The Spiel
Summary: The Spiel is a show about games and the people who love them. Each episode, we review and discuss a new board game or card game from our massive collection. We also highlight overlooked classics and play a stump-the-band style quiz, the Game Sommelier, trying to match the right game with the right crowd. The Spiel takes a long hard look at fun and games by having fun playing games. Our goal is to open a door to the wider world of games.
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- Artist: Stephen Conway & Doug Richardson
- Copyright: Copyright 2006-2024
Podcasts:
The naming game is important but it is not easy. Our panelists wrestle with how to settle on the best title for a game. There are a lot of factors that weigh into this decision and the goal of our discussion is to explore as many as we can.
This panel sits at the intersection between learning and play and fun. We explore the sneaky ways we learn through play. How games promote this type of learning and how to achieve it.
Michael Schacht, Bruno Faidutti, and Martin Wallace have a special perspective on the playful world we live in. They helped create it. Listen and learn from some of the masters of modern game design.
A snapshot look at the state of games from many different perspectives - as members of the media, as players, as designers, as manufacturers.
In Calimala, you hope to spread a network of Italian cloth merchants across medieval Europe. If all goes well you'll take your place on the city council and contribute to cathedrals under construction. Which merchant family will rise above the rest?
A review of Flamme Rouge and Peloton written by Stephen Conway.
Using your fingers like chopsticks, listen close and see if you can stack your wooden maki faster than the other team. Then try it blindfolded! So much Major Fun packed into a simple set of blocks and cards.
A review of Drop It written by Stephen Conway.
In Ya Blew It, you roll your stick of dynamite (a nifty 8-sided die!) trying to scoop up the best claims of gems before the prospector decides to nab them all.
Hardback is a delightful, fun and challenging twist on both deck and word building. It will make you look at the simple task of spelling in a totally new way. Each word is an engine that drives your novel forward generating income, abilities, and points.
We recap our impressions of GenCon 2018, including discussions of industry news and games of note. Special Guests: Darrell Ottery, Gubbins Boffin
We’re heading toward a marriage of cardboard and digital games. We discuss the challenges and opportunities presented by crossing the cardboard and digital divide. Panelists: Ted Alspach, Tim Fowers, Tim Burrell-Saward.
What challenges and opportunities are unique to working with a media license? How do you forge an alliance between good media and good games? Panelists: James Ernest, Rob Daviau, David Brashaw, Francesco Nepitello.
We invite a fun-loving group of people in the gaming media to join us for a free-wheeling chat on a variety of topics both serious and silly. Panelists: Scott Alden, Bebo, Marguerite Cottrell, Eric Summerer.
The art of the pitch is a learnable skill. We discuss the essential elements of a successful pitch, plus tips and tricks to help make your game design stand out from the crowd. Panelists: Mike Selinker, Stephen Buonocore, Tim WK Brown, Erica Bouyouris