection!
Today on the show we are having with us Dedric Reid from HelloVR with whom we are discussing levels of Presence. HelloVR is a social VR experience, where the Metaverse is always persistent - the world lives on even if you are not there.
Today on the show we are having with us Kyle Monty and Martin Holly from of StrikerVR, and Mike Murdoc from of TriHelix, with whom we are discussing their amazing technologies: positional tracking of GearVR and Haptic Peripherals. StrikerVR is the provider of modern VR haptic peripheral gun, which delivers feedback such as recoil, really strong hits TriHelix partnered up with PhaseSpace, creator of tracking technology for big players such as NASA, Disney, or Boeing, to provide a high quality experience for modern VR. They are all working together to connect PhaseSpace tracking technology, TriHelix SDK for VR, and controller with feedback from StrikerVR.
Today on the show we are having with us Julie Krohner, a Social Scientist and Ethnographic Researcher, with whom we are discussing **The shift from information to experience age with a specific focus on the influence of VR**.
Hello and welcome to episode number 16 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research. For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world.
Hello and welcome to episode number 15 of ResearchVR podcast! Where we dig deep into Virtual Reality with Cognitive Science and Economic Research. For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. This time we take a slightly different approach: instead of having all three of your favorings VR podcasts host, today Azad is joined by Alexander Haque from Retinad to discuss Behavioural Analytics in VR.
In today’s episode we’re leveraging VR for Sports Medicine and Injury Prevention with our special guest Dr Adam Kiefer.
VR should highly improve it more ecologically valid simulation in VR should provide better transferability of knowledge learned in VR due to cue dependency Due to strong stimulation it also influences dreams that are considered a side effect of memory consolidation If VR has those impacts, than a researcher and a serious game developer needs to know, at least partly how memory is working! Ecological validity is important for science! And effects you can achieve are important for any serious game!
For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode: we’re discussing with **Geoffrey Skow** from **Fishbowl VR** what can we expect from the first wave of consumer VR content. Fishbowl is on demand play testing and analytics platform for VR developers, with hundreds of developers registered as testers.
For those of you joining us for the first time, ResearchVR is a weekly podcast dedicated to breaking down years of Virtual Reality Research into a digestible form, and discussing the current economic trends of the industry around the world. In today’s episode: We tackle Time Perception and Time Dilation. We discuss the the anecdotal evidence that everyone keeps hearing about, and dig deep into the research done on how we keep track of time.