RPG Design PanelCast
Summary: A podcast dedicated to sharing recordings of roleplaying game design seminars, panels and round tables.
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- Artist: Jason Pitre
- Copyright: CreativeCommons Attribution-Noncommercial-Share Alike 2.5 http://creativecommons.org/licenses/by-nc-sa/2.5/)
Podcasts:
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by Ryan Macklin, Amanda Valentine, Cam Banks and John Adamus. How to Work with Editors Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by Will Hindmarch, Tim Rodriguez and John Adamus. How to be a Good Playtester for Others Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine The Care and Feeding of Freelancers You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?
This seminar was originally presented at Metatopia 2013 in Morristown NJ. D048: “Reaching Retailers: How To Get Stores Behind You” presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!
This seminar was originally presented at Metatopia 2013 in Morristown NJ. D052: “Legalese: Copyrights, Trademarks and Patents” presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?
Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure. D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience.
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi. This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world.
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.
Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre? This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick, James Raggi, Gilian Fraser, David A. Hill Jr., Brennan Taylor
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below: https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58 This was presented by Jason Pitre and Mark Diaz Truman.
No Nos in Game Design A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.
Things you think about games An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) over at GenCon 2011.
Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011. The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!
Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor. In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform. Topics will include best practices for making videos, for customer contacts through updates, etc. Regrets from Cindy Au and Joshua A.C. Newman on account of hurricane.
LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.