032: The Witness




Left Behind Game Club: A Video Game Podcast show

Summary: We solve all the puzzles in The Witness.<br> <br> Developer: Thekla Inc. | Publisher: Thekla Inc. | Release Date: January 26th, 2016<br> <br> Jacob, Mike, Moe and Special Guest CourtFTW travel to a deserted island, use "2 Brainz", get stuck, feel like geniuses and then get stuck again.<br> <br> You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!<br> <br> Here's is our upcoming release schedule:<br> <br> * June 6th: E3 2018 Special<br> * June 13th: Star Wars: Republic Commando<br> * June 27th: Vanquish<br> * June 29th: The 1-Year Anniversary of the Podcast!<br> <br> Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)<br> <br> Special Guest: Courtney G. (@CourtFTW)<br> <br> Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub<br> <br> Show Notes (spoilers):<br> <br> * 2:10 We introduce you to CourtFTW!<br> * 3:55 We rip off the band-aid... how did we play the game?<br> * 5:30 Court talks about streaming the game on Twitch<br> * 7:10 What is The Witness?<br> * 8:55 "Twisted Logic" and the Scientific Process<br> * 11:20 Starting the game<br> * 13:10 The game's difficulty (Quarry and Jungle)<br> * 15:30 Nausea (shout-out to Kevin) and how we tackled the game<br> * 18:10 The beauty of the game world (and game engine)<br> * 20:20 What Remains of Edith Finch and recordings of philosophers<br> * 22:20 The different types of puzzles in the game<br> * 27:20 Timers and Treehouses<br> * 30:40 Monastery, Anger and Art Museums<br> * 34:10 Pacing ourselves through the Witness<br> * 38:40 Lasers and Mirrors<br> * 40:10 Finishing the game<br> * 45:20 Our least favorite parts of the game<br> * 47:45 The secret ending (with a Virginia call-back)<br> * 52:35 Our closing thoughts...<br> * 58:35 ...just kidding... what about the puzzles in the environment?<br> * 59:40 The game's achievements<br> * 1:01:25 A final section of puzzle talk<br>