"..." Debugging; Silent Protagonists




Nice Games Club - a gamedev podcast! show

Summary: <p>Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects!</p> <ul><li> <a href="https://www.handeyesociety.com/wordplay/" rel="nofollow" target="_blank">Wordplay 2021: Celebrating Writing in Contemporary Games</a> - <a href="/publication/hand-eye-society" hreflang="en">Hand Eye Society</a> </li></ul> Debugging 0:02:06 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/programming" hreflang="en">Programming</a> <a href="https://docs.unity3d.com/Manual/InspectorOptions.html#:~:text=To%20turn%20on%20Debug%20mode,context%20menu%2C%20and%20select%20Normal." rel="nofollow" target="_blank">Working in the Inspector: Toggling Debug Mode</a> - <a href="/publication/unity-0" hreflang="en">Unity</a> Silent Protagonists 0:43:58 <a href="/person/stephen-mcgregor" hreflang="en">Stephen McGregor</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/taxonomy/term/98" hreflang="en">Narrative</a> <a href="https://www.giantbomb.com/silent-protagonist/3015-54/" rel="nofollow" target="_blank">Concept: Silent Protagonist</a> - <a href="/taxonomy/term/103" hreflang="en">Giant Bomb</a> <a href="https://en.wikipedia.org/wiki/Silent_protagonist#:~:text=In%20video%20games%2C%20a%20silent,occasional%20interjections%20or%20short%20phrases." rel="nofollow" target="_blank">Silent protagonist</a> - <a href="/publication/wikipedia-1" hreflang="en">Wikipedia</a> <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicMime" rel="nofollow" target="_blank">Heroic Mime</a> - <a href="/publication/tv-tropes-0" hreflang="en">TV Tropes</a>