"You can see the cabbage in it." Video Game Immersion; Main Menus and First Impressions




Nice Games Club - a gamedev podcast! show

Summary: <p>It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice.</p> <p><em>Discuss this week's episode on Reddit in r/gamedev <a href="https://www.reddit.com/r/gamedev/comments/6x1p6q/nice_games_club_you_can_see_the_cabbage_in_it/">here</a>.</em></p> Video Game Immersion 0:05:54 <a href="/person/stephen-mcgregor" hreflang="en">Stephen McGregor</a> <a href="/topics/gaming" hreflang="en">Gaming</a> <a href="http://www.andrewfladeboe.com/" rel="nofollow" target="_blank">Our pal and VR innovator Andrew Fladeboe.</a> <a href="http://www.popmatters.com/post/representation-and-embodiment-in-virtual-reality/" rel="nofollow" target="_blank">Representation and Embodiment in Virtual Reality</a> - <a href="/author/jorge-albor" hreflang="en">Jorge Albor</a>, <a href="/publication/popmatters" hreflang="en">PopMatters</a> <a href="https://www.vice.com/en_us/article/exqb7p/would-you-kindly-read-this-article-on-gamings-greatest-plot-twist-915" rel="nofollow" target="_blank">Would You Kindly Read This Article on Gaming’s Greatest Plot Twist?</a> - <a href="/author/mike-diver" hreflang="en">Mike Diver</a>, <a href="/publication/vice-3" hreflang="en">Vice 3</a> <a href="https://www.youtube.com/watch?v=Z4lm4_utU8Y" rel="nofollow" target="_blank">Our recent episode of Nice Plays: OneShot</a> - <a href="/author/nice-games-club" hreflang="en">Nice Games Club</a>, <a href="/taxonomy/term/102" hreflang="en">YouTube</a> <a href="https://software.intel.com/en-us/articles/enhancing-vr-immersion-with-the-cpu-in-star-trek-bridge-crew" rel="nofollow" target="_blank">Enhancing VR Immersion with the CPU in Star Trek: Bridge Crew</a> - <a href="/author/cristiano-f" hreflang="en">Cristiano F</a>, <a href="/publication/intel-developers" hreflang="en">Intel Developers</a> <a href="https://www.gamasutra.com/view/feature/166972/cognitive_flow_the_psychology_of_.php" rel="nofollow" target="_blank">Cognitive Flow: The Psychology of Great Game Design</a> - <a href="/author/sean-baron" hreflang="en">Sean Baron</a>, <a href="/taxonomy/term/78" hreflang="en">Gamasutra</a> <a href="https://www.mirror.co.uk/tech/sonic-hedgehog-awful-always-been-7633521" rel="nofollow" target="_blank">Why Sonic the Hedgehog is awful, and always has been</a> - <a href="/author/ryan-brown" hreflang="en">Ryan Brown</a>, <a href="/publication/mirror" hreflang="en">MIrror</a> <a href="https://www.nexusmods.com/skyrim/mods/19281/" rel="nofollow" target="_blank">Requiem, a “roleplaying” mod for The Elder Scrolls: Skyrim</a> <p>Mark is up to <a href="https://twitter.com/Mark_LaCroix/status/901382222736785409">118 shrines</a> in Breath of the Wild. Stephen is <a href="https://twitter.com/leonyx03/status/901424644409905153">not happy</a>.</p> Main Menus and First Impressions 0:39:27 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/ui/ux" hreflang="en">UI / UX</a> <a href="https://gaming.stackexchange.com/questions/18780/why-do-console-games-require-a-button-press-before-showing-the-main-menu" rel="nofollow" target="_blank">Why do console games require a button press before showing the main menu?</a> - <a href="/publication/stackexchange" hreflang="en">StackExchange</a> <a href="https://medium.com/@jessefreeman" rel="nofollow" target="_blank">Game Design: Splash Screen</a> - <a href="/author/jesse-freeman" hreflang="en">Jesse Freeman</a>, <a href="/publication/medium" hreflang="en">Medium</a> <a href="https://kotaku.com/the-ten-commandments-of-video-game-menus-5955855" rel="nofollow" target="_blank">The Ten Commandments Of Video Game Menus</a> - <a href="/author/kirk-hamilton" hreflang="en">Kirk Hamilton</a>, <a href="/publication/kotaku" hreflang="en">Kotaku</a> <a href="https://kotaku.com/creating-some-of-the-best-video-game-menus-ever-5546365" rel="nofollow" target="_blank">We didn’t get a chance to talk about it in the episode, but here is a cool brea…</a> - <a href="/author/mike-fahey" hreflang="en">Mike Fahey</a>, <a href="/publication/kotaku" hreflang="en">Kotaku</a>