How To Murder Time show

How To Murder Time

Summary: A weekly podcast looking at video games, books, boardgames and films.

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  • Artist: Jon Shute
  • Copyright: Copyright © How To Murder Time 2016

Podcasts:

 How To Murder Time 3.16: More Music | File Type: audio/mpeg | Duration: 0:00:01

It’s time for the second half of our music show, and Jon takes over with music from the following games that he’s played in the last year: X Rebirth Fl0w Journey Assassin’s Creed IV: Black Flag Batman: Arkham Origins Tomb Raider Skylanders SWAP Force Remember Me Grand Theft Auto V Assassins Creed: Liberation inFamous Second Son Saints Row IV

 How To Murder Time 3.15: Lords of Waterdeep and Blood Bowl Team Manager | File Type: audio/mpeg | Duration: 1:05:00

This week we’ve been looking at two board games. Lords of Waterdeep is a resource management game set in the Forgotten Realms in which you send adventurers off on adventures in order to increase your political power. Blood Bowl Team Manager is a card game where you manage a team as they compete in various leagues leading up to The Blood Bowl itself.

 How To Murder Time 3.14: Playing Stuff | File Type: audio/mpeg | Duration: 1:10:15

This week we’ve been playing games again Remember Me Skylanders Swap Force Alpha Centauri inFamous Second Son Assassin’s Creed III Space Marine Planetside 2 Rocksmith 2014

 How To Murder Time 3.13: Game Difficulty | File Type: audio/mpeg | Duration: 1:14:19

This week we’re looking at difficulty in games. When is it right, and when is it bad? What happens when Tim plays Dark Souls?

 How To Murder Time 3.12: Being Negative About What We’ve Played | File Type: audio/mpeg | Duration: 0:00:01

We’re back with the normal show for the week, and we’ve been getting all negative about games again. The Secret World Banished Assassin’s Creed 3 inFamous: Second Son The Old Republic Batman: Arkham City Planetside 2 Godus

 How To Murder Time 3.11: Game Music Special | File Type: audio/mpeg | Duration: 1:04:21

Do you want an extra episode? I hope so because here’s a bonus episode about music! Track list: 01: Guild Wars: Nightfall – Kournan Caravan – Jeremey Soule 02: EVE Online – Surplus of Rare Artifacts – Jon Hallur Haraldsson (RealX) 03: Portal 2 – The Part Where He Kills You – Mike Morasky 04: Prince of Persia (2008) – Healing Ground – Inon Zur & Stuart Chatwood 05: The Elder Scrolls V: Skyrim – The One They Fear – Jeremey Soule 06: Star Trek Online – Explore 6 – Kevin Manethi 07: Mass Effect 2 – The Long Walk – Jack Wall 08: Darwinia – Faces of a Fashion – Timothy Lamb (Trash80) 09: Assassin’s Creed II – Flight Over Venice 1 – Jesper Kyd 10: Final Fantasy XIII – The Gapra Whitewood – Masashi Hamauzu 11: Borderlands – Travelling To The Vault – Raison Varner 12: Discworld: Noir – Piano Rag – Paul Weir 13: Fallout 3 – Explore 2 – Inon Zur 14: ??? – ??? – ??? (Competition Track 1) 15: ??? – ??? – ??? (Competition Track 2) 16: ??? – ??? – ??? (Competition Track 3) 17: Where What Where – Underflow – Attic Trax Join us in a few days for another show! (Competition entries to go here!)

 How To Murder Time 3.10: Magic and Dropzone Commander | File Type: audio/mpeg | Duration: 1:07:32

This week we’re taking a look at two new games: Magic The Gathering, the classic collectable card game and Dropzone Commander, a tabletop wargame famed for the quality of its miniatures.

 How To Murder Time 3.09: Skylanders, Stealing, South Park and History Lessons | File Type: audio/mpeg | Duration: 1:05:22

This week we’ve been busy playing games so that you don’t have to. I think that’s how it works anyway. Games covered this week: Planetside 2 Skylanders Morrowind Thief Star Trek Online Brothers: A Tale of Two Sons Assassin’s Creed 3 South Park: The Stick of Truth

 How To Murder Time 3.08: Game Preservation | File Type: audio/mpeg | Duration: 1:04:54

This week we are looking at the serious side of games: Who will preserve them for future generations? Will it be Companies, Governments or Pirates, or some combination of the three? Between them all can we guarantee that future scholars will have anything left to study when servers are gone, hardware has died and copy protection no longer protects? One last thing. Can somebody please prove that we’re wrong about who owns the rights for the Sinclair Spectrum?

 How To Murder Time 3.07: Face Full of Cougar | File Type: audio/mpeg | Duration: 1:11:32

This week we’re talking about what’re we’ve been playing, and it’s not pretty: Morrowind Ornitocopter patch Banished Star Trek Online Ryse: Son of Rome Assassin’s Creed 3 Skylanders Old Republicans 

 How To Murder Time 3.06: Malifaux 2e and Android Netrunner | File Type: audio/mpeg | Duration: 0:49:54

This week we’re looking at two more tabletop games. The first is Malifaux 2nd Edition, which is a skirmish miniature game where two forces of around six models come together in a world of Gothic, Steampunk and Victorian Horror set on an alternate earth. The second game is Android: Netrunner, a cyberpunk card game about massive corporations, their servers and the runners who hack them.

 How To Murder Time 3.05: Playing F2P, Microtransactions, Remakes and MMOs | File Type: audio/mpeg | Duration: 1:11:27

This week we’re looking at the last few weeks of games that we’ve been playing. See if you can guess which is the one that’s just to get content for the show. Neverwinter Forza 5 Dungeon Keeper Assassin’s Creed Brotherhood The Old Republic. Older republic? It is a long time ago in a galaxy far away after all. Tomb Raider Fable Anniversary The Secret World. Mind The Cthulhu!  

 How To Murder Time 3.04 – Who Will Pay For Our MMOs? | File Type: audio/mpeg | Duration: 1:11:20

This week, a rapid-fire salvo of assumptions about the past, present and future of MMO billing. With a typical MMO costing tens of millions to make, and rising, and the traditional subscription model becoming less of a standard way to recoup that, just how can a genre approaching its second decade expect to pay for it all? Who foots the bill, and how? Will subscriptions return in force, will free to play be the way, or will something else entirely come along? Join us for an examination of the pros and con and ins and outs of the life support systems of so many of the games we know and love. Relevant Links: Kotaku: How Much Does It Cost To Make A Big Video Game? HTMT on Steam: Research Needed: Cashshoppery! Roberts Space Industries: The Stretch Goals

 How To Murder Time 3.03: What we’re playing | File Type: audio/mpeg | Duration: 1:07:38

It’s time to catch up on which games we’ve been playing. This time out we even has both a real and a virtual card game. Warning: one may be better than the other. Assassin’s Creed Liberation. The Old Republic. Machine of Death. Terraria. Journey. Space Engine. Hearthstone. Planetside 2.

 How To Murder Time 3.02: Lords of War and Star Trek Attack Wing | File Type: audio/mpeg | Duration: 0:55:21

This week we’ve been busy playing real physical games so we can tell you what we thinks about them. Lords of War A card game where the location on the board that you play your card is just as important as having a good hand. (lords-of-war.com) Star Trek: Attack Wing Using the same game system as Star Wars, this time we’re in the Trek universe with iconic ships from all the usual suspects. Does the change in universe make the game any different? (http://wizkidsgames.com/startrek/star-trek-attack-wing/)

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