Smash Bros Brawl History Smash Bros Cast Ep.4




Smash Bros Cast A Smash Bros Podcast show

Summary: <p><strong>Episode 4</strong></p><br> <p> </p><br> <p><strong>Smash Bros Brawl History</strong></p><br> <ul> <li> <strong>Developer:</strong> HAL Laboratories, Sora, Game Arts, Monolith Soft, Paon and Intelligent Systems. Development began in October 2005</li> <br> <li> <strong>Release Date:</strong> January 31st 2008 in Japan. March 9th, 2008 in North America. Australia was June 26th and Europe was June 27th 2008.</li> <br> </ul><p><strong>Development  </strong></p><br> <ul> <li> <br> <ul> <li>In 2005 at a pre E3 press conference President of Nintendo Satoru Iwata announced that the next Smash game was already in development for the Wii. Masahiro Sakurai had HAL back in 2003 and was surprised to learn of its development, because Iwata had told him he would be in charge of the next instalment following Melee. Iwata invited Sakurai to his hotel room in LA and ask him to direct Brawl. According to Did You KNow Gaming Iwata told Sakurai if he didn’t join the team they would just re-release Melee with online play. Sakurai was on board and Nintendo hired an outside studio who according to Sakurai had played excessive amounts of Melee. Brawl’s official trailer was at E2 May 10, 2006. Sakurai told IGN that motion controls would not be included in the game. What it would include was Wi-Fi connection and online functionality. Nintendo wanted Brawl to be the game to take the Wii online. Sakurai and Hideo Kojima were testing online play and Kojima said Nintendo “could put it out right now and it would sell millions of copies.” Sadly that was not the case and the game would miss it’s original release date on December 3, 2007 in order to fine tune the game. The single player adventure mode, The Subspace Emissary was a step above Melee, but because Sakurai wanted to make the game more accessible to everyone, so the hardcore didn’t stick around and went back to Melee for high level play.</li> <br> </ul> </li> <br> </ul><p> </p><br> <ul> <li><strong>Competitive scene</strong></li> <br> </ul><p> </p><br> <ul> <li> <br> <ul> <li> <br> <ul> <li>The competitive scene didn't last long last because of how unbalanced the game was. Meta Knight was the only viable option for most players so that made the game pretty boring to watch.</li> <br> <li>Tripping was also added to slow players down, so you would just randomly fall a be left wide open to take damage.</li> <br> <li>The slower speed and lack of moves from Melee like wavedashing, L-canceling and decent air dodge played a part in killing it in the competitive scene.</li> <br> <li>One of the biggest blows to playing the game competitively was the ability to act durring hitstun making combos more difficult.</li> <br> </ul> </li> <br> <li> <strong>Project M</strong><br> <ul> <li>Project  M was a mod that was created to make Falco play like he did Melee that evolved into the game that Brawl should have been. Project M was received many updates and even added Melee characters to the roster of Brawl. When Smash 4 was announced After six years it was shut down the team that had been working disbanded to avoid legal complications. There’s still local scenes having tournaments with Project M, but for the most part is has died the main competitive scene.  </li> <br> </ul> </li> <br> </ul> </li> <br> </ul><p> </p><br> <ul> <li><strong>Character list for Brawl</strong></li> <br> </ul><p> </p><br> <ul><li> <br> <ul> <li>Mario</li> <br> <li>Luigi</li> <br> <li>Peach</li> <br> <li>Bowser</li> <br> <li>Yoshi</li> <br> <li>Donkey Kong</li> <br> <li>Link</li> <br> <li>Zelda/Sheik</li> <br> <li>Ganondorf</li> <br> <li>Samus</li> <br> <li>Kirby</li> <br> <li>Fox</li> <br> <li>Falco</li> <br> <li>Pikachu</li> <br> <li>Jigglypuff</li> <br> <li>Captain Falcon</li> <br> <li>Ness</li> <br> <li>Ice Climbers</li> <br> <li>Marth</li> <br> <li>Mr. Game and Watch</li> <br> <li>Diddy Kong</li> <br> <li>Zero Suit Samus</li> <br> <li>Meta Knight</li> <br> <li>King Dedede</li> <br> <li>Wo</li> </ul> </li></ul>