Pixel 2 Paper: Quake 1 Part 2 – Slipgate Chokepoint Post-Mortem




Role Playing Public Radio show

Summary: <a href="http://slangdesign.com/rppr/wp-content/uploads/rppr-pixel2paper-quake1-part2.jpg"></a>Quake 1 is an incredibly influential video game, not just to other video games, but to tabletop RPGs as well. <a href="http://actualplay.roleplayingpublicradio.com/2021/12/systems/misc/slipgate-chokepoint/stay-frosty-slipgate-chokepoint-the-flayed-domain/">We played Slipgate: Chokepoint recently</a>. Now that we’ve re-played Quake 1 and a RPG inspired by it, Chris and I discuss the thematic and mechanical differences in translating pixels to a paper game.<br> (on a personal note – I plan to post more episodes here more frequently. The last few months were extremely hectic but now that the wedding is over, I can focus more on RPPR podcasting. I have a lot of great topics for upcoming episodes so stay tuned!)<br>