Episode 42 – Adventure Design as Technology




RPG Design PanelCast show

Summary: Adventure Design as Technology Recorded at Metatopia 2014 Presented by Cam Banks & Rob Donoghue. We started with a map and a key. There have been structural improvements since then: boxed text, wandering monsters, plot point adventures, hard and soft points, personality-driven dungeons, mad libs plots and many more. This process has not been rigors, so the spread of these ideas has been haphazard and without the thought that’s gone into rules improvements. That is a shame. Take some time to talk about these technologies and how they can help you make better adventures.