Episode 02 – Alignment




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Summary: We talked about alignment this time out, or rather, alignment and other ways to model morality in role playing games. This one came in at about the 50 minute mark as opposed to last episode's 90. If you've got thoughts on length, please feel free to share. The appropriate length for an episode has been the subject of some discussion between us here at Saving the Game. Also: a big thanks to Branden for helping us plan this episode out. Just because you didn't hear his voice doesn't mean he wasn't involved. -Peter Show Notes: Scripture references: 2 Corinthians 5:17 (ESV) Romans 3:23 Romans 3:10 Galatians 5:22-23 1 Corinthians 13:4-8 Quotes: “When a man is getting better he understands more and more clearly the evil that is still left in him. When a man is getting worse he understands his own badness less and less. A moderately bad man knows he is not very good. A thoroughly bad man thinks he is all right.” ― C.S. Lewis, Mere Christianity Game Systems and Settings Referenced: D&D Eberron [Church of the Silver Flame] D20 System Living Arcanis Pathfinder GURPS FATE Savage Worlds Necessary Evil Alignment systems: D&D (traditional) Palladium Video games: Diablo (II, III) Knights of the Old Republic Mass Effect (Wiki, tv tropes) Infamous TV: Band of Brothers Book: A Christmas Carol (Project Gutenberg) Ebeneezer Scrooge Webcomic: Order of the Stick (wiki) [Roy Greenhilt (Knight in Sour Armor trope)] Real People: Ronald Spiers Aurelius Prudentius Rod Blagojevich George Ryan Other: Post-Traumatic Stress Disorder (PTSD) Traumatic Brain Injury (TBI) Posttraumatic Growth (This was the subject of a fantastic TED talk by Jane McGonigal) Monty Haul campaign Crayola deluxe set Nicene Creed Psychomachia Seven Heavenly Virtues Seven Deadly Sins The Punisher On Wolves, Sheep, and Sheepdogs Poison dart frogs