Level Design Lobby
Summary: The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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- Artist: Max Pears
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Podcasts:
Level Design Lobby - Ep6: Hide the Details
Level Design Lobby - Ep5: Breaking into the Industry
Level Design Lobby - Ep4: Main Menus In Video Games
Level Design Lobby Ep3: Reading Materials - How Games Move Us
In this episode, Max will be breaking down how to use ‘Perspective’ in level design. How it can be used well and poorly. The main example throughout this podcast will be ‘Rime’ in particular how they used perspective in their HUB level design. Please Subscribe ---- Rime: https://goo.gl/uody4Q ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/ Please subscribe on youtube: https://goo.gl/mGqkv7 Please subscribe on SoundCloud: https://soundcloud.com/user-576014
This first episode of the Level Design Lobby, so I will be introducing you to what the LDL is about, discussing the future episode and what to expect from the podcast as a series. You will also get to know more about the host Max Pears. ---- Twitter: twitter.com/Maxpears Website: www.maxpears.com ---- Paris Stalker: twitter.com/Paris_Stalker