"Mindworm husbandry." 4X Games; Actionable Gamification by Yu-kai Chou




Nice Games Club - a gamedev podcast! show

Summary: <p>Everybody's favorite nice host <em>emeritus</em>, Martha Megarry, returns once again to the program to talk with Stephen about 4X games, Ellen delivers a book report, and Mark is disadvantaged as a player.</p> 4X Games 0:05:08 <a href="/person/martha-megarry" hreflang="en">Martha Megarry</a> <a href="/person/stephen-mcgregor" hreflang="en">Stephen McGregor</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/topics/gaming" hreflang="en">Gaming</a> <a href="https://explorminate.co/what-makes-a-4x-game/" rel="nofollow" target="_blank">What Makes a 4X Game</a> - <a href="/author/micah-marlowe-dutro" hreflang="en">"Micah ""Marlowe"" Dutro"</a>, <a href="/publication/explorminate" hreflang="en">Explorminate</a> <a href="https://www.youtube.com/watch?v=XnRrTEFZs60" rel="nofollow" target="_blank">Welcome to CivAnon</a> - <a href="/author/2k" hreflang="en">2K</a>, <a href="/publication/youtube" hreflang="en">YouTube</a> <a href="https://gamerant.com/civilization-6-best-scenarios/" rel="nofollow" target="_blank">The Best Scenarios in Civilization 6</a> - <a href="/author/sam-woodrick" hreflang="en">Sam Woodrick</a>, <a href="/publication/gamerant" hreflang="en">GameRant</a> <a href="https://www.vice.com/en/article/4aggzm/civilization-and-strategy-games-progress-delusion" rel="nofollow" target="_blank">'Civilization' and Strategy Games' Progress Delusion</a> - <a href="/author/gabriel-soares" hreflang="en">Gabriel Soares</a>, <a href="/publication/vice" hreflang="en">Vice</a> <a href="https://imperialglobalexeter.com/2018/07/03/colonialism-is-fun-sid-meiers-civilization-and-the-gamification-of-imperialism/" rel="nofollow" target="_blank">Colonialism is Fun? Sid Meier’s Civilization and the Gamification of Imperialism</a> - <a href="/author/nick-pullen" hreflang="en">Nick Pullen</a>, <a href="/publication/imperial-global-forum" hreflang="en">Imperial &amp; Global Forum</a> Actionable Gamification by Yu-kai Chou 0:40:44 <a href="/person/ellen-burns-johnson" hreflang="en">Ellen Burns-Johnson</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/topics/tools" hreflang="en">Tools</a> <a href="https://yukaichou.com/" rel="nofollow" target="_blank">Yu-kai Chou: Gamification &amp; Behavioral Design</a> Our evil counterparts went deep on Gamer Motivation Profiles in thier first takeover of the show: <a href="/episode/33" hreflang="en">Evil Games Club! </a> <a href="https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification" rel="nofollow" target="_blank">Bartle’s Player Types for Gamification</a> - <a href="/author/janaki-mythily-kumar-mario-herger-and-rikke-friis-dam" hreflang="en">"Janaki Mythily Kumar, Mario Herger, and Rikke Friis Dam "</a>, <a href="/publication/interaction-design-foundation" hreflang="en">Interaction Design Foundation</a> <a href="http://www.xeodesign.com/research/" rel="nofollow" target="_blank">The 4 Keys to Fun</a> - <a href="/author/nicole-lazzaro" hreflang="en">Nicole Lazzaro</a>, <a href="/publication/xeodesign" hreflang="en">XEODesign</a> <a href="https://hbr.org/2013/03/did-ebay-just-prove-that-paid" rel="nofollow" target="_blank">Did eBay Just Prove That Paid Search Ads Don’t Work?</a> - <a href="/author/ray-fisman" hreflang="en">Ray Fisman</a>, <a href="/publication/harvard-business-review" hreflang="en">Harvard Business Review</a>