"If you're feeling saucy..." Day-One Patches; Crunch




Nice Games Club - a gamedev podcast! show

Summary: <p>Your nice hosts finally get around to some classic topics in this week's episode. Mark explains why <em>Widget Satchel</em> takes longer to download than he'd have liked, Stephen is worried that you might learn the wrong lessons, and Martha disagrees.</p> <ul><li> <p>It took some sleuthing, but Mark found <a href="https://www.chicagotribune.com/news/ct-xpm-1990-02-19-9001140845-story.html">proof</a> that Crunch, the mascot for the Minnesota Timberwolves, was named for the Nestle candy bar.</p> </li></ul> Day-One Patches 0:02:48 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/production" hreflang="en">Production</a> <a href="/topics/programming" hreflang="en">Programming</a> <a href="https://kotaku.com/why-day-one-patches-are-so-common-1784967193" rel="nofollow" target="_blank">Why 'Day-One Patches' Are So Common</a> - <a href="/taxonomy/term/139" hreflang="en">Rami Ismail</a>, <a href="/publication/kotaku-1" hreflang="en">Kotaku</a> <p>The Switch patch for <a href="https://www.nintendo.com/games/detail/widget-satchel-switch/"><em>Widget Satchel</em></a> that Mark mentioned working on just passed though Nintendo's lotcheck system and was released today. Pick up a copy it if you haven't already!</p> Crunch 0:42:22 <a href="/person/stephen-mcgregor" hreflang="en">Stephen McGregor</a> <a href="/topics/irl" hreflang="en">IRL</a> <a href="/topics/production" hreflang="en">Production</a> <a href="/topics/programming" hreflang="en">Programming</a> <a href="https://www.engadget.com/2019/04/04/anthem-crunch-bioware-ea-game-development/" rel="nofollow" target="_blank">'Anthem' is proof that crunch can't save AAA games</a> - <a href="/author/jessica-conditt" hreflang="en">Jessica Conditt</a>, <a href="/publication/engadget" hreflang="en">Engadget</a> <a href="https://kotaku.com/game-delays-cause-more-crunch-1841065204" rel="nofollow" target="_blank">Video Game Delays Cause More Crunch</a> - <a href="/taxonomy/term/180" hreflang="en">Jason Schreier</a>, <a href="/publication/kotaku-1" hreflang="en">Kotaku</a> <a href="https://www.thebookdesigner.com/2010/10/book-review-if-you-want-to-write-by-brenda-ueland/" rel="nofollow" target="_blank">Book Review: If You Want to Write by Brenda Ueland</a> - <a href="/author/joel-friedlander" hreflang="en">Joel Friedlander</a>, <a href="/publication/the-book-designer" hreflang="en">The Book Designer</a> <a href="https://www.indiegamewebsite.com/2018/07/30/the-pressures-of-crunch-on-indie-developers/" rel="nofollow" target="_blank">Crunch Time: How Indies Are Falling Victim To Launch Day Pressures</a> - <a href="/author/kate-fanthorpe" hreflang="en">Kate Fanthorpe</a>, <a href="/publication/the-indie-game-website" hreflang="en">The Indie Game Website</a> <a href="https://www.digitaltrends.com/gaming/cuphead-dlc-delayed-2020/" rel="nofollow" target="_blank">Studio MDHR delays Cuphead DLC to 2020, in bid to avoid development crunch</a> - <a href="/author/aaron-mamiit" hreflang="en">Aaron Mamiit</a>, <a href="/publication/digital-trends" hreflang="en">Digital Trends</a> <p>Mark referenced how Mr. Scott maintains <a href="https://wiki.c2.com/?ScottyFactor">his reputation as a miracle worker</a>.</p>