FLOW #20 - Welcome to the Virtual Reality Metaverse to Improve Human Potential




Social Anxiety Society show

Summary: You're listening to the 20th episode of the Humans 2.0 podcast, solo-series, FLOW! Today's episode is about the current state of virtual reality and where it lies for future human augmentation for self-improvement and development. <br><br>Please let me know how you like these daily FLOW episodes.<br><br><br>- Virtual reality (VR) immerses users in a fully artificial digital environment.<br>- Augmented reality (AR) overlays virtual objects on the real-world environment.<br>- Mixed reality (MR) not just overlays but anchors virtual objects to the real world.<br><br>The definition of virtual reality comes, naturally, from the definitions of both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation.<br><br>We know the world through our senses and perception systems.We all learned that we have five senses: taste, touch, smell, sight, and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.<br><br>Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it. You would be presented with a version of reality that isn’t really there, but from your perspective, it would be perceived as real. Something we would refer to as a virtual reality.<br><br>So, in summary, virtual reality entails presenting our senses with a computer-generated virtual environment that we can explore in some fashion.<br><br>In technical terms…<br>Answering “what is virtual reality” in technical terms is straight-forward. Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed in this environment and whilst there, is able to manipulate objects or perform a series of actions.<br><br>How is virtual reality achieved?<br>Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology. There is a range of systems that are used for this purpose, such as headsets, omnidirectional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality.<br><br>This is more difficult than it sounds, since our senses and brains are evolved to provide us with a finely synchronized and mediated experience. If anything is even a little off we can usually tell. This is where you’ll hear terms such as immersiveness and realism enter the conversation. These issues that divide convincing or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take our physiology into account. For example, the human visual field does not look like a video frame. We have (more or less) 180 degrees of vision and although you are not always consciously aware of your peripheral vision, if it were gone you’d notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can cause motion sickness. Which is what happens to some people on boats or when they read while in a car.<br><br>If an...