"A way to farm notions." Prototyping; Design Pillars




Nice Games Club - a gamedev podcast! show

Summary: <p>This week, Mark hires quack calendar scientists, Ellen proposes a glossary, and everyone contradicts Stephen... including Stephen.</p> <ul> <li> <a href="https://www.eventbrite.com/e/twin-cities-monthly-playtest-tickets-113704380864" rel="nofollow" target="_blank">The next "Twin Cities Playtest" is August 19th on Twitch!</a> </li> <li> <a href="https://parsecgaming.com/" rel="nofollow" target="_blank">Parsec</a> </li> <li> <a href="https://yukaichou.com/gamification-book/" rel="nofollow" target="_blank">Actionable Gamification: Beyond Points, Badges, and Leaderboards</a> - <a href="/author/yu-kai-chou" hreflang="en">Yu-kai Chou</a> </li> </ul> Prototyping 0:13:50 <a href="/person/ellen-burns-johnson" hreflang="en">Ellen Burns-Johnson</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/topics/tools" hreflang="en">Tools</a> Mark cited a "Nice Games Jam" episode as a good example of a paper prototype for a digitial game: <a href="/episode/128" hreflang="en">Blob Ball</a> <a href="https://www.youtube.com/watch?v=QOAW9ioWAvE" rel="nofollow" target="_blank">D.I.C.E. Summit 2002</a> - <a href="/author/mark-cerny" hreflang="en">Mark Cerny</a>, <a href="/publication/youtube" hreflang="en">YouTube</a> <a href="https://store.steampowered.com/app/420840/BLARP/" rel="nofollow" target="_blank">BLARP! on Steam</a> - <a href="/author/isaac-cohen" hreflang="en">Isaac Cohen</a> <a href="https://www.adobe.com/products/xd.html?sdid=12B9F15S&amp;mv=Search&amp;ef_id=CjwKCAjw4MP5BRBtEiwASfwAL0Xqe1a1Ykb5ZnD1E1rtbWZjJmwSOcRxH4C3NZSH-XEMj-8fsGCXtRoC2y4QAvD_BwE%3AG%3As&amp;s_kwcid=AL%213085%213%21315233774139%21e%21%21g%21%21adobe%20xd%211641846436%2165452675151" rel="nofollow" target="_blank">Adobe XD</a> Design Pillars 0:49:22 <a href="/person/mark-lacroix" hreflang="en">Mark LaCroix</a> <a href="/topics/game-design" hreflang="en">Game Design</a> <a href="/topics/production" hreflang="en">Production</a>