Boardgames To Go show

Boardgames To Go

Summary: Mark Johnson's occasional & opinionated podcast about family strategy boardgames.

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 BGTG 154b - BGG.con 2014 (Wednesday) | File Type: audio/mpeg | Duration: 23:25

A long day, starting with a 4am alarm clock in Santa Clarita, California, ending with a 2am bedtime in Dallas, Texas. I'm here, and taking it in. My roommate is Gregarius, the same Greg Pettit you've heard on the podcast. He's a native Texan (Houston), and has made it to EVERY BGG.con. Besides my roommate, he's also my able guide for this event. On my plane I saw Dave Arnott, Mike Schwerdtfeger, and met some other SoCal gamers. Maybe next year(!) I'll plan to sit by someone. I thought about playing a game on the flight, but decided I'd have more than enough when I go to DFW. I got registered, Greg toured me around the various ballrooms, library, and other venues. Today I played La Granja, Rolling Japan, Pandemic: The Cure, Spinball, and Port Royal.

 BGTG 154a - BGG.con 2014 (Tuesday) | File Type: audio/mpeg | Duration: 03:04

Just a test recording, really, to see if I can make a passable podcast with just the mobile devices (not a laptop) I'll have with me at BGG.con this week. Today (Tuesday) I'm still at home, but tomorrow I'm on the early flight out of LAX to go to Dallas. I've got a full schedule of events, people, and games to take in during my time there, and I'm very excited about it all. I was at the first BGG.con, but that was 10 years ago, and now the show has grown tenfold.   -Mark

 BGTG 153 - 100 Great Games, the Top Ten (with Stephen Glenn & Mark Jackson) | File Type: audio/mpeg | Duration: 01:52:00

At long last, here are the Top Ten! As we count them down in reverse order, we stay true to form--having a few personal grumbles about these amazing titles. At the same time, we're honestly respectful and enthusiastic for all of these games. Several of them are in our personal top ten lists, too.  Though this is the end of the list of 100 Great Games, it's not quite the end of this podcast series. We promise to come back one more time for an epilogue episode, one that shares some analysis of the overall list, considers what games only missed the list because they were released post-2012, and what our own votes were. Remember, this list is a compilation of many experienced gamers' input. By now it's pretty obvious that we each have our own personal tastes that differ somewhat. If you have topics you'd like us to cover in the epilogue, let us know.In my poll associated with the last installment of 100 Great Games, I asked for your favorite Knizia auction game. Of the many options available Ra came out as the clear favorite. As you may have heard last time, Stephen preferred Ra, I went with Medici, and Jackson picked Traumfabrik.Now that we've reached the top of the list of 100 Great Games, are there ones you thought we missed? Of course that will be true--everyone has different tastes. However, any game released after 2012 didn't even get a chance to be on this list because that's when the project started. Below I've put together a poll of notable titles less than two years old that might have made it onto the 100 Great Games list. It's a tough choice, but which one do you think would've made it on the list? As always, if you've got a good suggestion that's not included in the poll, write it in the comments below. Thanks.

 BGTG 152 - Essen (and BGGcon) Anticipation 2014 | File Type: audio/mpeg | Duration: 59:22

I don't even know how long I've been doing this. My window-shopping the Essen lists predates this podcast of nine years. Who else fondly remembers Mik Svellov's Brett'n'Board], Ken Tidwell's Game Cabinet, or all the other places we learned about Essen before, during, and after the fair? Now, of course Eric Martin does an amazing job here at BGG with the annual Essen Preview. It has nearly six hundred items when I finally stopped looking on Friday. Wow!   It took me two passes to get through these lists. For some reason, I found a LOT more games that interest me this year. Is that because there are more of the shorter, family strategy games that I like? That might be true. Not that there were a lot of the 45-minute "superfillers," but I think there were more filler/microgames at the low end--under 20 euros, under 30 minutes. The ones that are still Love Letter derivatives about bluffing & hidden identity don't interest me, but there several others. As before, we see more and more offerings from other countries, especially Japan, Korea, and Poland.   My first pass through that megalist came up with 30 I was really excited/curious about, and another 50 that had something that sparked my interest. Though that's 80 games (waaaay too many to discuss on the podcast), that's culling out more than 80% of the titles in the full preview. Then I squeezed it down to ten I put in my companion geeklist, and discuss on this episode, plus several other titles that work their way into the discussion. Wow!   Also, I can't resist some meta-analysis of the entire list, and how well my previous years' anticipation lists matched what became my keepers from those years.   Finally, this episode anticipates something else, too--my return to BGG.con! I'm so excited about this. I went to the first BGG.con a decade ago, but it's grown & changed quite a bit since that time. I'm coming up to speed with what to expect, doing some planning, but not TOO much. Hopefully I'll meet some listeners and play some games with them when I'm there next month.   -Mark

 BGTG 151 - Mark Hates Games (with Brian Murray & David Gullett) | File Type: audio/mpeg | Duration: 01:45:20

"Mark hates games." Is that true? No, but it's a comment I've heard secondhand more than once! Brian Murray is a great gamer I've met at SoCal Games Days, and through our shared friend Davebo. He's the one who hears me critique a game, or just be completely lukewarm on it, or pick it apart, and thinks that I just don't know how to relax and have a good time with boardgames. Or something like that. I'm probably putting words (the wrong words) in his mouth, but that quote above is 100% from Brian. So it was time to have him on the podcast. Then his words can come out of his own mouth, and you all can decide what you think about it! (We recorded this at Dave's house, sitting in his living room during a Sunday in July. Partway through the recording a raven squawks outside, and keeps going for a while. But he eventually stops. Nevermore! Perhaps a more serious concern about the audio is that all three of our voices sound pretty similar. Good luck with that.) I've never been a Cult of the New guy, but Brian clearly is. Or, as he clarifies, he's a Cult of the New-to-Me guy. Lots of boardgamers are that way. Maybe that's you, too. Not me. I'd much rather play an old favorite. Despite that, I still play a lot of new games. And no matter what Brian says, I love some of them. Lots more are perfectly fine, just ok, but nothing more. I'd probably rate them a 6 on BGG and have no need to play them again. Brian is more likely to enjoy the experience of playing a new game just for its own sake. The excitement of seeing something new, how it's produced, the way it plays, new rules, and all the rest. The conversation inevitably crosses over into Kickstarter. You can imagine why. If you're excited by the newness of a game, then Kickstarter is heaven. There are so many new games there! But if you're like me, and prefer to wait until a consensus emerges through the community (& marketplace) about the tiny subset of "keeper" games, then Kickstarter doesn't really offer much. Honestly, I'm looking forward to the first "modern classic" that comes out of Kickstarter that even I need to own. It just hasn't happened yet. Call me up in 2016. :) -Mark

 BGTG 150 - 100 Great Games, part 7 (with Stephen Glenn & Mark Jackson) | File Type: audio/mpeg | Duration: 01:31:33

Here are #11-20 on the list, counted down in reverse order as we discuss them on the podcast. I thought we'd have nothing but praise for all of these highly-ranked games...but perhaps I should've known that that the three of us would take turns expressing reservations about even these amazing games. (It's going to make my upcoming "Mark Hates Games" episode all the more relevant.) ;)   In my poll associated with the last installment of 100 Great Games, I asked about the theming--or lack thereof--in Knizia's landmark cooperative game, [thing=823][/thing]. The smallest portion felt this was a mechanical, pasted-on theme kind of game. Instead, most felt that the theme does come through from the cooperative gameplay (mechanisms), while several more credited the amazing artwork for evoking the theme.   This time I'm returning to Knizia for the poll. It just worked out that way. We discussed Medici in a previous episode (and I recently played the unfortunately-ugly latest edition), and now Ra has come up. We used to ask ourselves which of Knizia's "auction trilogy" was our favorite (these plus Modern Art). That's what I'm asking here, only Mark Jackson suggested I widen it to include several more of Knizia's excellent auction-based games (including Mark's favorite, as you can hear in the episode). Did I forget to include your favorite? Tell me so in a comment, below.

 BGTG 149 - Modern Microgames (with Jeff Myers) | File Type: audio/mpeg | Duration: 53:46

Microgames are hot right now. It all "started" with Love Letter, when it burst onto the scene at Essen two years ago. Here was an game that was so inexpensive as to be an impulse-buy, so small it could fit in your pocket, so simple it was easy to teach anyone, and so quick it invited games whenever you had some spare time & friends onhand, like at a restaurant. Suddenly the game was everywhere, re-themes were ubiquitous, and other small games inevitably followed.The problem with that explanation, of course, is that Love Letter wasn't the first incarnation of a microgame. Far from it. In the days before euros (almost before RPGs), the term "microgame" appeared to describe small format wargames. In fact, I have an early BGTG episode all about those! For some diehards, that term still starts in the late 1970s with pocket-sized hex & counter wargames. Even if that was way before your time, you probably know one example from that era, because Steve Jackson recently republished his landmark title, Ogre. Besides the Kickstarter behemoth, he proudly re-issued the original microgame version of the game, and at the same price! $2.95!But putting aside the history lesson (and soapbox), it's still true that Love Letter got a lot of attention, and has sparked interest in gamers, designers, and publishers, for new boardgames in a small format. Jeff Myers, of the excellent GameGuyThinks blog, joins me to discuss this topic. This time, I try my best to avoid the trap I usually make for myself: definitions. Though we try to define what microgame means in 2014 a little bit, we don't get bogged down or philosophical on that point. It's more fun to talk about some examples we've played, as well as reconsider some earlier games that might now appear to be microgames. Or are they? To be honest, I don't see a big difference between what we've long called Filler Games and this new crop of Microgames. Not unless there's something magical about having only sixteen cards. Also, the ever-increasing field of Print-n-Play games crosses over to this topic, too. (If you really want to discuss/argue about the definition of microgames, go see manchuwok's geeklist.)We talk about the new line of modern micros from Chris Handy (his Pack O Game series) and Rob Bartel (his Famous/World's Smallest Sports Games series). There are some good ones in there (I particularly recommend Famous 500, the car-racing game).

 BGTG 148 - 100 Great Games, part 6 (with Stephen Glenn & Mark Jackson) | File Type: audio/mpeg | Duration: 01:37:36

Here are #21-30 on the list, counted down in reverse order as we discuss them on the podcast.After the previous episode of 100 Great Games, we received some (ahem) feedback regarding the games we didn’t like (I’m looking at you, Taj Majal), or didn’t know much about (such as War of the Ring). I’m pleased to say we don’t have that issue this time. I get to look over the still-secret list going all the way to Number One, and I can safely say that we’re familiar with all of the remaining games. Which is as you’d expect, right? As we get near the top we’re getting into even more of the modern classics that every self-respecting gamer should seek out & play. But, since you’re only hearing three voices from a survey of many more people, we may not all LOVE the remaining games. But we certainly respect them. (And as you’ll hear, in many cases we do love them!)We’re nearing the end, only two shows left after this one to finish the countdown! We’ve already had suggestion for a supplemental episode, and it’s under consideration. Other ideas are welcome. Finally, taking a page from Geek Weekly, I’m going to try adding a poll to each of my podcast episodes. I’d like folks to check out the blog (perhaps comment below), and there’s always a good question to pose after a podcast. Be sure to listen to the episode first, to get the context for the question. In this case, it’s about the theming (or not) in Knizia’s Lord of the Rings.

 BGTG 147 - A Look Back at 2013 (with David Gullett) | File Type: audio/mpeg | Duration: 01:28:03

It's a little crazy to finally publish this long-delayed episode, but I'm doing it nonetheless. A look back at 2013 is kind of ridiculous in July of 2014, but I think it's interesting nonetheless because we also talk about broader topics like gaming statistics (personal & community), gaming trends, and looks forward into the "new" year (that's now half-over!).Year-end stats often start with number of plays, and number of games. In my case, those numbers include online plays--which aggravates Dave!--but we're both beyond actually arguing about that. My numbers have remained remarkably consistent for many years: right around 300 plays, 150 titles. The actual numbers were 342 plays, 155 titles, 60 new-to-me. Dave's are somewhat higher (325 plays, 126 titles), but NOTABLY higher when you realize he's a purist that only includes face-to-face plays. However, I prove my point with a story about a game of Timeline: Music & Cinema that the two of us played online just prior to recording the podcast. Another well-worn statistic within our hobby are the "Fives & Dimes," which even predate BGG and Mark Jackson's tally of this data. Sure, it always skews toward the shorter games, but even I get a good feeling when I see a beefier title like Brass show up.

 BGTG 146 - SR & Feedback (AbluXXen, Walking Dead Card Games, Where's Bob's Hat) | File Type: audio/mpeg | Duration: 45:38

Remember when I used to do "Session Report & Feedback" episodes? Me neither. These are when I'd just talk about some games I've played recently (not part of a meta topic, just a session report), and tack a segment on the end where I read & respond to some listener feedback. In theory these should be a show that's easy for me bang out every once in a while. They also have the [i]potential[/i] of being shorter episodes. At any rate, this time I stitched together some accounts of recent card games I've had on the table. The coincidence of a couple euro card games on the table recently sparked an idea for a future game group session that focuses on traditional card games. We haven't done that yet, but we're excited to try some titles like Euchre, Spades, 1000 (the marriage game), Cribbage, Pinochle, and so on. (I've also just joined an Up & Down the River card game group at lunch.) But that's for later. In this episode I'm still talking about modern, euro card games with their unique decks, rules, and mechanisms...

 BGTG 145 - 100 Great Games, part 5 (with Stephen Glenn and Mark Jackson) | File Type: audio/mpeg | Duration: 01:28:47

Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, these two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated their answers, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:  "a fun list to discuss over coffee & pie." The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites.  On each podcast we're counting down a bunch of titles  until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes. Here are #31-40 on the list, counted down in reverse order as we discuss them on the podcast. This show was especially fun because BGG had gone down for maintenance when we did our recording! That meant that we had to go on our own knowledge and memories of the games' designers, publishers, and years, in addition to usual opinions about how they play. Fortunately, we're getting so high up in the list now that the games are very notable. I think we did pretty well without our normal reference material...but you tell me! Note: we had a little audio problem with Mark Jackson halfway through the podcast, but stick with us! I edited around it as best I could, and it gets better after the Ave Caesar/Ausgebremst/Q-Jet discussion.

 BGTG 144 - Gaming with Regular People (with David Gullett) | File Type: audio/mpeg | Duration: 01:05:39

Have you ever played Bunco? I'm now in a couples Bunco group, a new thing for me. It goes without saying that this is not the kind of gaming group I normally have, and talk about on the show. These are not hobby gamers. They aren't even party gamers. They're just regular folks, all empty nest-ers (or close to it, like me), who get together to talk, have dinner & drinks. That we play a game or two at the end of the night for a few bucks' stakes is purely a social activity, absolutely not intended to be competitive. After Bunco kind of wore off, the group switched to LCR. Yikes!Here's my Catch-22: I want a game that's more fun for me because it has a little bit of strategy, but everyone else wants a game that is so easy & automatic that it doesn't pressure anyone or limit conversation. Almost by definition, this is a no-man's land since it's looking for a game that has decision-making yet requires no thought.Well, gamers often make suggestions about titles they think are light enough, but really aren't. Or we consider party games. In this podcast I cover that very topic with Dave Gullett, who is the rare gamer who understands my dilemma! In the show we go through a lot of ideas, and I proceed to basically shoot them all down for one reason or another. Am I the problem? Or is it basically un-solvable with the constraints I've given myself?Look at all the types of games we consider, and please give me your own ideas. Particularly if you've had some success in similar situations, tell me about the games you played as well as describing that situation and its other players.

 BGTG 143 - Post BGG.con 2013, part 2 (with Greg Pettit) | File Type: audio/mpeg | Duration: 01:22:32

Who really believed me when I said I'd get Part 2 of the podcast out this week? I realize my credibility for prompt podcast publication isn't great. :) And yet--here it is!  As I said in the first part, this is my now-traditional interview with my friend & BGG.con regular, Greg Pettit. He goes to the convention every year and plays a ton of new Essen releases. I'm quite jealous, and hope to finally make it back there myself in 2014. We pick up the podcast halfway through our discussion about these games. Towards the end I get to offer my opinions about some new ones Greg didn't get to. The conversation also meanders a bit sometimes about keeping versus selling/trading games that don't make it to the table anymore, etc.

 BGTG 142 - Post BGG.con 2013, part 1 (with Greg Pettit) | File Type: audio/mpeg | Duration: 01:29:56

Although I've only made it to one BGG.con so far (the first one, I think), my buddy and frequent BGTG guest Greg Pettit is a regular attendee. For the past several years he's joined me on the podcast after the event to tell us all about it, especially the new Essen games he was able to play. I love hearing about them.Something else that fascinates me is the slippery topic of figuring out which new games are the best ones. Not to get too highfalutin, but this is really the timeless matter of judging art. Why are some artistic works better than others, and do those opinions hold over time? In our little way, I like to explore this topic by prompting Greg for a "star rating" for these games (adding my own where I can)...and then revisiting those ratings a year later. It's only one year, but that's enough for the bloom to be off the rose for some new titles. Even some that we honestly love struggle to make it back to the table. Most interesting of all, a select few appear to be new classics--or at least personal keepers. Gosh, I love this topic, as subjective as it is.Want to follow along, and even add your own star ratings? You can do it on the companion geeklist I've posted for this show. You can also go back to the lists we did in 2012 & 2011 to do the same, or measure our prognostication skills.Greg played so many games this year (and I added some of my own), that the podcast got to be quite long. For that reason I've split it into two halves. I'll post the first half now, and the second half at the end of the week.-Mark

 BGTG 141 - 100 Great Games, part 4 (with Stephen Glenn & Mark Jackson) | File Type: audio/mpeg | Duration: 02:02:19

Stephen Glenn and Mark Jackson rejoin me (Mark JOHNson) to continue this series. In 2012, these two guys polled a number of experienced gamers (a few designers, many reviewers, all enthusiasts) for their top games, consolidated their answers, and asked to come on my podcast to count down the results. I was pleased to be part of the poll, and doubly pleased to have them on Boardgames To Go. I really like how Stephen describes this:  "a fun list to discuss over coffee & pie." The poll was for our favorite games, not necessarily the best games. We even got to submit a top fifteen, which took the usual tough request for a top ten and gave us more breathing room for five more titles. I know in my case, it made it easier to add some very recent games to my longstanding favorites. On each podcast we're counting down 15 titles until we get to a final show with the Top Ten. I'll be interspersing 100 Great Games countdown episodes with my other podcast episodes.Here are #41-55 on the list, counted down in reverse order as we discuss them on the podcast.Now we're really getting into some notable titles with firm reputations of being great games. And yet, one or more of us keep finding games that we take issue with. There's nothing wrong with that, of course--these are the compiled results of many gamers, not just us. You should understand that we can respect a game, and its place on this list, even if we don't like it personally. In fact, I hope that sort of different opinion makes for a good listen, and will spark some feedback in the blog comments, below.

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