Cognitive Gamer show

Cognitive Gamer

Summary: I examine how cognitive psychology can help explain and inform how we play games. Each episode looks at how a particular cognitive phenomenon affects game playing. All types of games are considered, from board games to video games to games of chance. Check out cognitivegamer.com for more information.

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Podcasts:

 Episode 18: Attributions are Fundamental | File Type: audio/mpeg | Duration: 16:36

We are constantly explaining to ourselves why events happen. When those explanations involve linking the outcome of an event with our response, a psychologist would refer to them as an attribution. We explore how attributions affect our game playing. Game … Continue reading →

 Episode 17: Represent! | File Type: audio/mpeg | Duration: 12:32

The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it … Continue reading →

 Episode 16: Virtual Gaming | File Type: audio/mpeg | Duration: 17:59

Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, … Continue reading →

 Episode 15: The Malleability of Memory | File Type: audio/mpeg | Duration: 14:29

Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss … Continue reading →

 Episode 14: Are You Available? | File Type: audio/mpeg | Duration: 9:52

There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons … Continue reading →

 Episode 13: The Psychology and Design of Everyday Games | File Type: audio/mpeg | Duration: 16:58

What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the … Continue reading →

 Episode 12: Cognitive Gamer Cognalysis: Horizon Zero Dawn | File Type: audio/mpeg | Duration: 16:57

This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of … Continue reading →

 Episode 11: O Memory, Memory, Wherefore Art Thou Memory? | File Type: audio/mpeg | Duration: 19:28

Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References … Continue reading →

 Episode 10: Tell Me a Story | File Type: audio/mpeg | Duration: 16:54

Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I … Continue reading →

 Episode 09: Don’t Count Your Cognitions Until They Hatch | File Type: audio/mpeg | Duration: 28:08

Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and … Continue reading →

 Episode 08: Go Search, Young Game Player! | File Type: audio/mpeg | Duration: 16:45

Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what … Continue reading →

 Episode 07 : That Blows Chunks: Increasing Working Memory | File Type: audio/mpeg | Duration: 17:26

One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: … Continue reading →

 Episode 06: Cognitive Gamer Cognalysis: Pandemic | File Type: audio/mpeg | Duration: 16:28

I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros, Mechs … Continue reading →

 Episode 05: (I Can’t Get No) Satisficing | File Type: audio/mpeg | Duration: 17:31

Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as … Continue reading →

 Episode 04: Shall We Play a Game? Rise of the Machines | File Type: audio/mpeg | Duration: 18:39

For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. … Continue reading →

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