Note To Self show

Note To Self

Summary: Is your phone watching you? Can texting make you smarter? Are your kids real? Note to Self explores these and other essential quandaries facing anyone trying to preserve their humanity in the digital age. WNYC Studios is a listener-supported producer of other leading podcasts, including Radiolab, Death, Sex & Money, Snap Judgment, Here’s the Thing with Alec Baldwin, Nancy and many others. © WNYC Studios

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 Varsity Video Gamers | File Type: audio/mpeg | Duration: 22:13

Yes, you can get a college scholarship for playing video games. So what's it like? E-athletes practice five hours a day in a specially outfitted room plush with sponsored gear called the arena. The football team is a little jealous. (This is part 2 of 2 about the world of video games going mainstream go here for part 1 about middle aged gamers).  The Scholarships The athletic director of Robert Morris University in Illinois had a bold idea. He wanted to expand college sports to include video games. And he wanted to do it in a big way: with scholarships. The result was a deluge of applicants clamoring to get into the first ever college to enroll varsity e-athletes. One of the players already dropped out to go pro. Another says his mother flat out didn't believe him when he said it was possible to get a scholarship for gaming. Now she proudly tells her friends her son is a competitive collegiate e-athlete. One student late for practice found his You Tube privileges were taken away in the gaming arena so he would focus more on his game playing.   The Game The Robert Morris Eagles play League of Legends. It is by far the most popular video game for organized competition drawing in tens of millions of fans to watch top matches. It is incredibly complicated and hard to master. Each player chooses from 121 different characters called champions, each with their own set of powers that top players need to memorize. Then teams of five take on other teams of five and basically try to destroy each other. It’s called a “multiplayer online battle arena game” or MOBA for short. As with physical sports, the school can earn money back with a winning program. How that works is a little different though with video games. It is most certainly not an NCAA sport, so the school's team can compete for cash prizes and if it wins, the school keeps the take.  The Eagles Arena The Robert Morris University in Chicago E-Sports Video Gaming Arena (Manoush Zomorodi) Just Like the Football Team  Add Caption Here (Manoush Zomorodi) Subscribe:  To get all our episodes downloaded to your device, subscribe to the New Tech City podcast on iTunes, or Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed. You can follow us on Twitter @NewTechCity.  

 Video Games Meet Middle Age Emotions | File Type: audio/mpeg | Duration: 20:55

The first crop of video gamers are facing middle age with no plans to put down the controller. So the games have to grow up too. Expect less blood splatter, more reflection. (This is part 1 of 2 about new kinds of video gamers. Listen to part 2 here.) Enter the Elder Gamers At 61 years old, Dena Watson-Lamprey is a fierce Street Fighter competitor. Probably because she's been playing the one-on-one combat game for decades. And also because she hates to lose. "I’m not happy with low scores. So I work at it a little bit," she says with a charming laugh in this week's episode. Though she plays Street Fighter, she dreams of a new kind of game that speaks to her stage in life. A game that doesn't exist yet, but soon will.  'Kid in a basement;' 'Dude in a man cave;' '#Gamergate flame wars;' All of the stereotypes of video gaming paint it as the dominion of young, single men, but when you look at the data, older women are the fastest growing demographic. Add to that the original cohort of young gamers coming up on middle age and there's a swell of demand for a new kind of video game experience. How Games Will Change The response from game designers is fascinating. From dealing with a family member’s cancer to managing depression, new games are exploring real-world phenomena like emotional loss, existential doubt, and a simple quest for beauty. They cultivate deeper connections between players, and even among players and their families.  “Our fundamental feeling is that as the audience of game players grows up, there’s a huge opportunity to make things that grow with us,” says Robin Hunicke the cofounder and CEO of Funomena, a game studio in San Francisco. Mentioned in the show Here's what the guys of Dude Mountain look like. Joey is the one in the hat.  Joey McDaniel and Dan Lawrence. (Casey Miner)   What Luna looks like, the next game from Robin Hunicke: Luna (Funomena) Subscribe to New Tech City If you liked this episode, or this topic, do us a favor and send it two elder gaming friends, or post it on your Facebook wall and tag them. You can subscribe to the New Tech City podcast — it is different than what you hear on WNYC on Wednesday mornings — iTunes, or on Stitcher, TuneIn, I Heart Radio, or anywhere else using our RSS feed.

 Your Posture May Change Your Math Skills | File Type: audio/mpeg | Duration: 15:56

Fear of math is real. In fact, psychologists now use the term “math anxiety” to describe the panic many people — particularly girls and women — have about doing math. On this week’s New Tech City, host Manoush Zomorodi plays a new video game that is being developed to alleviate math anxiety by getting physical in front of a screen. Players move into so-called 'power poses.' It's all based on the incredibly popular TED talk below. The game Scoops! from NYU-Poly's Game Innovation Lab turns fractions into fun and attempts to put research about the mind-body connection to use all by making kids stand strong. Can it heal Manoush’s own math PTSD?   VIDEOS:   

 It's Time to Start Talking About Robot Morals | File Type: audio/mpeg | Duration: 19:51

Computer programmers are injecting machines with consciousness and the power of thought. It's time we stop and ask, 'which thoughts?' In this episode we hear how robots can become self-aware and teach themselves new behaviors in the same way a baby might learn to wiggle his toes and learn to crawl. Though this is happening now, Hod Lipson, Cornell researcher, tells us that uttering the word consciousness to roboticists is like saying the "C" word. It could get you fired. We say, it's time to start talking about robot morals.  However you look at it, Google's self-driving car is a robot and it will be entering our lives soon. So we talk with psychologist Adam Waytz of Northwestern University about his experiments measuring how people form bonds with robots, and how we naturally project human characteristics onto machines — for better or worse — including a friendly driver-less car named Iris.   By the end of this episode, we raise a lot of questions and offer a few answers about the ethics of living in a robot world. Please consider this the start of a conversation and let us know what else you want us to ask, answer, cover or investigate, including who you want us to interview next.  You can get in touch with us through Twitter, @NewTechCity or email us at newtechcity (at) wnyc.org. And if you like this episode, please subscribe on iTunes, or via RSS. It's easier than finding your toes.    VIDEOS: We mention a few videos in the podcast. Here they are in the order they appear in the show.    Watch the full event with Hod Lipson showing off his thinking robots. He shows off his "Evil Starfish" starting around 14 minutes in. It "gimps along" best at 28 minutes in.     And here is Google's promotional video for it's first fully driver-less car.

 Hi, I’m David, and I’m a Digital Addict | File Type: audio/mpeg | Duration: 20:48

David Joerg has a problem and he knows it. Until a few months ago his nights would go something like this: He'd put his daughters to bed. He'd wait for his wife to fall asleep at a reasonable hour. And then he'd submit to his craving. "I'd fire up the computer, grab a sleeve of crackers and a fresh tub of Nutella, play video games," and anything else online. Over and over and over until dawn was creeping up on him. He was getting three hours of sleep or less some nights. "I would just be destroyed the next day and just limping through like a zombie." This is David's tech addiction. But he's beaten it. Part of the solution involved creating a special program for his computer that would outsmart him in his moment of weakness. You can request a copy of the program for yourself from David here.  Also in this episode, a reprise of a great Radio Rookies piece about how teens are "vamping" all night long, forgoing sleep to chat and click and post online from their beds. It's like an infinite sleepover that wreaks havoc on morning classes.  Stories of tech addiction on this week's New Tech City.  If you like this episode, why not subscribe to our podcast here, and follow us on Twitter here.     

 The 'Home of the Future' Will Save the Planet... and Drive You Crazy | File Type: audio/mpeg | Duration: 17:32

There's a neighborhood in Austin, Texas where the refrigerators tell stories. The roofs are paved in solar panels. There are more electric cars per capita here in the Muëller community than in any residential neighborhood in America. It's a kind of paradise and it could drive you nuts. It's also the future happening right now.  Even when she's out, Kathy Sokolic can tell when her husband gets home or leaves because the light switches leave a trail. In their house, every carbon footprint gets tracked as part of the Pecan Street Research Project. It's preparation for America's energy future. Seven hundred otherwise-normal homes have been wired to track how people really use energy when they have things like solar panels, smart thermostats and electric cars, lots of electric cars. The thing is, in the process of gathering all that information, the people who live here now are awash in data about themselves and that changes how they behave. Hear their story in this week's New Tech City.  If you like this episode, why not subscribe to our podcast on iTunes, or listen to past episodes in the green player on the right. Or follow us on Twitter.    EXTRAS: Here's the chart mentioned in the podcast where Sokolic spotted her refrigerator behaving oddly and took action!     VIDEO: Peek inside the homes of Muëller.

 Video Extra: Tracking Kilowatts in the Home of the Future | File Type: video/x-m4v | Duration: Unknown

Inside these typical suburban walls is a glimpse into the future. Socket by socket and switch by switch, 700 homes in the Muëller community in Austin, Texas are blazing a trail for how we all might consume energy someday soon.  This video is a companion to our recent audio podcast episode about life in a smart energy test community. Life on the power grid of the future is pretty sweet as it turns out. But it might just drive some people absolutely nuts. Hear that story here.  And see the homes and learn more about the project in this video:   

 Sleep and Your Screens, Not Friends | File Type: audio/mpeg | Duration: 16:28

This episode of the New Tech City podcast explores how technology has changed sleep through the ages, specifically through artificial light. Hear historian Roger Ekirch and psychiatrist Thomas Wehr explain how they each discovered the natural segmented sleep pattern our bodies want. And why we don't sleep that way because of modern technology. Plus, we learn what actually happens to our brains when someone actually does return to the ancient way of sleeping: "People would sometimes say they felt a kind of crystal clear consciousness when they were awake that was not familiar to them. And it made me wonder if any of us knows what it’s really like to be awake — fully awake,” Wehr says.   Even though technology is the problem, it can also be the solution. "You have people that are using their phones as alarm clocks, people who are checking their phones all night long... And every time you get that hit of light, it’s like a hit of espresso, and we’d like to fix that for everybody,” says Lorna Herf, co-creator of the app f.lux. She and her husband have an app and a plan. The revelations in this episode might be a wake-up call. You’ll sleep better after listening to this one. If you liked this episode, why not subscribe to New Tech City on iTunes and follow us on Twitter. 

 How Businesses Are Rating YOU | File Type: audio/mpeg | Duration: 19:45

Sure, you read Amazon reviews before you buy. Maybe you even take the time to rate those sneakers (“moderate arch support”) that you ordered from Zappos. But did you know a lot of companies are rating YOU? You probably have a few rankings and scores being kept about you right now.  This week is Part 2 of New Tech City’s exploration into the dark side of rankings in a Reputation Economy. (Here's part 1 if you missed it.) Host Manoush Zomorodi investigates how she got slapped with a bad Uber rating she wasn't even supposed to know about. But that’s just the beginning. Just as the Fair Credit Report Act regulated the use of personal information in private businesses in 1970, privacy advocates and now the White House are calling for laws that regulate opaque consumer scoring that’s extracted from petabytes of data. This is happening at banks, in car services, in marketing and more. As data privacy consultant Robert Gellman asks, “Now everybody is scoring everybody all the time on all kinds of characteristics. Do we all have to live according to a certain model in order to be treated properly in this economy?” All this data may lead to a new brand of “digital redlining,” where some customers get treated better than others based on algorithmic decisions. Data discrimination could solve or replace old style racism. We ask what should or shouldn’t be done about secret consumer scores on this week’s New Tech City. If you want more stories like this one, subscribe to the podcast, follow us on Twitter or like us on Facebook. 

 Yelp Reviews: The New Frontier of Free Speech | File Type: audio/mpeg | Duration: 23:44

It's getting risky out there in the comment section.  This week on New Tech City we bring you a cautionary tale of e-commerce, fine print, and the drastic measures some online retailers will take to protect their reputations, even at the expense of consumers. In part two of our podcast, we explore how a court case over bad Yelp reviews might affect much wider online free speech. It gets extreme. It gets ugly. And it's going to keep happening as the reputation economy keeps growing. The issue is this: Retailers get nailed by a bad review. Sometimes it's honest, sometimes it's exaggerated, and sometimes the bad review is flat out false and defamatory. But either way, it hurts business. So retailers are trying various ways to stop the reviews from happening: from unfounded financial fees, to extreme copyright claims about the very right to post a review about an experience, to totally justifiable defamation lawsuits.  This is part 1, the thrills and dangers of rating a company, of a two part series. Part 2, the secret ratings companies keep on customers, is here.  If you like these kinds of stories, why not subscribe to the podcast or follow us on Twitter. 

 Hiring by Video Game | File Type: audio/mpeg | Duration: 21:05

The traditional job interview is obsolete. That is, when compared to an all-knowing video game that peers into the psyche of every candidate. Some companies are adding specially-designed video games to their hiring processes. When a job applicant plays one of the games — like the one we test out in this episode, Balloon Brigade — algorithms monitor the "micro-behaviors" within the gameplay to build a detailed, data-driven portrait of his or her strengths and weaknesses.  "This phenomenon, if it does continue to take hold, will really significantly change the way people are hired, the way people are promoted, and to some extent, the way they see themselves," says the Atlantic's Don Peck, who wrote about these new-fangled hiring practices in the excellent article, "They're Watching You at Work."  Good hiring is an art, but it's turning into a science replete with video games, intelligence tests and personality quizzes that can know you better than your boss, and maybe better than yourself. But... will this lead to a darker kind of professional determinism, or to a new breed of biased hiring? On this week's New Tech City, we find out. We get inside these new data-driven hiring practices so you know what to expect. We test out the video games and assessments for ourselves — to some shock and indignation. We hear from the people who make the games. And we show you what it is going to be like when you apply for your next job (so you can start studying).  If you like this episode, why not subscribe to hear more podcasts like this one. Or follow us on Twitter for more frequent updates. 

 Inside Google X, The New Bell Labs | File Type: audio/mpeg | Duration: 16:58

For the first time ever, Google has let a journalist into the secretive Google X labs where an eccentric team of big thinkers is hatching plans for the technology of tomorrow. We're talking about hoverboards, a space elevator and floating Wi-Fi hot spots for the developing world. The company talks a big game about chasing these "moonshot" ideas that could improve billions of lives. It's fanciful, it's ambitious, and it's a whole lot like AT&T's Bell Labs of a half-century ago. That iconic corporate research program brought us inventions — from the transistor to the computer coding language C — that form the backbone of just about every electronic device we touch. So we ask, can Google possibly pick up the torch? Well, maybe so.  In this episode, we consider if the conditions are right for the dawn of a new golden age of corporate invention. To help us along, researchers at Google X open up about their process, we consult archival tape from AT&T, and chat with Fast Company's Jon Gertner, the first journalist to visit Google X and author of the "The Idea Factory: Bell Labs and the Great Age of American Innovation." For more Google X inside info, check out Jon's story in Fast Company or watch the video below that follows the X team through a day in the life of a wild idea. And if you like this New Tech City episode, why not subscribe to the podcast, or follow us on Twitter. 

 China's One App to Rule them All | File Type: audio/mpeg | Duration: 16:47

Forget Facebook or Twitter. With the inadvertent help of Chinese government censorship, an app called WeChat has taken over the lives of Chinese-Americans. It's part family lifeline, part public square, part dating site and it could be a model for the evolution of social networks.    This week on New Tech City, hear what's so special about WeChat as we journey through the hilarious story of a vexed husband trying to understand what makes this app so addictive and pervasive in Chinese-American circles. There's annoying patriotic sausages, smokey hot ladies, and a global tech ethnographer all mixed together. Good times.       

 Parenting Strategies for the Digital Age | File Type: audio/mpeg | Duration: 19:13

Shhhh...don’t tell the kids, but grown-ups are mostly just making up the rules as they go along, especially when it comes to technology and child rearing. This week on New Tech City, we give you a chance to sit and consider where YOU stand on screen-time, video games, and social media for our next generation. Four experts with radically different points of view, ranging from banning all devices, to full digital immersion, present their arguments. Plus we hear parents’ deepest fears and what the kids themselves think is the right way to help them grow up healthy and confident in the digital age. There is a happy balance between technology adoption, addiction. Join us as we try to find it. In this show we mention two past stories we've covered. Find more about how and why to build Minecraft computer with your kids and that summer camp experiment with cell phones. 

 The Way We Teach Computing Hurts Women | File Type: audio/mpeg | Duration: 19:29

Up until the mid 1980s, women flocked to computer science in droves. Then they dwindled away like the dinosaurs. Now, only about 12 percent of computer science majors are women and they hold just one in four "computer workers."*  It's bad, but not bleak. We bring you tales of success from technology's gender gap on this week’s New Tech City from the president of a college that quadrupled its female CS majors to a woman whose invisible friend named Ruby helps her code. You see, girls are attracted to what you can do with computer programming and the stories the code can tell. But that's not what most classes have taught. We bring you the story of the shift. Plus, inspiration from the first computer programmer ever, who just happened to be a woman and the daughter of a very famous literary figure.   Solutions, stories, and why rolling back tech's gender gap could make all the difference to the future of the U.S. economy. Yes, it's that big of a deal.  *A previous version of this post stated the incorrect percentage.

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