Nice Games Jam: “Re-ravel: A Backwards Storytelling Game”




Nice Games Club - a gamedev podcast! show

Summary: First, some news...<br> <br> IT'S OFFICIAL: Widget Satchel is coming out on November 27th, 2019!<br> Until then, you can pre-purchase the game on the Nintendo eShop, and wishlist it on Steam!<br> https://www.nintendo.com/games/detail/widget-satchel-switch/<br> https://store.steampowered.com/app/890480/Widget_Satchel/<br> Now, on to the show notes!<br> This week, our boyfriend Dylan gave your nice hosts a prompt to create "a narrative game where the story is told backwards." This one is a slow burn but it really cooks by the end!<br> <br> With Stephen still away, Dale LaCroix (she of Evil Games Club and your nice social media manager) re-enters in the clubhouse to help create this week's game.<br> <br> But Dale didn't just join your nice hosts for this week's jam, she also took the resulting game and made improvements once the recording stopped! Not only that, but she's going to keep working on it. It will be at Glitch's December Play/Test event if you want to play the latest version!<br> <br> Our original rules are presented below, and Dale's "first revised edition" is presented below that...<br> <br> <br> ORIGINAL Rules<br> STEP ONE: Start with the END Scenario<br> <br> We randomly selected by rolling a six-sided die, for the six END SCENARIOS:<br> <br> Death<br> Getting off a plane<br> A big hug / reunion<br> The end of a wedding<br> Getting on a plane<br> Falling off a cliff<br> <br> Also pick a character card from the deck - draw and discard until you get one - or roll a 20 sided die and table in step 2<br> <br> STEP TWO: Each Player picks a “card” and adds a detail about the card information that they picked.<br> <br> The FIRST ROUND will be picked from a separate pile of END SCENARIO DETAILS:<br> <br> Wine stain<br> Explosion<br> Sight bruise to the upper arm<br> Knife<br> Spilled Milk<br> Bloody nose<br> Broken Sunglasses<br> Frostbite<br> Somebody is wearing sweatpants<br> An orange<br> <br> To mimic a card draw this use the following table:<br> <br> (Roll a 6-sided die, then a 20-sided die)<br> <br> A participant<br> <br> Shopkeeper<br> Cleric<br> Magician<br> Bride<br> Captain<br> Peasant/Passenger/Guest<br> Bartender<br> Detective<br> Chef<br> Child<br> (for 11-20, duplicate 1-10)<br> <br> <br> A setting<br> <br> Forest<br> Mall/ Market<br> Tavern<br> School<br> Meadow<br> Ship<br> Bridge<br> Office<br> Home<br> Castle<br> (for 11-20, duplicate 1-10)<br> <br> <br> An action or event<br> <br>  Robbery<br> Fight<br> Crash<br> Bees!<br> Heart Attack<br> Lunchtime<br> Childish Insult<br> Ankle Sprain<br> Caught in Traffic<br> Overslept or Fall Asleep<br> (for 11-20, duplicate 1-10)<br> <br> <br> An item<br> <br>  Pen<br> Cable<br> Knife<br> Oven<br> Communication Device (Letter, Phone)<br> Mushroom<br> Boot<br> Cat<br> Book<br> Sock<br> Flute<br> Arrow<br> (for 13 - 20, more cats, I guess?)<br> <br> <br> ROLL AGAIN<br> A participant (use list from 1)<br> <br> STEP THREE: Together the group makes up a story about how each item goes together in this scene to lead up to the established story<br> <br> STEP FOUR: Repeat for each previous “scene”. Each Scene will take place at some earlier point in time, it may be minutes, hours, days or months earlier. You decide what fits your story best.<br> <br> STEP FIVE: The fifth round is your inciting incident, the event that kicked off your story.<br> <br> SCORING: We haven’t figured this out, we discussed awarding points based on if random events happened during the story, such as:<br>