Postmortem: "Infernax" (with Hunter Bond and Mike Ducarme)




Nice Games Club - a gamedev podcast! show

Summary: <p>It's a Nice Postmortem! Hunter Bond and Mike Ducarme talk the making of <em>Infernax</em>—an old school adventure platformer with puzzle elements, unholy curses, and lots of old-school awesomeness. From its earliest conception to playtesting, promoting, and publishing, what did they do and what did they learn?</p> Postmortem: "Infernax" <a href="/topics/production" hreflang="en">Production</a><a href="https://twitter.com/infernax" rel="nofollow" target="_blank">Infernax</a> - <a href="/taxonomy/term/161" hreflang="en">Twitter</a><a href="https://www.justshapesandbeats.com/" rel="nofollow" target="_blank">Just Shapes and Beats</a><a href="https://www.berzerkstudio.com/" rel="nofollow" target="_blank">Berzerk Studio</a><p>As promised, Hunter's PO Box: <strong>PO Box 10275, Albuquerque, NM 87184</strong></p><a href="/node/425" hreflang="en">Hunter Bond</a><a href="/taxonomy/term/33" hreflang="en">Guest</a><a href="/node/426" hreflang="en">Mike Ducarme</a><a href="/taxonomy/term/33" hreflang="en">Guest</a>