"All your maps are belong to us." Localization; Navigation; Dale’s Additional Travel Tips




Nice Games Club - a gamedev podcast! show

Summary: <p>Nice Games Club Social Media Manager (and Evil Games Co-host) Dale LaCroix joins us to discuss Localization and Navigation, both in games and IRL. Is Google Translate enough for your game? Will your awesome pun work in Spanish? What do Ikea and airports have to do with level design? Stick around past the outro for more Dale Travel Tips!</p> Localization 0:18:42 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/accessibility" hreflang="en">Accessibility</a> <a href="/topics/production" hreflang="en">Production</a> <a href="/topics/programming" hreflang="en">Programming</a> <a href="https://docs.google.com/spreadsheets/d/17f0dQawb-s_Fd7DHgmVvJoEGDMH_yoSd8EYigrb0zmM/edit#gid=296134756" rel="nofollow" target="_blank">Gamedev Polyglot Google Spreadsheet</a> Navigation 1:00:52 <a href="/person/dale-lacroix" hreflang="en">Dale LaCroix</a> <a href="/topics/irl" hreflang="en">IRL</a> <a href="/topics/ui/ux" hreflang="en">UI / UX</a> <a href="https://readwrite.com/2014/11/28/video-game-design-ikea-killscreen/" rel="nofollow" target="_blank">Want To Learn About Game Design? Go To Ikea</a> - <a href="/author/jamin-warren" hreflang="en">Jamin Warren</a>, <a href="/publication/readwrite" hreflang="en">Readwrite</a> <a href="https://kotaku.com/ikea-and-the-logic-of-video-game-design-5881495" rel="nofollow" target="_blank">IKEA, and the Logic of Video Game Design</a> - <a href="/author/daniel-golding" hreflang="en">Daniel Golding</a>, <a href="/publication/kotaku-1" hreflang="en">Kotaku</a> Dale’s Additional Travel Tips 1:23:55 <a href="/person/dale-lacroix" hreflang="en">Dale LaCroix</a> <a href="/topics/irl" hreflang="en">IRL</a> <a href="/topics/meta" hreflang="en">Meta</a> <a href="https://www.google.com/maps" rel="nofollow" target="_blank">Google Maps</a> <a href="https://www.druryhotels.com/" rel="nofollow" target="_blank">Drury Hotels</a>