Ivanhoe | Azul | Battle of the Sexes




Which Game First show

Summary: Ivanhoe<br> Designed by: Reiner Knizia<br><br> Published By: GMT Games (2000)<br><br> Players: 2 – 5<br><br> Ages: 10+<br><br> Time: 20 – 60 min<br><br> <br><br> Unearthed by: Joe<br> Each player is a knight, taking part in a series of tournaments . . . each one revolves around a specific skill like jousting, axe-fighting, fencing, or fisticuffs. Some cards are good for only one specific kind of tournament, while others are good all the time. Most cards have a color, indicating the kind of tournament (green for example indicates fisticuffs) — and a number, which adds to your total score for the current tournament. If you end any given tournament with the high score, you grab a victory token of the appropriate color to indicate that you’ve won that kind of tournament. The object of the game is to collect the required victory tokens to satisfy the win conditions (which vary depending on how many people are playing). White cards are “Supporters”, who can be used to support you in any sort of tournament. Supporters with a value of 6 are “Maidens” — unfortunately, you can have only one of these in play at a time.<br>  <br> Azul<br> Designed by: Michael Kiesling<br><br> Published By: Next Move &amp; Plan B Games (2017)<br><br> Players: 2 – 4<br><br> Ages: 8+<br><br> Time: 30 – 45 min<br><br> <br><br> Unearthed by: Ed<br> In Azul, players take turns drafting colored tiles from suppliers to their player board. At the end of each round, players score points based on how they’ve used their tiles to decorate their palaces. Wasted tiles cost points. At the end of the game, bonuses may be scored for certain patterns and completing sets. The player with the most points at the end of the game wins.<br><br> <br>  <br> Battle of the Sexes<br> Designed by: Uncredited<br><br> Published By: University Games (1997)<br><br> Players: 2 – 8<br><br> Ages: Adults<br><br> Time: ~ 45 min<br><br> <br><br> Unearthed by: Celeste<br> This is essentially a simple trivia question game with the large set of question cards you’d expect. The twist on that basic theme is that this game separates the questions by male and female expertise.  Players are asked questions picked from the other gender’s “wheelhouse.” The board is laid out so the players teams start at opposite ends of the board; the first player (or team) to get to the other side and back again wins the game. <br>