Nice Games Club - a gamedev podcast! show

Nice Games Club - a gamedev podcast!

Summary: The podcast where nice gamedevs talk gaming and game development. Nice!

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  • Artist: Ellen, Stephen, and Mark
  • Copyright: © Nice Games Club, Noble Robot

Podcasts:

 “Proper ones and twos.” Inputs/Controls; Coding Styles; Shooters | File Type: audio/mpeg | Duration: 1:40:44

This week, your nice hosts are still relaxing in Mark's dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces. All this, plus a slightly higher than usual number of wild digressions. Discuss this episode on Reddit in this thread on r/gamedev! [0:01:29] Input Methods and Controls Stephen’s controller of choice, Power A FUSION. “New Windows 10 Xbox wireless controller adapter delayed into 2018” -  Gabe Gurwin, Digital Trends Metro Nexus’ tutorial in action. Behold, the unintuitive enjoyment of Claw Breaker. “How to Claw Effectively” - True Vanguard, YouTube “A Deep Dive into Star Fox Zero's Controls” - Mark Brown, Game Maker's Toolkit “You say jump, I say how high?” - Martin Fasterholdt Martha’s favorite Fingeance fighter, Sparky. “This goofy game turns your entire keyboard into the controller” - Andrew Webster, The Verge Alternative controls game Butt Sniffin Pugs, shown at Ctrl.Alt.GDC. “Rocksmith Vs. Rock Band 3 – The Pro Guitar Showdown” - Jeff Atwood, Fake Plastic Rock “Guy beats Dark Souls with DK Bongos” - Jordan Devore, Destructoid Gameplay of racing game Kirby Air Ride. We mentioned a couple of our previous episodes here: “We Joke Here.”, “Will you be the best with me?” [0:36:40] Coding Styles What is your preferred Indent Style? Whatever you do, don’t code like this. Don’t be a Stephen: Comment your code! Martha uses a cool HTML template engine called Pug. “Getting started with Pug template engine” - António Regadas Russian nesting dolls are called matryoshka. CamelCase or snake_case? DarkBASIC, which Stephen used when he was young, went open-source in 2016! “History around Pascal Casing and Camel Casing” - Brad Abrams, Microsoft “Namespacing” in Objective-C, Mattt Thompson JetBrains IDE’s: Webstorm for JavaScript and Rider for C#. Visual Studio Code is a lightweight Visual Studio that Mark really likes. [1:13:45] Splatoon 2, ur, I mean Shooters Apparently, Splatoon devs didn’t realize the comparison to Super Mario Sunshine until later on. “Designing FPS Multiplayer Maps” - Mike Stout “Design Patterns in FPS Levels” - Kenneth Hullett & Jim Whitehead, University of California - Santa Cruz Lost Planet and its only sequel. Our episode on Violence in Games.

 Community Management (with Holly Harrison) | File Type: audio/mpeg | Duration: 50:33

This week, the clubhouse is being occupied by Glitch's Summer 2017 Immersion Program cohort, so your nice hosts relocate to Mark's kitchen and talk over tea with the astoundingly insightful and utterly charming Holly Harrison, professional social media and community manager, to talk about building and engaging with an audience online. Links Holly Harrison is (obviously) on Twitter: @hollharris Tide tries and fails to act cool in response to Mr. Clean... ...while Sonic the Hedgehog succeeds. Arby’s does some cool video game things on Twitter. The true owner of @Velveeta. “You Know An Internet Joke Is Kinda Over Once Nintendo's Had A Turn”  - Ethan Gach “Building audience early with visuals-first development in Ooblets” - Rebecca Cordingley “Consumers Aren’t Looking to Buy From Brands That Are ‘Cool’ on Social” - SproutSocial "The Simple Facebook Posting Strategy That Helped us 3x Our Reach and Engagement" - Brian Peters Follow the MNgamedev Bot on Twitter and on the MSPGameDev Slack. “What We Know About The Instagram Shadowban, And How To Discover If You’ve Been Impacted?” - PLANN Literary Arts Magazine Paper Darts. “Comcast and Verizon’s Sneaky Push to Kill Net Neutrality Is Just Embarrassing” - Libby Watson, Gizmodo Bioware "Kissing Day" tweet. Innes McKendrick tweets about egg cups. Check your Twitter analytics here.

 Community Managment (with Holly Harrison) | File Type: audio/mpeg | Duration: Unknown

This week, the clubhouse is being occupied by Glitch's Summer 2017 Immersion Program cohort, so your nice hosts relocate to Mark's kitchen and talk over tea with the astoundingly insightful and utterly charming Holly Harrison, professional social media and community manager, to talk about building and engaging with an audience online. Community Managment Marketing Tide tries and fails to act cool in response to Mr. Clean... - @tide, Twitter ...while Sonic the Hedgehog succeeds. - @sonic_hedgehog, Twitter Arby’s does some cool video game things on Twitter. - @arbys, Twitter The true owner of @Velveeta - @Velveeta, Twitter You Know An Internet Joke Is Kinda Over Once Nintendo's Had A Turn - EThan Gach, Kotaku Building audience early with visuals-first development in Ooblets - Chris Priestman, Gamasutra 2 Consumers Aren’t Looking to Buy From Brands That Are ‘Cool’ on Social - SproutSocial The Simple Facebook Posting Strategy That Helped us 3x Our Reach and Engagement - Brian Peters, Buffer Follow the MNgamedev Bot on Twitter - @MNgamedev_bot, Twitter MN Game Dev Slack - mngamedevbot, Slack What We Know About The Instagram Shadowban, And How To Discover If You’ve Been … - PLANN Paper Darts, Literary Arts Magazine Comcast and Verizon’s Sneaky Push to Kill Net Neutrality Is Just Embarrassing - Libby Watson, Gizmodo Bioware "Kissing Day" tweet. - @Bioware, Twitter Innes McKendrick tweets about egg cups. - Innes McKendrick, Twitter Check your Twitter analytics - Twitter Holly Harrison Guest Hosts Guest Holly Harrison is a marketing bruiser for GLITCH, managing social media and helping promote Minnesota made video games like Hyper|Dot and Optica. Holly is an honorary guest host for the show and will sometimes join in on roundtable and interview episodes.

 Nice Plays: OneShot | File Type: video/mp4 | Duration: 19:02

IT'S A VIDEO PODCAST!! Watch in your podcast app, or on our YouTube channel. It's Nice Games' Club take on the Let's Play! Introducing "Nice Plays," where the Nice Games Club gamedevs play nice games. Our first Nice Play features the recent indie (re-)release "OneShot." We talk about the game's unique design choices as we fumble around to figure out the controls. But, like for every Nice Play, after 17 minutes of gameplay our egg timer goes off, which means it's time to end the show. This is a new format for us, and we don't quite yet know what we're doing, so let us know what you think by visiting our feedback form. Tell us what you think about Nice Plays, what you like about them and how you think we can do better. Game: OneShot (website) Developer: Little Cat Feet Publisher: Degica Release date: June 30th, 2014 (original), December 6, 2016 (remake, Steam) Genre: Adventure, Puzzle Summary: "OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist."

 Nice Plays: OneShot (2016) | File Type: audio/mpeg | Duration: Unknown

It's Nice Games' Club take on the Let's Play! Introducing "Nice Plays," where the Nice Games Club gamedevs play nice games. Our first Nice Play features the recent indie (re-)release "OneShot." We talk about the game's unique design choices as we fumble around to figure out the controls. But, like for every Nice Play, after 17 minutes of gameplay our egg timer goes off, which means it's time to end the show. Game: OneShot (website) Developer: Little Cat Feet Publisher: Degica Release date: June 30th, 2014 (original), December 6, 2016 (remake, Steam) Genre: Adventure, Puzzle Summary: "OneShot is a surreal top down Puzzle/Adventure game with unique gameplay capabilities. You are to guide a child through a mysterious world on a mission to restore its long-dead sun. The world knows you exist." Video

 “Ugly and hard to use.” Your Game’s Website; Exhibits and Installations; Losing | File Type: audio/mpeg | Duration: 1:39:12

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ. Plus, like the classic 1985 film Clue, this episode has multiple endings! Discuss this episode on Reddit using this thread in r/gamedev! Links: Stephen’s headphone audio testing suite: “White Land” - F-Zero Arranged “The Sea” - Magic Pengel “Do It” - Tuxedo Stephen updated the feedback form! Let us have it! [0:08:13] Your Game’s Website Stand Still, Stay Silent webcomic City of Hunger development blog Midwest Game Developers Facebook group presskit() Domain Name System, Wikipedia “The Difference Between Shared Hosting, VPS, and Dedicated Hosting” - 99robots HTML5 Up (free, simple site templates) Everend Ooblets [0:36:31] Game Exhibits and Installations Mark’s “Holodeck” VR installation at Minnesota Orchestra Hall Installation, Gameplay, Photo, Animation, Props, People, More people! “An Ode to the Okudagram” - Will Nguyen, Treknews “VR Snowball Shooters” - Target A Maze Berlin “VR Pidgeons at A Maze Berlin 2017” - spunior, YouTube Peter Molydeux, a parody Twitter account “The world of weird video games at Alt.Ctrl.GDC” - Jessica Conditt, Engadget “Hands-on with Line Wobbler: a 16 foot tall, one-dimensional dungeon crawler” - Nick Robinson, Polygon [1:06:40] Losing “Dota 2 Tournament Holds Rage-Quit Competition For Fans” - Eric Van Allen, Kotaku “Bayonetta Pro Upsets Smash's Best To Win Evo Championship” - Eric Van Allen, Kotaku “VVVVVV No Death Mode” - microdicePeercast, YouTube “Super Mario Odyssey Won't Have Game Over Screens” - Hope Corrigan, IGN

 "Ugly and hard to use." Your Game’s Website; Game Exhibits and Installations; Losing | File Type: audio/mpeg | Duration: Unknown

This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ. Plus, like the classic 1985 film Clue, this episode has multiple endings! Discuss this episode on Reddit using this thread in r/gamedev! Stephen's headphone audio testing suite White Land -  F-Zero Arranged, YouTube The Sea - Magic Pengel, YouTube Do It  - Tuxedo, YouTube Stephen updated the feedback form! Let us have it! Your Game’s Website 0:08:13 Martha Megarry Marketing Stand Still, Stay Silent, a webcomic City of Hunger development blog Midwest Game Developers Facebook group presskit Domain Name System - Wikipedia The Difference Between Shared Hosting, VPS, and Dedicated Hosting - 99robots HTML5 Up (free, simple site templates) Everend Ooblets Game Exhibits and Installations 0:36:31 Mark LaCroix Physical Games Mark’s “Holodeck” VR installation at Minnesota Orchestra Hall Installation, Gameplay, Photo, Animation, Props, People, More people! An Ode to the Okudagram - Will Nguyen, Treknews VR Snowball Shooters A Maze Berlin VR Pigeons at A Maze Berlin 2017 - spunior, YouTube Peter Molydeux, a parody Twitter account - Twitter The world of weird video games at Alt.Ctrl.GDC - Jessica Conditt, Engadget Hands-on with Line Wobbler: a 16 foot tall, one-dimensional dungeon crawler - Nick Robinson, Polygon Losing 1:06:40 Stephen McGregor IRL Dota 2 Tournament Holds Rage-Quit Competition For Fans - Eric Van Allen, Kotaku Bayonetta Pro Upsets Smash's Best To Win Evo Championship - Eric Van Allen, Kotaku VVVVVV No Death Mode - microdicePeercast, YouTube Super Mario Odyssey Won't Have Game Over Screens - Hope Corrigan, IGN

 "Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning | File Type: audio/mpeg | Duration: Unknown

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious. But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event. Discuss this episode on Reddit using this thread at r/gamedev! Stephen is on Twitter @leonyx03 Some highlights from Mark's VR night! highlight 1 highlight 2 highlight 3 Enemy AI 0:03:00 Mark LaCroix Game Design Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Desi… - Extra Credits, YouTube Nobody dies on the first goomba - Sephzilla, Destructoid 2007 AiGameDev.com Awards: Technical Innovation in Game AI Enemy design and enemy AI for melee combat systems - Bart Vossen, Gamautra 2 Analysing Mario to Master Super Mario Maker - Game Maker's Toolkit, YouTube Chip’s Challenge:1A - Zabrush Cimahi, YouTube Saltybet - Twitch seebotschat - Twitch The Perfect Organism | The AI of Alien: Isolation - Tommy Thompson, AI and Games A Thousand Tiny Details: Emergent Storytelling in Slime Rancher - Steven Lumpkin, Twitter People Have Discovered The Perfect Way To Mess With Your Cat - Rachael Krishna,  Buzzfeed Meet the Artist Using Ritual Magic to Trap Self-Driving Cars - Beckett Mufson, Vice 2 Co-op Games 0:29:40 Stephen McGregor Gaming Martha asked Mark to cut a part out of this section, but Stephen edited this episode, so... Overcooked: How To Make Co-op Cookery Fun - Philippa Warr, Rock Paper Shotgun Miyamoto talks Super Mario Galaxy co-op - Alexander Sliwinski, Engadget Speedrunning 0:47:42 Martha Megarry Gaming Awesome Games Done Quick SpeedDemosArchive Ocarina of Time - Skip 99% of Traveling Across the Field - Swordless Link, YouTube The Man Who Does The Impossible in Super Mario 64 - Patricia Hernandez, Kotaku Speedrunning Rules Blindfolded speedrun race - Noko Online, YouTube I can't believe this actually happened (glitch discovered during blindfolded sp… - Tokyoboi, YouTube Kotaku’s speedrun articles - Kotaku Intelligent Qube by caneofpacci - Games Done Quick, YouTube TASBot plays Brain Age by micro500, xy2_ in 20:06 -  - Games Done Quick, YouTube World Record Progression: Super Mario World - Summoning Salt, YouTube 0:00 / 29:59 I Am Bread by Blood_Thunder in 20:50 - Games Done Quick, YouTube 0:00 / 1:06:01 The Talos Principle by Azorae in 58:16  - Games Done Quick, YouTube Tomb Raider: Underworld hard mode - Jarek, Speed Demos Archive Yes, you can speedrun in Fingeance New Trick Has Ocarina of Time Speedrunners Debating What A Glitch Actually Is - Heather Alexandra, Kotaku

 “Maybe a Zeldo.” Enemy AI; Co-op Games; Speedrunning | File Type: audio/mpeg | Duration: 1:20:51

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious. But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event. Discuss this episode on Reddit using this thread at r/gamedev! Links: Stephen on Twitter: @leonyx03 Some highlights from Mark’s VR night! 1, 2, 3 [0:03:00] Enemy AI “Design Club - Super Mario Bros: Level 1-1” - Extra Credits “Nobody dies on the first goomba” - Destructoid 2007 AiGameDev.com Awards: Technical Innovation in Game AI “Enemy design and enemy AI for melee combat systems” - Bart Vossen “Analysing Mario to Master Super Mario Maker” - Game Maker's Toolkit Chip’s Challenge Salty Bet Seebotschat “The Perfect Organism | The AI of Alien: Isolation” - AI and Games “A Thousand Tiny Details: Emergent Storytelling in Slime Rancher” - Steven Lumpkin “People Have Discovered The Perfect Way To Mess With Your Cat” - Rachael Krishna, Buzzfeed “Meet the Artist Using Ritual Magic to Trap Self-Driving Cars” - Beckett Mufson, Vice [0:29:40] Co-op Games Martha asked Mark to cut a part out of this section, but Stephen edited this episode, so... “Overcooked: How To Make Co-op Cookery Fun” - Philippa Warr, Rock Paper Shotgun “Miyamoto talks Super Mario Galaxy co-op” - Alexander Sliwinski, Engadget [0:47:42] Speedrunning Awesome Games Done Quick SpeedDemosArchive “Ocarina of Time - Skip 99% of Traveling Across the Field” - Swordless Link, YouTube “The Man Who Does The Impossible in Super Mario 64” - Patricia Hernandez, Kotaku Speedrunning Rules Blindfolded speedrun race: https://www.youtube.com/watch?v=mcrFCaNI6y4 “I can't believe this actually happened” (glitch discovered during blindfolded speedrun) Kotaku’s speedrun articles “Intelligent Qube by caneofpacci” - AGDQ 2017 TASvideos “TASBot plays Brain Age by micro500, xy2” - AGDQ 2016 “World Record Progression: Super Mario World” - Summoning Salt “I Am Bread by Blood_Thunder” - SGDQ 2017 “The Talos Principle by Azorae” - AGDQ 2016 Tomb Raider Underworld speedrun Yes, you can speedrun in Fingeance! “New Trick Has Ocarina of Time Speedrunners Debating What A Glitch Actually Is” - Heather Alexandra, Kotaku

 Games User Research, Redux! (with Hannah Murphy) | File Type: audio/mpeg | Duration: 45:22

In a previous episode, we mentioned that Mark's game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy! Hannah talks about her work, explains the value of UX research for indie developers, and discusses the study she did for Metro Nexus. Discuss this episode on Reddit using this thread in r/gamedev! Hannah Murphy on Twitter: @h_jmurphy. Hannah’s GamesUR Blog. Metro Nexus Metro Nexus Usability Report - Hannah Murphy Metro Nexus tutorial screen gif. Metro Nexus gameplay trailer video. Links IGDA Games User Research Special Interest Group “UX & QA Testing: What's the Difference?” - Lindsay Lauters Miller MIT’s Game Lab’s list of recommended courses includes a few which are focused on UX. “How to break into Games User Research” - Steve Bromley List of UX degrees offered by universities “Best Colleges with Human Computer Interaction Degrees in the US” - Universities.com #GamesUR on Twitter. “How to Conduct a Heuristic Evaluation” - Jakob Nielsen, Nielsen Norman Group Groupthink - Wikipedia “On Indie Game Pricing” - Dan Adelman In the outro, we joke about our recent Live Episode! Listen to it!

 Games User Research, Redux! (with Hannah Murphy) | File Type: audio/mpeg | Duration: Unknown

In a previous episode, we mentioned that Mark's game, Metro Nexus, recently underwent a usability study, so for this episode, we brought in the Games User Researcher who conducted it, Hannah Murphy! Hannah talks about her work, explains the value of UX research for indie developers, and discusses the study she did for Metro Nexus. Discuss this episode on Reddit using this thread in r/gamedev! Games User Research and Analytics UI / UX Metro Nexus User Research Metro Nexus Usability Report - Hannah Murphy Metro Nexus gameplay trailer video. Metro Nexus tutorial screen gif - Twitter Linkst for User Research IGDA Games User Research Special Interest Group UX & QA Testing: What's the Difference? - Lindsay Lauters Miller, Gamasutra MIT’s Game Lab’s list of recommended courses includes a few which are focused o… How to break into Games User Research - Steve Bromley List of UX degrees offered by universities Best Colleges with Human Computer Interaction Degrees in the US - Universities.com #GamesUR on Twitter - Twitter How to Conduct a Heuristic Evaluation - Jakob Nielsen, Nielsen Norman Group Groupthink - Groupthink - Wikipedia On Indie Game Pricing - Dan Adelman, Gamasutra In the outro, we joke about our recent Live Episode! Listen to it! LIVE from GlitchCon 2017 Hannah Murphy Guest Hannah Murphy is a professional Computer User Inferface researcher and a freelance Games User Researcher. External link Hannah’s GamesUR Blog. Hannah Murphy on Twitter: @h_jmurphy.

 “My computer vapes.” Building a PC; Pen and Paper RPGs; E3 Recap | File Type: audio/mpeg | Duration: 1:28:31

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement. NOTE: After an epic (off-screen) battle, your nice hosts have managed to regain control of the clubhouse from their evil counterparts. We apologize for last week's evil interruption. It will never happen again... we hope. Discuss this week's episode on Reddit using this thread in r/gamedev! Links Glitch Community Events Calendar We talked about Mark’s VR Night as if it happened already, but after we recorded the episode, the date got pushed to July 21st! Details here. Ice Cold Games [0:05:08] Building a PC “Project Scorpio Xbox Development Kit” - YouTube “One Xbox One X Box” - Jess Brohard on Twitter “HTC Vive, Oculus Rift, and Windows Mixed Reality system requirements.” - Cale Hunt, VR Heads Martha picks her PC parts on PCPartPicker! “The Big Form Factor Guide - ATX” - 10stripe “Ugly gaming PCs are our own fault” - Vlad Savov, The Verge “Project Scorpio rocks high-end vapor chamber cooler” - Derek Strickland, TweakTown In you’re in the Twin Cities, Techdump is a great resource for recycled PC components. Want help? Check out r/buildapcforme “What You Need To Know About Overclocking” - Alex Walker, Kotaku Australia [0:37:18]  Pen and Paper RPGs “Dungeons and Dragons Thursdays” at Glitch is this Thursday! “New Ships and Crews Take Off with Star Trek Adventures” - Jeff McArthur, Geek & Sundry Hurdy-gurdy, Wikipedia Tech the Tech, a bot Mark created that tweets Star Trek technobabble 8 times a day. 200-Word RPG Challenge “D&D 4th Edition - What Went Wrong?” - Grey Lotus “The Dwarvenaut“ documentary. [Website]. [Netflix]. “Emergent Gameplay: Letting the Players Create Their Own Fun” - David Draw, PCWorld “Story And The Trouble With 'Emergent' Narratives” - Tom Cross Pictured: Stephen in another life. [1:01:03] E3 Recap “The Best Indie Games Of E3 2017” - GameInformer “Video game stories don’t have to suck” - Andrew Webster, The Verge “It's Time For the E3 Press Conference to Die” - Julie Muncy, Wired Polygon’s E3 2017 Press Conference supercuts EA (in under 3 minutes) Besthesda (in under 2 minutes) Xbox (in under 6 minutes) Playstation (in under 7 minutes) “Ubisoft answers our prayers, explains how to pronounce its name” - Tony Polanco, Geek.com “Detroit: Become Human director wants players to confront the game’s violence” - Megan Farokhmanesh, The Verge “David Cage wants you to believe his games have no meaning” - Ben Kuchera, Polygon “Super Mario 3D World's 4 Step Level Design” - Game Maker's Toolkit “Official Ooblets E3 Trailer” - YouTube

 "My computer vapes." Building a PC; Pen and Paper Games | File Type: audio/mpeg | Duration: Unknown

Martha brags about her computer, Mark finds yet another excuse to talk about Star Trek, and Stephen is still holding out hope for a Smash Bros. announcement. Discuss this week’s episode on Reddit using this thread in r/gamedev! Glitch Community Events Calendar We talked about Mark’s VR Night as if it happened already, but after we recorde… Ice Cold Games Building a PC 0:05:08 Martha Megarry Hardware Project Scorpio Xbox Development Kit - Xbox, YouTube One Xbox One X Box - Jess Brohard , Twitter HTC Vive, Oculus Rift, and Windows Mixed Reality system requirements - Cale Hunt, VR Heads Martha picks her PC parts on PCPartPicker! The Big Form Factor Guide – ATX - 10stripe Ugly gaming PCs are our own fault - Vlad Savov,  The Verge Project Scorpio rocks high-end vapor chamber cooler - Derek Strickland,  TweakTown If you’re in the Twin Cities, Techdump is a great resource for recycled PC com… Want help? Check out r/buildapcforme What You Need To Know About Overclocking - Alex Walker, Kotaku Australia Pen and Paper Games 0:37:18 Mark LaCroix Tabletop New Ships and Crews Take Off with Star Trek Adventures - Jeff McArthur, Geek & Sundry Hurdy-Gurdy - Wikipedia Mark created a bot that tweets Star Trek technobabble 8 times a day Tech the Tech  - @techthetech, Twitter 200 Word RPG Challenge D&D 4th Edition – What Went Wrong? - Grey Lotus, Grey Lotus The Dwarvenaut - Josh Bishop, Documentry Film Emergent Gameplay: Letting the Players Create Their Own Fun” - David Daw, PCWorld Analysis: Story And The Trouble With 'Emergent' Narratives  - Tom Cross, Gamasutra 2

 Evil Games Club! An Evil Introduction; Gamer Motivation Profiles; Mario Kart | File Type: audio/mpeg | Duration: 1:33:40

Oh no... My wife, my boyfriend Dylan, and Adia somehow manage to take over the broadcast for... EVIL GAMES CLUB! +!+!+!+!+ NICE TRANSMISSION INTERRUPTED +!+!+!+!+ Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care! We're evil! Discuss this evil episode on Reddit using this thread in r/gamedev! [0:01:44] An Evil Introduction “Play every game from this year’s Train Jam” - Charlie Hall, Polygon Wash My Hands, Train Jam 2017 game Blind Shootout, Train Jam 2017 game Dylan was a guest on Nice Games Club for two episodes from GDC: Part 1, Part 2 PHP, a server-side programming language, stands for “personal home page.” Ren'Py, a visual novel engine Ink, a scripting/markup language for visual novels ChoiceScript, a programming language for choose-your-own-adventure games Adia has been a guest on Nice Games Club for two Co-op Recap episodes: Interactive Fiction, Transmedia “Why Rubber Duck Debugging is the best way to debug your code” - Alec Morgana Fingeance, Escape Industries [0:15:20] Gamer Motivation Profile Gamer Motivation Profile - Quantic Foundry “LEGO City Undercover still has some lengthy load times on Switch” - Chris Carter, Destructoid “A Critique of Radar Charts” - Graham Odds “Zelda: Breath of the Wild rupee farming - How to make rupees with bowling” - Polygon “The Natural: The Trouble Portraying Blackness in Video Games” - Evan Narcisse, Kotaku “At E3 2017, Black Characters' Hair Looks Better Than Ever” - Gita Jackson, Kotaku “Animal Crossing Fans Want More Than Just White Skin Colors In New Leaf” - Patricia Hernandez, Kotaku “The Complete, Untold History of Halo” - Steve Haske “The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development” - Jason Schreier, Kotaku “Let's Talk About: The cultural significance of Saints Row 4” - Chris Plante, Polygon “The Secret Behind Scribblenauts: Making Objects By Hand (And Lots Of Crunch)” - Kotaku (via Liz England) [1:22:23] Mario Kart No links for this section, just evil talk.  

 Evil Games Club! | File Type: audio/mpeg | Duration: Unknown

+!+ NICE TRANSMISSION INTERRUPTED +!+ Mwa ha ha! For our first villainous episode, your evil hosts discuss what their deal is, do a deep dive into Quantic Foundry's Gamer Motivation Profile, and rail against Mario Kart battle mode. Enjoy! Or don't! We don't care! We're evil! Discuss this evil episode on Reddit using this thread in r/gamedev! An Evil Introduction 0:01:44 Dale LaCroix IRL Play every game from this year's Train Jam - Charlie Hall, Polygon Wash my Hands Blind Shootout Dylan was a guest on Nice Games Club for two episodes from GDC. GDC 2017 Special (Part 1) GDC 2017 Special (Part 2) http://www.phpbbhq.com/developmentofphp.php Ren'Py, a visual novel engine Ink, a scripting/markup language for visual novels ChoiceScript, a programming language for choose-your-own-adventure games Adia has been a guest on Nice Games Club for two Co-op Recap episodes: Co-op Recap: Interactive Fiction Adia was also on this Co-op Recap episode! Co-op Recap: Transmedia Why Rubber Duck Debugging is the best way to debug your code - Alec Morgana, ZenHub Fingeance, Escape Industries Gamer Motivation Profile 0:15:20 Adia Alderson Gaming IRL Gamer Modivation Profile - Quantic Foundry LEGO City Undercover still has some lengthy load times on Switch - Chris Carter, Destructoid A Critique of Radar Charts - Grahm Odds, Scott Logic Zelda: Breath of the Wild rupee farming - How to make rupees with bowling - Jake Lear and Jeff Ramos,  Polygon The Natural: The Trouble Portraying Blackness in Video Games - Evan Narcisse, Kotaku At E3 2017, Black Characters' Hair Looks Better Than Ever - Gita Jackson, Kotaku Animal Crossing Fans Want More Than Just White Skin Colors In New Leaf - Patricia Hernandez, Kotaku The Complete, Untold History of Halo - Steve Haske, Vice 2 The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development - Jason Schreier, Kotaku Let's Talk About: The cultural significance of Saints Row 4 - Chris Plante, Polygon The Secret Behind Scribblenauts: Making Objects By Hand (And Lots Of Crunch) - Jason Schreier, Kotaku Mario Kart 1:22:23 Dylan Skerbitz Gaming No links for this section, just evil talk.

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