"Kapow?" Fun in Games; Porting Your Game




Nice Games Club - a gamedev podcast! show

Summary: <p>Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.</p> <p><strong><em>Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! <a href="mailto:contact@nicegames.club">contact@noblerobot.com</a> or <a href="https://twitter.com/NiceGamesClub">@NiceGamesClub</a>.</em></strong></p> <ul> <li> <a href="https://www.theverge.com/2020/4/30/21243284/gdc-summer-event-digital" rel="nofollow" target="_blank">GDC’s summer event will be digital only</a> - <a href="/author/megan-farokhmanesh" hreflang="en">Megan Farokhmanesh</a>, <a href="/publication/the-verge-0" hreflang="en">The Verge</a> </li> <li> <a href="https://massivelyop.com/2020/02/26/perfect-ten-neat-things-that-star-trek-online-did-with-star-trek-lore/" rel="nofollow" target="_blank">Neat things that Star Trek Online did with Star Trek lore</a> - <a href="/author/eliot-lefebvre" hreflang="en">Eliot Lefebvre</a>, <a href="/publication/massively-overpowered-0" hreflang="en">Massively Overpowered</a> </li> </ul> Fun in Games 0:11:09 <a href="/person/ellen-burns-johnson" hreflang="en">Ellen Burns-Johnson</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="https://kotaku.com/assassin-s-creed-valhalla-is-bringing-back-the-instakil-1843417623" rel="nofollow" target="_blank">Assassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig…</a> - <a href="/author/stephen-totilo" hreflang="en">Stephen Totilo</a>, <a href="/publication/kotaku-1" hreflang="en">Kotaku</a> <a href="https://kotaku.com/assassin-s-creed-odyssey-developers-say-breaking-series-1835696764" rel="nofollow" target="_blank">Assassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B…</a> - <a href="/author/stephen-totilo" hreflang="en">Stephen Totilo</a>, <a href="/publication/kotaku-1" hreflang="en">Kotaku</a> <a href="https://www.polygon.com/guides/2019/6/20/18691599/zelda-breath-of-the-wild-gameplay-ideas-sequel-botw" rel="nofollow" target="_blank">15 things you can do to make Breath of the Wild feel new again</a> - <a href="/author/patricia-hernandez" hreflang="en">Patricia Hernandez</a>, <a href="/publication/polygon-1" hreflang="en">Polygon</a> <a href="https://www.gamasutra.com/view/news/179084/Raph_Kosters_Theory_of_Fun_ten_years_on.php" rel="nofollow" target="_blank">Raph Koster's Theory of Fun, ten years on</a> - <a href="/author/leigh-alexander" hreflang="en">Leigh Alexander</a>, <a href="/publication/game-developer" hreflang="en">Game Developer</a> <a href="https://www.youtube.com/watch?v=k46i5gXxAxg" rel="nofollow" target="_blank">Solaris (1972) - trailer</a> Porting Your Game 0:44:11 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/hardware" hreflang="en">Hardware</a> <a href="/topics/programming" hreflang="en">Programming</a> <a href="https://www.youtube.com/watch?v=5r24vEuqjsA" rel="nofollow" target="_blank">Your Indie Game on Console: A Practical Guide to Porting</a> - <a href="/author/thomas-oconnor" hreflang="en">Thomas O'Connor</a>, <a href="/publication/gdc-0" hreflang="en">GDC</a> <a href="https://www.pocket-lint.com/games/news/playstation/119164-ouya-works-xbox-360-ps3-controllers-wirelessly" rel="nofollow" target="_blank">OUYA works with Xbox 360 and PS3 controllers</a> - <a href="/author/rik-henderson" hreflang="en">Rik Henderson</a>, <a href="/publication/pocket-lint" hreflang="en">Pocket-lint</a> <a href="https://developer-tech.com/news/2015/nov/16/microsofts-bridge-android-falling-apart/" rel="nofollow" target="_blank">Microsoft Windows Astoria bridge for Android is dead</a> - <a href="/author/jan-vermeulen" hreflang="en">Jan Vermeulen</a>, <a href="/publication/mybroadband" hreflang="en">MyBroadband</a> <a href="https://en.wikipedia.org/wiki/Haxe" rel="nofollow" target="_blank">Haxe (programming langauge)</a> - <a href="/publication/wikipedia-1" hreflang="en">Wikipedia</a> <a href="https://www.youtube.com/watch?v=nGl3pDhYC9o" rel="nofollow" target="_blank">Post-Mortem on Transitioning from Flash to Haxe</a> - <a href="/author/doug-pearson" hreflang="en">Doug Pearson</a>, <a href="/publication/gamedaily-connect" hreflang="en">GameDaily Connect</a> <a href="https://en.wikipedia.org/wiki/C--" rel="nofollow" target="_blank">C-- (programming language)</a> - <a href="/publication/wikipedia-1" hreflang="en">Wikipedia</a> <a href="https://haxeflixel.com/documentation/introduction-to-openfl/" rel="nofollow" target="_blank">Introduction to OpenFL</a> - <a href="/publication/haxeflixel-documentation" hreflang="en">HaxeFlixel documentation</a> <a href="https://www.gamasutra.com/view/news/37678/Epic_Games_Unreal_Engine_Heads_To_Flash.php" rel="nofollow" target="_blank">Epic Games' Unreal Engine Heads To Flash</a> - <a href="/taxonomy/term/246" hreflang="en">Kris Graft</a>, <a href="/publication/game-developer" hreflang="en">Game Developer</a> <a href="https://blogs.unity3d.com/2012/11/16/adobe-flash-player-export-in-4-0/" rel="nofollow" target="_blank">Adobe Flash Player Export in Unity 4.0</a> - <a href="/author/ralph-hauwert" hreflang="en">Ralph Hauwert</a>, <a href="/publication/unity-0" hreflang="en">Unity</a> <a href="https://blogs.unity3d.com/2013/04/23/sunsetting-flash/" rel="nofollow" target="_blank">Sunsetting Flash</a> - <a href="/author/david-helgason" hreflang="en">David Helgason</a>, <a href="/publication/unity-0" hreflang="en">Unity</a> <a href="https://en.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever" rel="nofollow" target="_blank">Development of Duke Nukem Forever</a> - <a href="/publication/wikipedia-1" hreflang="en">Wikipedia</a>