Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Summary: The C64 NTSC/PAL Disk Magazine also has a podcast. In this podcast we talk to VIPs in the tech area that have something to plug and tell to our listeners. So far we have had high profile guests since the beginning of the show and will have in the future! We also keep up on the current development of things of our past guests!
- Visit Website
- RSS
- Artist: Scene World Magazine
Podcasts:
For the world outside of the retro game bubble, it's just some strange variant of playing with food, but for the retro lovers, this is a publishing powerhouse known for Pier Solar, the biggest Mega Drive game release back in 2010 and a well-praised RPG which was even ported to many current-gen consoles later on. After many years of hype and drama they just released their new smash hit Paprium, a brawler pushing Sega's 16bit console to its absolute max and even beyond. This sophisticated 80 Mbit shock is already considered by many as the system's best game and even Game Of The Year 2020. So, what is all the fuzz about? You've got more questions than answers? Fonzie himself speaks out! The interview starts at 8:34 minutes.
Roy "Mr. Awesome" Shildt is one of the worlds' premier gamers, specifically for his Missile Command scores. More recently, he (and Twin Galaxies) have become the subject of controversies regarding said scores, and Roy's battle to maintain his supremacy. AJ and Joerg talk to him about his history, the intricacies of playing Missile Command, and hit on some of the controversies at the heart of this topic. (interview begins at 14:50)
Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward. (interview begins at 10:00)
Retro music is in right now, but few people have taken it to the lengths that Remute has, releasing his songs not just on vinyl and digital download, but also on cartridge and floppy disk! Joerg, Martin, and AJ talk to him about why he chose this medium, and the unique challenges associated with releasing music on such unusual platforms. (Interview begins at 22:40)
Merry Christmas everybody! We close this year with a special treat! Project CARS is one of the most anticipating racing series, that sprung out of an idea to make a racing game, formed with the help of the gaming community and covering as many kinds of different racing series and aspects of racing as possible! We speak to Joe Barron, Marketing and eSports Manager of Slightly Mad Studios about the journey of the past 5 years, why Project CARS 3 is a game to not miss and what the changes from a more simulation driven to a more arcade centric means for the players. Interview start at 10:56
David Reichelt is the CEO of Color Switch Ltd, and the guy behind the hit mobile games Color Switch and Color Switch 2. He sits down with Joerg and AJ to talk about his history in gaming, how he developed not one but several games, and his philosophy behind creating entertainment. (interview begins at 8:37)
As it is a tradition for us, here is the annual Gamescom special. However, 2020 was different from the Gamescoms before, as this year it was all digital through a livestream, rather than meeting half a million people in fair halls! AJ, Joerg and both of our Martin's talk about how it has been and how it was for AJ to be the first time attending at a Gamescom even though not in person.
Martin is not only part of the demoscene and a graphic artist for Scene World, but he is also a pioneer in the early ages of Netlabels and a creative head that often creates unique artistic projects. In this podcast, AJ and Joerg talk with him about the early ages of the internet and how he found its way into music and graphics! The interviews starts at 21:40 minutes
When you are searching for a video on the internet, which search engine do you typically use? Google? YouTube's? Then perhaps there is another place where you can get more complete and valuable search results! What it takes to bring a new search engine for video's alive, all the challenges and hurdles to overcome, we talk about this with founder and birth giver Craig J. Stadler, the guy who went out to improve in the world of content search engines! (Interview begins at 28:33)
"Thank you for purchasing inSIDious, the best SID emulation available for your DAW, and welcome to the wonderful world of the MOS Sound Interface Device," is how the manual refers to Mike Clarke's SID emulation plugin that no longer requires a costly full version of Reaktor to use! How does a veteran composer, largely known for his awesome music on the Amiga, produce SID emulation that offers the unique sounds of famous composers like Chris Huelsbeck, Martin Galway and many more? AJ, Joerg, and our musical hero Martin sit together with Mike to learn more about the magical world of SID emulation and why this attempt makes it so outstanding! (Interview begins at 12:46)
The Museum of Arts and Digital Entertainment (the MADE) is one of the premier video game museums in the United States, and they currently need our help! AJ and Joerg talk to MADE Development Director Leland Heller about the museum and how we can all help. (Interview begins at 4:43)
The MystiTech are a fan group currently producing The Lost Art, a YouTube series filmed using the sets and avatars of Cyan's online game, Myst Online: Uru Live. Learn all about what it takes using an online game engine to create a film series, including all the challenges, obstacles, etc which they had to overcome! The interview starts 26:10 minutes into the podcast
Billy Mitchell is certainly one of the more controversial and divisive individuals among the gaming universe, and precisely the sort of character you might write a musical about! Casey Ross has done just this with with her musical ArcadeFire: The Redemption of Billy Mitchell. Casey -- and Walter Day! -- join Joerg and AJ to discuss the musical, the controversies, and whatever else comes up. (Interview begins at 12:20)
Pedro Planas is a computer game retro composer and a YouTuber from Caracas, Venezuela. Not only he shares his passion for video and computer game music, but also gives us an inside about what is going on regarding the retro scene in his country and why it became harder in the last 11 years for the video game companies to leave a footprint. The interview starts at 13:14 mins.
Hagen Krentz is a man who knows mechanical pinball machines a lot. He is also a co-founder of the For Amusement Arcade + Pinball Museum in Seligenstadt, Germany. Furthermore, he also used to work for the movie industry in the 90s. Join AJ and Joerg as they listen to the tales and stories for this man! The interview starts at 11:43 minutes