Smash Bros 5 Wish List Smash Bros Cast Ep.6




Smash Bros Cast A Smash Bros Podcast show

Summary: <p><strong>Smash Bros Cast </strong><strong>Episode 6</strong></p><br> <p> </p><br> <p> </p><br> <p><strong>What the pros want from Smash for the Switch</strong> </p><br> <ul> <li> <br> <ul> <li> <a href="http://www.nintendolife.com/news/2018/04/feature_heres_what_pro_players_want_from_super_smash_bros_on_switch">From NintendoLife article</a><br> <ul> <li>Knockback seems to be a hot topic<br> <ul> <li> <a href="https://twitter.com/SmashThinkaman">Thinkaman</a>a moderator for the Smashboards forum had this to say, <em>“The oversight is that rage should never have applied to base knockback, as that messes up the consistency of low-% combos; this means that with some characters, the person losing might have fewer viable options,”</em> </li> <br> <li> <a href="https://twitter.com/DabuzSenpai">Dabuz</a>, a long time top ten Smash 4 player had this to say, <em>“It's a great mechanic because it prevents fishing for KOs at specific damage percentages, but it scales largely with the base knockback of a move (that means the amount of knockback a move delivers at zero percent, basically.) This makes multi-hitting moves such as Zero-Suit Samus’ 'up-B' attack extremely powerful because high base knockback ensures one hit leads into all of its 'hits', which causes the opponent to pop out and die at very low percentages, largely due to rage.”</em> </li> <br> <li>Thinkaman’s solution is<em>, “Applying rage to only knockback growth (like all other damage/knockback modifiers in the game) is the number one thing that I'd like to see fixed in Smash for Switch,”</em> </li> <br> </ul> </li> <br> </ul> </li> <br> </ul> </li> <br> </ul><p> </p><br> <ul><li> <br> <ul><li> <br> <ul> <li> <a href="https://twitter.com/LarryLurr">Larry Lurr</a>another top player would like to see the return of DACUS. A technique where you cancel your dash attack and do a sliding up smash.</li> <br> <li>Fine tuning stick controls and upping the speed of rolling onto the stage were mentioned also.</li> <br> <li> <a href="https://twitter.com/NairoMK">Nario</a>, another professional Smash 4 player had this to say about the stages and stage hazards.<em>“I hope we can further develop on that with something like a 'turn off hazards' option for most stages, similar to what PlayStation All-Stars had,” </em>also this,  <em>“Sometimes in competitive play, to have the most fair result, we need to play on extremely conservative stages, (but) that can get stale quickly. This would liven up the stage list by a lot.”</em> </li> <br> <li> <a href="https://twitter.com/DabuzSenpai">Dabuz</a>would like to see the training mode fleshed more.<em>“There's a lot of stuff missing from the current training mode (frame by frame speed, recording inputs, testing rage, etc.) so I would love to see a </em>more fleshed out training mode. Right now, there's a lot of things that cannot be tested out there.”</li> <br> <li>Multiplayer wasn’t the only area that <a href="https://twitter.com/NairoMK">Nario </a>would like to see more of story mode like brawl had <em>“I'd love to see a kind of story mode or adventure mode, similar to Brawl's Subspace Emissary,”</em>and  <em>“I love seeing characters in a crossover series interact with one another, like Meta Knight, Marth and Ike.”</em> </li> <br> <li>Who do the pros want to see in Smash on Swtich?<br> <ul> <li> <a href="https://twitter.com/TSMZeRo">Zero: </a><a href="https://twitter.com/TSMZeRo/status/972029731167264769">I really want Cloud to stay for the next Smash title. I also want Sora to join the roster and for Snake to return. That's my wishlist.</a> </li> <br> <li>Other characters that made the list were<br> <ul> <li>Bayonetta</li> <br> <li>Crash Bandicoot</li> <br> <li>Waluigi</li> <br> <li>Ice Climbers</li> <br> <li>Isaac from Goldensun</li> <br> <li>Banjo-Kazooie</li> <br> <li>Tavis Touchdown</li> <br> </ul> </li> <br> </ul> </li> <br> <li>Characters suggestions from the Discord<br> <ul> <li>Poudigne- Rex and Pyra/Mythra</li> <br> </ul> </li> </ul> </li></ul> </li></ul>