Unlimited Hyperbole show

Unlimited Hyperbole

Summary: Unlimited Hyperbole is a short games podcast. Each episode profiles a single guest and discusses a topic set for a season of five episodes. At 15 minutes long, episodes are trimmed from much longer interviews to give a focused insight that respects your time and cuts out waffle. http://joemartinwords.com/podcast The show is produced by Joe Martin and Harriet Jones.

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Podcasts:

 Unlimited Hyperbole S1 - Episode Five | File Type: audio/mpeg | Duration: 00:12:41

Ben Mansell is not anyone you know, but he's someone I know very well. In fact, one of my earliest memories is of him on the playground of our primary school, his eyes greedily devouring the manual for his favourite game, Doom. In the 20-something years since, very little has changed. In the final episode of Season One, Unlimited Hyperbole investigates Ben's belief that Doom is a literally perfect game, his efforts to share it with the people he loves and the perceived fall of ID Software. Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’ve been talking about “My Favourite Game” – but that'll all be changing soon...

 Unlimited Hyperbole S1 - Episode Four | File Type: audio/mpeg | Duration: 00:08:18

Joe Robinson is a freelance games journalist who's written for plenty of PC focused publications, including RPS and Strategy Informer, so it's not surprising that he considers himself a PC gamer at heart. Joe therefore struggles to reconcile this with the fact that his favourite game is a mainstream console-exclusive - Halo: Combat Evolved. This week's episode of Unlimited Hyperbole examines why Joe has chosen such a popular, mainstream title as his favourite and questions which is more important - the content of the game or the context of playing it? Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “My Favourite Game”.

 Unlimited Hyperbole S1 - Episode Three | File Type: audio/mpeg | Duration: 00:12:57

This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer. Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design, but also the effect it had on shaping his own games more than a decade later. Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “My Favourite Game”.

 Unlimited Hyperbole S1 - Episode Two | File Type: audio/mpeg | Duration: 14:27

This week Unlimited Hyperbole explores the topic of "My Favourite Game" from a new angle as Gaming Daily Editor Craig Lager talks about Morrowind, Skyrim and the long process of admitting you've got a new favourite after years of being dedicated to a single title. Along the way Craig talks about how the Elder Scrolls series has changed over time, why he refused to review The Elder Scrolls V: Skyrim and how he intensively curates his experience of the world using mods such as Frostfall. What's Craig's favourite experience from within Skyrim and why is he oddly embarrassed to have such a new game as his favourite? Listen to Episode Two of Unlimited Hyperbole to find out!

 Unlimited Hyperbole S1 - Episode One | File Type: audio/mpeg | Duration: 00:11:52

Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them, with a new special guest every week. Using "My Favourite Game" as a topic for the first season of episodes, we talk to the creator of Dear Esther and Creative Director of The Chinese Room, Dan Pinchbeck. Dan explains why STALKER: The Shadow of Chernobyl is his favourite game, the affect it had on his own work and how a tumultuous development can sometimes create a better product. Featuring music by Dexter Britain, used under the Creative Commons License.

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