Coffee with Butterscotch: A Game Dev Comedy Podcast show

Coffee with Butterscotch: A Game Dev Comedy Podcast

Summary: Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net

Join Now to Subscribe to this Podcast

Podcasts:

 [Ep398] Show Me Your Hands | File Type: audio/mpeg | Duration: 3896

This week, we talk about summoning a dragon and a stochastic parrot. If you give an AI some data, it can recognize patterns and generate output with selective randomness. But that doesn’t mean you always get something coherent or intelligent. Turns out the best Turing test is whether or not you know what a hand looks like.

  [Ep397] Stay Ahead Of It | File Type: audio/mpeg | Duration: 3899

In this episode, we discuss easter eggs, a snowy wonderland, and the brand-new tagline for the brand-new year! Legacy systems keep the current work going, but one catastrophic event and the whole system collapses. Clearing the tech debt not only prevents the big explosions but also makes every working moment better. When you don’t have any baggage then you don’t have to worry about losing your bags.

 [Ep396] To New Beginnings | File Type: audio/mpeg | Duration: 4388

This week, we talk about the old accomplishments, current predictions, and new themes for the new year! 2022’s moniker was “Twenty Twenty You. Take the nuanced view” – what should 2023’s call to action be? We’ve got some ideas, but we want to hear your suggestions! Submit your taglines at podcast.bscotch.net

  [Ep395] The Art of Giving | File Type: audio/mpeg | Duration: 3471

In this episode, we discuss giving experiences, autonomy, and gifts. Effective planning requires knowing what you want. If you’re entertaining, what kind of experience do you want from hosting? What kind of experience do you want to provide to your guests? You can’t create a specific vibe without thoughtful curation. Enjoy the holidays!

 [Ep394] Everyone’s Problem | File Type: audio/mpeg | Duration: 3815

This week, we talk about a scavenging cat, a punchy octupus, and a critical bug. Repeating the same process over and over doesn't change the outcome. And just pointing out bugs won’t solve the problem. You need a feedback loop that allows you to address the root cause of an issue - that’s where a quality pipeline comes in.

 [Ep393] Time Illusion | File Type: audio/mpeg | Duration: 3756

In this episode, we discuss time perception, time estimation, and time reality. During game development, there are deliverables set on a timeline. People’s perceptions of time are notoriously inaccurate, which means that estimations of how long something will take are usually wrong. Instead of focusing on estimating time, ask yourself how long your timeline is and what can realistically be accomplished.

 [Ep392] Unspooling Secrets | File Type: audio/mpeg | Duration: 3929

This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’t see. If you don’t have a clear mental model of ALL THE THINGS and how they interact with each other, you can’t make decisions about the next steps. That’s where great tooling comes in!

 [Ep391] Abandon Ship | File Type: audio/mpeg | Duration: 3590

In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. With thousands of other choices out there, keeping players hooked into your game requires a good loop.

 [Ep390] Smoke and Mirrors | File Type: audio/mpeg | Duration: 3369

This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to the game, optimization becomes a nightmare. You have to ask yourself, are we looking at the right problem? The most powerful lever to pull is a good design.

 [Ep389] How Billionaires Are Made | File Type: audio/mpeg | Duration: 3611

In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadership that lacks context, nuance, or an actual vision isn't really visionary. Or leadership for that matter. Even if you're officially bluecheck mark verified.

 [Ep388] Three Week Day | File Type: audio/mpeg | Duration: 2690

This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one you’re going into are different. Some things can transfer, but assuming expertise in one field just because you’re an expert in another can be costly. That cost is mostly paid in failure. The question is, who’s paying for it?

 [Ep387] Loose Marble Bag | File Type: audio/mpeg | Duration: 2735

In this episode, we discuss hitting stuff with other stuff, gameplay archetypes, and decoupling. The hard part of everything is integration. With the right tools, making the thing becomes easy, but figuring out where it fits into the world and how it works with everything else is tricky. But at least that means that it’s the difficult thing that’s actually difficult now!

 [Ep386] Tame the (S)assholes | File Type: audio/mpeg | Duration: 3139

This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.

 [385] Show Me the Money | File Type: audio/mpeg | Duration: 3467

In this episode, we discuss metaverse, deep fakes, and the displacement problem. What it means to make and consume art has always changed as technology advances. With the arrival of AI art generators, that change might be more aggressive than anyone can anticipate. Change isn’t inherently bad, except we live in capitalism. So…universal basic income?

  [384] Jack of All Trades | File Type: audio/mpeg | Duration: 3154

This week, we talk about working on legacy games, the power of success, and the business of education. There's no single right path for getting into the games industry. Everyone’s needs are different! The one thing that is guaranteed to help you make games is making games. Approximate knowledge of A WHOLE LOT of things doesn’t hurt either.

Comments

Login or signup comment.