Geekspective
Summary: What happens when the DM says “F’ it! Be whatever class and race you want to be. You all get one free level adjustment level. But, oh yeah, you all have to be evil“? Hell if I know, but you can find out with Geekspective’s first original production Evil is as Evil Does! Every week until the DM just plain gives up, or the players kill each other, we will be posting audio recordings of actual Dungeons & Dragons play of this great, or possibly horrible, idea.
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- Artist: Geekspective.com
- Copyright: 2018
Podcasts:
It’s time for Amber’s biannual return to the show! This time she has been tantalized by a mysterious wedding invitation… Hmm… But who’s getting married? And to whom? That’s right, it’s Crimson Vow time.
The Intangibles break down all manner of trivia games (26:24) | They also get you caught up on the League of Legends Worlds meta (8:32)
In this episode Kristin sits down with game designer Anthony to discuss their upcoming Kickstarter project For Our Family! Anthony discusses how their design process for the game has changed in recent years, how play testing influenced the question prompts in the game, and working with artists on such a personal project. You can follow the For Our Family Kickstarter here which is expected to go live on 11/4/21: https://www.kickstarter.com/projects/pnoyxp/for-our-family-find-your-belonging Follow Anthony here: https://twitter.com/pnoyXP You can follow the For Our Family Kickstarter here which is expected to go live on 11/4/21: https://www.kickstarter.com/projects/pnoyxp/for-our-family-find-your-belonging Follow Anthony here: https://twitter.com/pnoyXP
You can find more information about the game at https://uncharted-worlds.com
Josh and crew blaze through three seasons in The Quiet Year and introduce even more horrors into the world. All while Josh fights for his dream of a city...
Why hello. I didn’t see you there. I haven’t had a positive series of matches since 1891. I’m trying to change that with a curve-out Spirits deck in Midnight Hunt. Join me?
Kristin sits down with Julian and Corinne to chat about their new game Women are Werewolves were you play as nonbinary characters in a family where only the women transform into werewolves.
Why hello. I didn’t see you there. I’m playing a UW deck with lots of spirits and Disturb in Innistrad: Midnight Hunt. Join me?
You can find more information about the game at https://uncharted-worlds.com
The Intangibles break down the weirdest Sim game from the 90s: SimAnt (28:58) | They also rank all of the League of Legends Worlds music videos (9:21)
In this episode Kristin sits down with Sadia Bies and Banana Chan, the creators of Suburban Consumption of the Monstrous, an anthology of horror live action RPGs set in suburbia with themes of food and consumption.
The final world/universe building game is under way with The Quiet Year with a full table of players! As is tradition, The Quiet Year goes places no one expects!
Why hello. I didn’t see you there. I’m playing the universally agreed-upon best colors in Innistrad: Midnight Hunt, and I’m hoping for at least a single win. Join me?
In this episode Kristin sits down with game designer Jammi to discuss his RPG Our Haunt which is currently on Kickstarter! Kristin and Jammi discuss the B.O.B system, the playbooks in Our Haunt, Jammi’s research methods, horror and emotions in the game and also talk briefly about Cozy Town, another wonderful game Jammi created that is currently Itch funding! You can follow and support the Our Haunt Kickstarter here: https://www.kickstarter.com/projects/jdragsky/our-haunt You can check out Cozy Town here: https://temporalhiccup.itch.io/cozy-town Follow Jammi to learn about all his other projects here: @temporalhiccup
Today on the show Amber chatted with French game designer Côme Martin. They sat down on September to 1st and chatted about Côme’s preference for narrative games, the need for happier, more hopeful games to help us in these trying times, and of course, his game Two Summers, a game where players take the role of the same characters at two different time periods: as teenagers in the 1990s and as adults 30 years later. Think Stehpen King’s It but the game doesn’t necessarily have to include a scary alien clown. You can check it out on Côme’s itch: https://comemartin.itch.io/