"Start fresh, in a certain way." Diagramming Gameplay Loops; Art Direction




Nice Games Club - a gamedev podcast! show

Summary: <p>In this episode, Stephen, Mark, and Ellen talk about gameplay loops. Then, they talk about art direction. Then they talk about loops. And then art direction. And then, more loops. Just kidding! It’s a regular roundtable discussion about diagramming gameplay, establishing art direction, and when to take out the garbage.</p><ul> <li><a href="https://habitica.com/static/home" rel="nofollow" target="_blank">Habitica: Gamify Your Life</a></li> <li> <a href="https://press.uchicago.edu/ucp/books/book/chicago/E/bo3624460.html" rel="nofollow" target="_blank">Educating Intuition</a> - <a href="/author/robin-m-hogarth" hreflang="en">Robin M. Hogarth</a>, <a href="/publication/university-of-chicago-press" hreflang="en">University of Chicago Press</a> </li> </ul> Diagramming Gameplay Loops 0:15:20 <a href="/person/ellen-burns-johnson" hreflang="en">Ellen Burns-Johnson</a><a href="/topics/game-design" hreflang="en">Game Design</a><a href="https://yukaichou.com/gamification-book/" rel="nofollow" target="_blank">Actionable Gamification: Beyond Points, Badges, and Leaderboards</a> - <a href="/author/yu-kai-chou" hreflang="en">Yu-kai Chou</a>, <a href="/publication/octalysis-group" hreflang="en">Octalysis Group</a><a href="https://gameanalytics.com/blog/how-to-perfect-your-games-core-loop/" rel="nofollow" target="_blank">How To Perfect Your Game’s Core Loop</a> - <a href="/taxonomy/term/327" hreflang="en">Nathan Lovato</a>, <a href="/publication/game-analytics" hreflang="en">Game Analytics</a><a href="https://lostgarden.home.blog/2012/04/30/loops-and-arcs/" rel="nofollow" target="_blank">Loops and Arcs</a> - <a href="/taxonomy/term/243" hreflang="en">Daniel Cook</a>, <a href="/publication/lost-garden" hreflang="en">Lost Garden</a><a href="https://www.youtube.com/watch?v=H4kbJObhcHw" rel="nofollow" target="_blank">How Games Use Feedback Loops</a> - <a href="/author/game-makers-toolkit" hreflang="en">Game Maker's Toolkit</a>, <a href="/publication/youtube" hreflang="en">YouTube</a><a href="https://www.youtube.com/watch?v=qwPe3OHR04c" rel="nofollow" target="_blank">Daniel Cook: Game Design Theory I Wish I had Known When I Started</a> - <a href="/author/igda-seattle" hreflang="en">IGDA Seattle</a>, <a href="/publication/youtube" hreflang="en">YouTube</a><a href="https://medium.com/@vstarush/expanding-ux-gameplay-loops-ae3631bf1622" rel="nofollow" target="_blank">Expanding UX: Gameplay Loops</a> - <a href="/author/vitaly-starush" hreflang="en">Vitaly Starush</a>, <a href="/publication/medium" hreflang="en">Medium</a><a href="https://www.researchgate.net/publication/310480261_The_Gameplay_Loop_a_Player_Activity_Model_for_Game_Design_and_Analysis" rel="nofollow" target="_blank">The Gameplay Loop: a Player Activity Model for Game Design and Analysis</a> - <a href="/author/emmanuel-guardiola" hreflang="en">Emmanuel Guardiola</a>, <a href="/publication/researchgate" hreflang="en">ResearchGate</a><a href="https://www.openculture.com/2014/02/kurt-vonnegut-masters-thesis-rejected-by-u-chicago.html" rel="nofollow" target="_blank">Kurt Vonnegut Diagrams the Shape of All Stories in a Master’s Thesis Rejected b…</a> - <a href="/author/josh-jones" hreflang="en">Josh Jones</a>, <a href="/publication/open-culture" hreflang="en">Open Culture</a> Art Direction 0:42:00 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a><a href="/topics/art" hreflang="en">Art</a><a href="https://www.youtube.com/watch?v=NFvoO7ZaUKM" rel="nofollow" target="_blank">Dreamsettler Reveal Trailer</a> - <a href="/author/no-more-robots" hreflang="en">No More Robots</a>, <a href="/publication/youtube" hreflang="en">YouTube</a> Back in the day, Nice Games Club talked about color theory. <a href="/episode/127" hreflang="en">“When two colors of paint really love each other…” </a> We talked about sources of inspiration and it reminded us of episode 141. <a href="/episode/141" hreflang="en">Nostalgia and the Lo-fi Aesthetic</a>