There Will Be Dungeons
Summary: Custom weekly video and audio roleplaying games (using mostly Dungeons & Dragons rules) with Beau, Scott, Jon, Kristen and Kyle!
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- Artist: Scott Johnson
Podcasts:
Our adventurers are at it again! This time, taking on a band of lizardfolk and trying to come out alive. We also find a cat. You will just have to watch or listen to know what that was all about.
Could Nash roll more crappy dice today? Seems unlikely, but we go places, and Vorel gets some special story stuff that we are all excited about. Stanley has a moral reckoning.
Our crew is finally out of the dark, and into the world again. Vorel goes hunting, Stanley and Nash check out the camp. Hope joins them and they all get lost and weird stuff goes down. Nash doesn't trust any of this.
The team gets out, and gets revenge, and the dwarves that sent them there will never forget it.
We learn some VERY important things about a couple of our adventurers and have a terrible run-in with a door and a chest. Tune in and find out how it all went!
A BIG story episode with lots of twists and turns, and a visit to a VERY strange place with very strange demons.
Big boss fight and LOTS to do in this episode of There Will Be Dungeons!
What happens when you meet a talking door? All sorts of bad things it turns out. Join us as we get closer to our prey this week!
It's dark, wet and full of the unknown. But our team will find a way!
We call this one Elevator Action! The undead are not happy about us being there.
As we flea from the blaze that is now Slave Town to find the mine, we are hit with a sand storm that leaves our party in a bad place, where Nash reveals a bit more about his past. Also, zombies.
Our adventurers find themselves in a load of trouble this episode, and end up putting Slave Town in a state even they didn't see coming.
On this episode of TWBD, Nash and Vorel have their first side quest together, that ends in a bitter choice to divide and conquer. Tricking the cyclops might have been a bad idea. Meanwhile, Stanley & Hope will find things a little weird when they get back to hand. Let's say that fate has a "hand" in their destiny. Later, the crew learn they may only have one way to save the slaves. Their hopes lie on the 999th floor of the mine they are loath to enter. Also, Nash might be a dragon mother.
We corner a difficult foe, and have a final stand that could mean the life or death of our adventurers. Also, Nash explores a "cave".
From Cyclops problems to a strange trip underground, things get really mysterious for our adventurers.