In-Game Chat
Summary: In-Game Chat is a weekly radio show and podcast that covers video gaming and the games industry. We play games of every type on nearly every platform. We review what games we can and conduct interviews with talent, technicians, and management from the creative side of gaming whenever we\'re able. We offer strong opinions and we\'re suckers for hype, but we check facts, ask questions and we\'re wrong a lot. We broadcast live every Saturday from the heart of the American south, and we\'re pretty sure we don\'t have accents.
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Just a quick show note since I forget to bring it up at the beginning of this episode: No show next weekend. Thereâs double dipping in a number of different ways be it comic books, video games, movies, music, etc. Itâs not something I do a lot of, though I have bought the DVD, Blu-Ray, and 4K version of the same film before. Iâve done it with games with remasters and remakes. But then thereâs collector double dipping. Itâs when you buy two of something with the intent on keeping on completely sealed and never opening it, while the other is the one you actually use. That is VERY rare for me with the exception of comic books back when I would collect those. With video games, it may have only been done once for me. In fact, Iâm looking around my room now to see if I can find any examples and there aren’t any. The one single example I have is sitting in another room. And it never started out that way, but I explain it in the show. In the meantime, Ubisoft, itâs been 2,728 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Time for another episode of our show about playing video games. So letâs get right to it and talk about the stock market! Yeah, thatâs how we open the show and only really because of the stock involved. Weâre it almost anything else (and it was already random as hell that it turned out to be a game retailer), weâd probably only mention it in passing, as would most websites that cover gaming as well. But this happened to be GameStop and thatâs why the lot of us have taken note. We talk of it like we know what weâre talking about and we somewhat have the basic essentials of whatâs happened, but none of us would ever claim to be smart enough to push the advice. Itâs your money, spend it how you want, and just be careful. Thatâs it. Best advice I got. As for actual gaming discussion, Iâve been branching out of my Destiny cave since weâre in the last two weeks of the season so Iâm looking to fill that time that isnât doing the same thing over and over again week after week. As least for the next two weeks anyway. Then itâs back to my cave. In the meantime, Ubisoft, itâs been 2,721 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Itâs good to catch up. Be it with friends or just a backlog of games. As of late, Iâve been doing both. Well, on the gaming side of things it mainly means Iâve slowed down my time with Destiny 2 and have gotten back to playing other games and hopefully finding the time to dip into some that interest me – be it new or old. What I didnât expect to find out was that while I wasnât paying attention VR got way more affordable – as least compared to when I got mine – and got way less wires to mess with. Two things we always said would need to happen before most people would even pay them any attention. It may have come too late, but thereâs still room to improve on the pricing front. Well, speaking of room, thatâs the other issue, isnât it? Space to play. You donât need it for the sit down VR type stuff, but to really get the effect and the full immersive experience…you need the whole room VR feel. You need to âwalkâ in that space. Again, thereâs room to improve, but will it be too little too late. I donât know. VR isnât nearly as talked about as it was a few years ago. Games are still being made for the format, but theyâre small, quick, and usually indie of some type. Thereâs less and less VR implementation in bigger, more notable games nowadays. That bubble may have already burst, but thereâs still a pretty good amount of life in it. I just donât know for how long. In the meantime, Ubisoft, itâs been 2,714 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Every now and then a game, or some aspect of a game will dominate the talk. Not just ours but everyone playing games. Such is the case with Cyberpunk 2077. It had the hype going for it and the numerous delays as well. All of that combined to make it a talked about game in and of itself. Then it finally released and wellâ¦you know what happened after that. You know because itâs all thatâs been talked about. No one really brings up the game itself, but rather everything wrong with the game, and they should. That sort of thing isnât off limits for whatever reason, but when your problems and issues dominate the news cycles and the conversation INSTEAD of the game proper, then youâve screwed up somewhere along the path. And boy did they screw up. CDPR did it all. They screwed the pooch AND shook the hornetâs nest. And the hole they keep digging gets deeper and deeper for all the bodies theyâre about to throw into it. And, as said on the show, this will last for as long as it can until something else takes its place or they announce a new game/update/fix that brings the zeitgeist back into their favor. Itâs the cycle of gamer rage. I mean, it isnât so much rage as it is a massive disappointment. Youâd think by now weâd all be used to it, but those wounds never seem to close completely for some reason. Regardless of how good or bad the current thing is, the next thing to focus our attention on is usually right around the corner. In the meantime, Ubisoft, itâs been 2,707 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Itâs the beginning of the year. So, really, there wasnât much to talk about actually. At least nothing we hadnât already covered. We do spend a good time talking about what weâve played over the past two weeks (for me that means about 3 or 4 more games other than Destiny – though itâs mentioned a few times). We hope you had a great holiday and weâd love to know if you got a new console, new games, maybe the lucky few of you who got a new graphics card for the PC (seriously, thatâs amazing luck right there). Whatever the case, email us, call us, join us in the chat room on the next episode and tell us whatâs new with you in the new year as far as gaming is concerned. Weâd love to hear from you. In the meantime, Ubisoft, itâs been 2,700 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Itâs the end of the year. Just as a show note, weâre probably done with episodes for the next two weeks. With that in mind, we wanted to take this opportunity to thank all of you for sticking by this year. I think 36 episodes is probably one of our lowest outputs of the time weâve been back on air since 2013 or so. There’ve been a lot of unforeseen things take place in our (well, MY) personal lives. All of it seemingly to come about towards the end of this year. We appreciate all the support youâve given us through this year and in all the years past. Weâre not yet done with this show and weâll be back in the new year. I say it almost every year, but without you, there is no show at all. And we canât wait to come back in the new year with hopefully more episodes than this year – and I mean that in the sense that we donât have any more health surprises to endure. We hope you had as best a year as you could in light of what this year has given us and we hope your new year is full of health and happiness. Thank you so much for listening and watching. In the meantime, Ubisoft, itâs been 2,679 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
So, last week I talked about playing Cyberpunk on consoles since my PC isnât ready to handle such a game. Turns out, the consoles arenât either for the most part. I guess Iâll get around to it at some point, on some system. Meanwhile, Iâll hammer away at Destiny 2 and, as the grind of that game starts to diminish for me, Iâll be including other titles. Looking ahead, there doesnât seem to be much in the near future on my radar. The Game Awards took place last week and it was more new-game-reveals than it actually was giving out awards, and thatâs fine. But given the reveals nothing really pushed me over the edge of wanting to know more about. Mostly what we got were CG trailers and VERY little gameplay. Weâve been down this road before. A whole lotta show and not much tell. Hype trailers are great, but thatâs all they are built around – getting you excited for the game in the 60 to 90 seconds available. And that, usually, means little to no gameplay. Hereâs a CG cinematic trailer that doesnât represent ANYTHING of what the final game will be or puts nothing into context of how the game will play. Enjoy. And, for the most part, we do. In the meantime, Ubisoft, itâs been 2,672 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
I know better now to say that Iâm not going to get new consoles when they release. I said I wouldnât for the Switch and then was there day one. I said I wouldnât for the two new systems, and yet they were both hooked up to the TV right after Thanksgiving. Donât tempt the hype, or youâll hype yourself into buying these things. The ânew and shinyâ disease is a real thing. The one thing that still eludes me so far is a new graphics card for my PC. People can say what they want about how hard it is to get the new game consoles, but itâs nothing compared to the new video cards for the PC. These have been released since September and it is STILL insanely difficult to grab one. Eventually, and I donât know when this will be, theyâll be easier to come by, but Iâve never seen it this bad this far into the release. And it isnât just the one card I want – thereâs a whole family line of these things in different versions made by different brands and NONE of them can stay in stock. Guess Iâll be playing Cyberpunk on one of my new systems or not as pretty as Iâd like on my PC. In the meantime, Ubisoft, itâs been 2,665 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Our schedule has been a bit sporadic as of late and weâd like to tell you upfront that, due to the holiday, we will NOT be doing a show next week. After that, however, weâll be back on a regular, more reliable schedule. Then again, this is 2020, so who knows? As always at this time of year our show before Thanksgiving concerns the sales! We go over a few deals here and there and give a rundown of the new consoles and where you MIGHT be able to get one. But be warned, if itâs in-store then prepare to camp out. And I mean seriously camp out. And if itâs online, well, may the odds forever be in your favor (amongst the bots, scalpers, and the mass amount of other people trying to score one of these systems). But keep in mind on these things…they will eventually be in abundant stock. And the price will come down. Maybe waiting isnât so bad? Yeah, I know…I laughed at that, too. In the meantime, Ubisoft, itâs been 2,651 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Sorry for the delay. Weâre back, even if just for a moment. If you didnât already know why there was a long stint between shows then youâll find out in this episode. In fact, youâll hear more about me personally in this episode than any one before it. And youâll hear more about me personally on why we wonât have a show next week. None of this has to do with gaming however, and because of the reason for that long time away, it also has nothing to do with gaming. It wasnât a thing…gaming, I mean. There just wasnât any place for it. And thatâs weird to say for a gaming show, but, well, youâll find out in the episode. I will say new console launches are upon us. My opinion has changed somewhat since the reviews were released, but not too much. Like all console purchases it comes down to what YOU want to play and whatâs currently available for you to actually play. As always, go with the games, not the hardware (this includes taking a long look at those gaming subscription services too…lotta value there). In the meantime, Ubisoft, itâs been 2,637 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Last week I built a PC. And, really, it actually felt like it took a week to build the thing. I started Sunday afternoon and by Thursday evening I think I was finally ready to play my first game on the new rig. Course, understand that while a lot of the machine was new, the graphics card was not. So really, that fun ending part of a build when you download some older games to run at max settings on a new card – that just wasnât there for me. So back into Destiny I went. Iâm essentially where I was before building a new PC – especially in the realm of gaming. Thereâs nothing new there for me in that regard to really see the fruits of my labor. And itâll be just as labor intensive trying to GET a new graphics card considering the stock issues theyâre currently having. I donât suspect it to be any better when the competition launches their cards later this month either. Speaking of this month, weâre not doing a show next weekend. We SHOULD be back the weekend after that but itâll be two days after my next hospital procedure so thatâs a bit up in the air. Following that is Halloween weekend and RJ may not be able to make that show so⦠Weâll keep you posted and weâll likely be back on the 24th as planned. In the meantime, Ubisoft, itâs been 2,609 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Today, I build. For the first time in about 8 years Iâm doing a brand new build of a PC. All the parts finally arrived and Iâm good to go. So, thatâs what Iâll be doing right after this gets posted. Actually, Iâll be taking stock to make sure I have all I need and wonât get to a point where something is missing and I have to wait for an order or make a quick trip for something like thermal paste or whatever. Still, today I build. Announcing that is a little scary. Like, I actually have superstitions for building a PC. Donât get cocky. Build as though everything is delicate and special and donât skip steps. Take those precautions you think are silly because one of those silly things overlooked can cause big problems. Give yourself time. The build may go fine, but getting the damn thing to operate may take considerable more time if you run into problems. Prepare to unhook/rewire/unscrew multiple things multiple times. Maybe you wonât, and thatâs great, but be prepared for it to possibly happen. Now, all of that may seem over the top, but again, itâs my first full build in 8 years. And maybe my last full build for another 8 or more. Or…I could just get a fancy new console in a few months and call it a wrap while spending even less. But whereâs the fun in that. In the meantime, Ubisoft, itâs been 2,602 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
So, turns out I had one of those major life things happen this week. We were still able to do a show, but there was a chance we almost didnât. I explain within the first 30 minutes of the show here if youâre at all curious as to what happened. The point of that conversation still stands however. Pay attention to what your body is telling you. Itâs doing it for a reason. Act on it. The last news this week I remember watching as it happened was Microsoft buying Bethesda. This is something Iâm okay with – where Iâd be way more cautious were it someone like Sony or Nintendo. The latter being…well, just weird if that were to happen, but the former taking place would give me some concern. I explain it all in the show, but Microsoft as of late has shown a much more open approach to their acquired studios. They seem to be hands off, so that the studio can do their own thing. And theyâve also shown a willingness to share. Obviously with the PC side of things but as well cross platform too. Itâs a lot of money for a studio like that. At least, what they paid for it is a ton of money, which may explain the reason their stupid proprietary external storage for the Xbox Series X/S is so damn expensive. In the meantime, Ubisoft, itâs been 2,595 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
I kept wondering how Sony would react to what Microsoft has on offer for the holiday season in terms of the consoles, the release date, value, etc. And now Iâm wondering if they felt like they pulled off a win, here? Because it doesnât feel like one. Iâm still not down for either console, right now. Nothing in the launch lineup is pulling me in and nothing seems like it will be until well into next year or even possibly a year after these things release. Microsoft has the advantage of Gamepass and whatever Sonyâs answer to that was – well, it wasnât an answer at all, really. But even Gamepass wonât draw me into a new console when I still get a tremendous amount of value out of it with their current console. So, yeah, for me, Iâm good for a while now. Even better when I finally finish this PC build Iâve been working on. I want to be clear that Iâm not judging anyone on their decision with what they do. You want a PS5 or a Series X/S, go right ahead. You know what you want and why you want it, and thatâs all that matters in the end of things. But for me, Iâm good. There will come a time when I eventually get both machines and maybe even grab a Series S as well, but, and this is weird for me to say during a console launch year⦠…I can wait. In the meantime, Ubisoft, itâs been 2,588 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise or VR exclusive).
Up until this week, nothing has really excited me about the new consoles coming out in a few months. The features and games, there was nothing pulling me in really. Then Microsoft really opened the doors on what theyâve got and now…well, I feel a bit of that excitement coming back. And oddly enough, Iâm more excited about the smaller, scaled back version of the Xbox Series S. We go over the differences a bit in the show here to tell you exactly how scaled back the Series S actually is, but Iâm still excited by it. To the point I may, and likely will, eventually own both a Series X and a Series S. Although, let me tell you now, I donât think either would be as tempting if it werenât for Xbox Gamepass. And that may really be the case here why Iâm not just all over Sony. Honestly, none of the systems have launch titles or anything that is really drawing me in, but Gamepass and the ability with it to play a ton of games is why Iâm pulled in the direction of Microsoft. That and the Series S price tag are a great combo. Sony has nothing like that to compete against and Iâm really curious to see what theyâre going to do about it – if anything at all. In the meantime, Ubisoft, itâs been 2,581 days since the last Splinter Cell release (non-animated series or guest spot in another game franchise).