OpenGL ES 2.0: Shaders Go Mobile




The Khronos Group show

Summary: OpenGL ES 2.0 represents a major milestone in the convergence of graphics capabilities between desktop and handheld gaming devices. The OpenGL ES 2.0 specification introduces the majority of the functionality used by today’s desktop games into the embedded space. While this change from OpenGL ES 1.1 ushers in the shader era to mobile gaming, it also means that mobile game developers will need to make significant changes to their applications. This podcast from the 2006 Game Developers Conference, reviews in detail what has changed in OpenGL ES 2.0 and what the changes mean for mobile game development. The video version is the slideshow from the talk (PPT slides synced with audio and video of the presenter from ATI/AMD). Audio only (mp3) Video slideshow with audio (mp4)