Design Doc show

Design Doc

Summary: Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.

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  • Artist: Hannah Shaffer and Evan Rowland
  • Copyright: ONE SHOT Podcast Network Inc.

Podcasts:

 11. The Worst Ideas We've Had so Far | File Type: audio/mpeg | Duration: 00:42:21

Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.

 10. Deadline Motivated | File Type: audio/mpeg | Duration: 00:40:00

We talk about deadlines, and the whooshing noise they make as they go by.

 9. Mosslickers | File Type: audio/mpeg | Duration: 00:39:20

The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.

 8. The Symbol Reader | File Type: audio/mpeg | Duration: 00:44:48

We experiment with a customized alethiometer to explore stories and build new worlds.

 7. Collaboration | File Type: audio/mpeg | Duration: 00:48:51

The Make Big Things team talks about making games as a cooperative.

 6. The First Playtest | File Type: audio/mpeg | Duration: 00:43:59

With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

 5. Preparing the Playtest | File Type: audio/mpeg | Duration: 00:46:42

We attempt to put theory into practice as we prep for Questlandia's first playtest.

 4. Plumbobs | File Type: audio/mpeg | Duration: 00:41:38

What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

 3. Worldbuilding | File Type: audio/mpeg | Duration: 00:50:57

How we built worlds in the original Questlandia, and what's to come.

 2. Metaplot | File Type: audio/mpeg | Duration: 00:35:43

A discussion of worlds within worlds within worlds.

 1. Welcome To Questlandia! | File Type: audio/mpeg | Duration: 00:39:59

Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design!

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