"Calendar math!" Calendar Math (Production Schedules); Calendar Math (Real Time in Games)




Nice Games Club - a gamedev podcast! show

Summary: <p>This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show:  the ever-challenging calendar math!</p> <ul> <li> We spoke with Jajeev on a recent episode about UI design. <a href="/episode/145" hreflang="en">User Interfaces</a> </li> <li> We recently spoke with Martha's dad about board game design and his work writing cross-compilers for 8-bit computers. <a href="/episode/150" hreflang="en">Board Game Design</a> </li> </ul> Calendar Math (Production Schedules) 0:07:41 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/production" hreflang="en">Production</a> Our guest Eric Johnson went in-depth on Agile development in a recent episode. <a href="/episode/155" hreflang="en">Agile Development</a> <p>Mark alluded to a pattern that is found in almost everything in nature, but is most frequently studied in language. It's called Zipf's Law, and here's a video from <a href="https://www.youtube.com/watch?v=fCn8zs912OE">Vsauce on YouTube about it</a>.</p> Calendar Math (Real Time in Games) 0:43:23 <a href="/person/martha-megarry" hreflang="en">Martha Megarry</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/topics/irl" hreflang="en">IRL</a> <a href="https://youtu.be/ieIzNP6gKqU" rel="nofollow" target="_blank">Date and Time Odds, Ends and Oddities</a> - <a href="/taxonomy/term/65" hreflang="en">Maggie Pint</a>, <a href="/taxonomy/term/66" hreflang="en">JavaScriptMN</a> <a href="https://www.bbc.com/news/world-asia-16351377" rel="nofollow" target="_blank">Samoa and Tokelau skip a day for dateline change</a> - <a href="/publication/bbc-0" hreflang="en">BBC</a>