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Summary: The Podcast for G*M*S Magazine Podcast Channel. Your podcasting channel for all your tabletop gaming goodness!

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  • Artist: Tabletop games and gaming podcasts
  • Copyright: Copyright © Francisco Jose Garcia Jaen. All rights reserved.

Podcasts:

 The RPG Review Room: Night's Black Agents - Double Tap | File Type: audio/mpeg | Duration: 17:24

This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com This review was initially writen by Endzeitgeist. You can find lots more like this at endzeitgeist.com and gmsmagazine.com With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true. Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap. Double Tap: The Night’s Black Agents Expansion Book includes: Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft! For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries! 20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play. Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it! More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted! Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades! New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds. For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into. Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever. Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War! So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy. This time, it’s not just a headshot. Better go for the double tap. Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon. Dragon Companion Handbook is available from DriveThruRPG

 Dear Some Straight Gamers - Pilot Episode | File Type: audio/mpeg | Duration: 09:11

 Although tabletop gaming is a pretty inclusive and welcoming environment, there are still pockets of straight people who insist on erasing anyone who does not identify as heterosexual from games and even the hobby. This podcast is for you, Dear Some Straight Gamer. Like pretty much the rest of the world, this one is made specifically for you.  Hopefully you will learn something.

 The RPG Room Season 5, Episode 1. What is coming next? | File Type: audio/mpeg | Duration: 31:11

This podcast has been produced for www.gmsmagazine.com Help us by becoming a Patreon: https://goo.gl/EpSluL   After a long break and a change in co-host, the RPG Room Podcast is back to talk all things related to RPGs, from design to controversies. In this episode, we talk about the future of the podcast, a bit about online issues and ask you, our listener, what you would like to see and hear from us. Hope you enjoy it and looking forward to hearing from you!   Subscribe to our YouTube Channel here: https://goo.gl/rl8MsU For our YouTube Channel in Spanish: https://goo.gl/CXPc1H Follow us on Twitter: https://goo.gl/moZgvK OUr Facebook page: https://goo.gl/YkbQIj

 The RPG Review Room - Dragon Companion Handbook | File Type: audio/mpeg | Duration: 17:00

This is a podcast review narrated by Paco García Jaén and originally writen by Endzeitgeist. Rally draconic might to your cause with the Dragon Companion Handbook! From the designer who brought you the Pact Magic Unbound series and Guidance, the Dragon companion Handbook gives even low-level characters the resources they need to use dragons as effective cohorts and companions. Within the Dragon Companion Handbook, you will find: 25 separate 0 Hit Die subraces of dragons that are suitable to recruit as cohorts for leadership-inclined characters. The dragon paragon, a new 20-level base class that allows dragon characters to gain the special powers of their kind scaled at an appropriate rate for a player character. 25 new dragon companions that druids, cavaliers, and virtually any other character with an animal companion or special mount can bond with and enhance using the new Draconic Companion and Draconic Companion Mastery feats. 5 pages of feats to support and enhance dragon companions and characters of any sept. And much, much more! With Everyman Gaming, innovation is never more than one purchase away! Please support Endzeitgeist’s work by visiting his website or sponsoring his Patreon. Dragon Companion Handbook is available from DriveThruRPG Remember you can follow us on Twitter and Google+! To

 The RPG Review Room: 5E Mini-Dungeon - The Aura of Profit | File Type: audio/mpeg | Duration: 07:56

This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist. You can find the written review in endzeitgeist.com and in gmsmagazine.com Please suppor Endzeiteist's Patreon campaign. You can buy this product at Drivethrurpg. A 5E Mini-Dungeon for 4-6 Characters of Level 1 The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their liquor anymore. They think that there is something happening underground, where a strange odor has been detected under one of the taverns. They have asked the PCs to investigate. 5E Mini-Dungeons are single page, double sided adventures for D&D 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

 The RPG Review Room - Mini-Dungeon - Shadows of Madness (5E) | File Type: audio/mpeg | Duration: 09:13

This is a podcast review narrated by Paco García Jaén. The original review was written by Endzeitgeist. You can find the written review in endzeitgeist.com and in gmsmagazine.com Please suppor Endzeiteist's Patreon campaign. You can buy this product at Drivethrurpg. A 5E Mini-Dungeon for 4-6 Characters of Levels 6-7 Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies.Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumeddead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway where the tower once stood, leading down into the shadowy earth below... 5E Mini-Dungeons are single page, double sided adventures for 5th Edition which are setting agnostic and are easily inserted anywhere in your campaign.

 The RPG Review Room: 5E Mini-Dungeon #034: Mysteries of the Endless Maze | File Type: audio/mpeg | Duration: 05:07

This is a review podcast episode. The review was first written by Endzeitgeist and narrated by Paco Garcia Jaen Please support Endzeitgeist's work by visiting his website or sponsoring his Patreon. You can find more reviews also in gmsmagazine.com To purchase the Grimoire of Lost Souls, please visit DriveThruRPG Remember you can follow us on Twitter and Google+!

 The RPG Room: Orphan Characters | File Type: audio/mpeg | Duration: 00:45:30

RPGs are home to too many orphan characters. Characters with no past, no grounding or no substance. Often we see people who create characters and have no background whatsoever, or want to have the “mysterious” character with no past. A character that will take as close to zero as possible effort to play because they don’t have to justify their actions or add some sort of congruence to their personality. Even if there is nothing wrong with playing a character like that, the chances are that the player is missing out on some intense gaming experience. What can be done and why is not a good idea to play an orphan character? Jim and I talk about it for a bit.

 The RPG Room - The X-Card and reactions to it. | File Type: audio/mpeg | Duration: 00:53:56

I recently discovered the X-Card thanks to Jim. I had no idea it existed and it was a truly fantastic revelation that will grace my table from now on. For those of you who don’t know, the X-Card is an invention by John Stavropoulos that aims to stop discomfort at the table. As part of the social contract around the game, the X-Card is introduced at the very beginning as a means to seek help from everyone in order to take away from the game anything that make people uncomfortable and stop a bad situation from escalating into something worse. The trick of the card is that it also says that explanations are not needed. If you don’t want to say why something makes you uncomfortable, you don’t have to say it. Simple as that. Privacy comes first. This card is specially useful around a table where people are strangers, where unexpected situations and unknown circumstances can make life hell for some people. And yet, it has a huge number of detractors who prefer to put the game ahead and above people’s safety. Jim and I discuss the use of the X-Card and make an effort to have the worst possible to a podcast ever. I think we succeed!

 The RPG Room with Jennel Jaquays | File Type: audio/mpeg | Duration: 01:03:36

Having Jennel Jaquays on the show was long overdue. With so much talking about OSR and what games were like all time ago, Jim and I thought it was about time we had someone who knows *a lot* about the old days and the starts of many things. Jennel has been writing games since the mid 70s and has written some books that continue to influence creators to this day. And she has some truly amazing stories and, by the sounds of it, a really well packed library at her home! Hope you enjoy the show!  

 The RPG Review Room: Dungeonology by Matt Forbeck | File Type: audio/mpeg | Duration: 00:08:13

Dungeonology is one of those books that are not aimed at you but you still love them because it is gorgeous and, deep inside (or not so deep as the case might be) we all have a child in us. This book, published in November 2016, is a collaboration between Wizards of the Coast, Candlewick Press and Templar Press. The lore of WOTC has come together with the know-how of two very experienced publishers who put out quality books for children. And it shows. Dungeonology is lavish, extremely well written and truly gorgeous to look at, as you can see in the video. Hope you enjoy it! Wizards of the Coast site: http://dnd.wizards.com/products/tabletop-games/rpg-products/dungeonology Candlewick Press link: http://www.candlewick.com/cat.asp?browse=Season&season=current&page=1&mode=list&pix=y&catheader=y Templar Publishing: http://www.templarco.co.uk/  

 The RPG Room: Carrie Fisher and strong characters | File Type: audio/mpeg | Duration: 00:50:20

Carrie Fisher, for me, epitomised the concept of a strong character when she became Leia Organa. Not because the character was well written, but because she was an incredible character herself. The death of the beloved Carrie Fisher was a massive shock for most of us. Not just because she was so young – 60 years old today is young, in my books – but because she was the fiercest and most respected princess and general of the galaxy. And she had a very tragic life story that we all wished she hadn’t gone through. So what made Carrie Fisher turn Leia into such a strong character? For that matter, what is a strong character? And what is a strong female character? Is even there such a thing? Jim and I talk about it. Hope you enjoy the show!  

 The RPG Room: Do RPGs attract more people with mental health issues | File Type: audio/mpeg | Duration: 00:57:27

It is safe to say the RPG crowd is unlike any other out there. We tend to be more open, more creative and a lot more accepting than many other hobbies or sub-cultures. And we are more accepting of mental health issues. And please that I say mental health issues, not illnesses. There is a massive difference that we have to keep very much present. However, does our hobby, do RPGs attract more people with mental health issues than other hobbies? Or is it just that we are more likely to feel safe to disclose or just more aware because of the extended  social interaction? The fact is that we don’t know, but Jim and I spend a while chatting about it. Please be mindful when listening to this episode. We talk about mental health issues and give our opinions freely. As much as we have tried to be sensitive, we could have said something that might affect you. Listener’s discretion is advised. We also talk about Star Wars: Rogue One Hope you enjoy the show!  

 The RPG Room: How to be kind to your GM | File Type: audio/mpeg | Duration: 00:50:10

Because the time of the year when people celebrate some sort of festivity approaches, Jim and I have decided to record a rambling episode on how to be good to each other. Aaawwwwww…… Well… how to be good to your GM, that sacrificed, dedicated, studious, sensible, caring and wonderful human beings who spend so long looking for ways to kill the party in the most fun possible way. Because, let’s face it, we have all been assholes to our GMs sometimes. But now that the season of goodness and kindness approaches, it is time to change all that and we tell you exactly how to do it. Enjoy! And you are welcome.  

 The RPG Room: Glut in the RPG industry | File Type: audio/mpeg | Duration: 01:07:49

At G*M*S Central we believe that there are too many products being sold as PDFs at the moment and that is contributing to a languishing industry with too many companies that can’t stand on their own two money feet because there aren’t enough people buying all games and supplements. We know it is not an opinion shared by all, and we do believe everyone should have the right to publish whatever they want, but it is our opinion. If to the amount of published material we add a website that is the central point of purchase for said games is a site with the potential to shape the way we buy and what we buy, and that there doesn’t seem to be a quality control point to start listing products on that site, we might see why we have a lot of problems in the RPG industry. But of course, those opinions have to be substantiated and the best way to do it is to talk to the person responsible for that site… we are talking about Drivethrurpg.com and the man in question is Steve Wieck, who is, according to Jim, one of the nicest guys in the industry. Well… let’s find out if he is right and if the amount of material on their site is actually hurting the RPG business. Hope you enjoy the show!  

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