“Calendar math!” Calendar Math; Calendar Math




Nice Games Club - a gamedev podcast! show

Summary: This week on the show, your nice hosts take two very different in-depth approaches to a topic that pops up a lot on the show, the ever-present... calendar math!<br> <br> Remember, Widget Satchel just came out! You can pick it up on Switch, Itch, and Steam! The 20% launch discount ends soon, so grab it now!<br> <br> We're also making a renewed effort to ask listeners to leave a review of the show so that more people can find it. Review Nice Games Club on Apple Podcasts, Stitcher, Spotify, and/or wherever you listen to the show! Leave a nice one, and we might read it on the show!<br> <br> Meta<br> <br> We spoke with Jajeev on a recent episode about UI design.<br> We had Martha's dad on an episode about board game design, where we also touched briefly on his work writing cross-compilers for 8-bit computers.<br> <br> [0:07:41] Calendar Math (Production Schedules)<br> <br> Our guest Eric Johnson went in-depth on agile development in a recent episode.<br> Mark alluded to a pattern which graph popularity that is found in almost everything in nature, but is most frequently studied in language, called Zipf's Law.<br> <br> [0:43:23] Calendar Math (Real Time in Games)<br> <br> "Date and Time Odds, Ends and Oddities"  - Maggie Pint, JavaScriptMN<br> "Samoa and Tokelau skip a day for dateline change" - BBC News