034: Star Wars: Republic Commando




Left Behind Game Club: A Video Game Podcast show

Summary: We set blasters to "fun" in Star Wars: Republic Commando.<br> <br> Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005<br> <br> Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.<br> <br> You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!<br> <br> Here's is our upcoming release schedule:<br> <br> * June 27th: Vanquish<br> * June 29th: The 1-Year Anniversary of the Podcast!<br> <br> Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)<br> <br> Special Guest: Shane Chiasson (@chiasoo)<br> <br> Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub<br> <br> Show Notes (spoilers):<br> <br> * 1:55 We introduce Star Wars: Republic Commando<br> * 2:45 What system did we play this game on?<br> * 6:00 Republic Commando: A History Lesson<br> * 7:20 What's *your* history with the game?<br> * 10:00 Do we love Star Wars?<br> * 11:05 Setting up the plot of the game<br> * 15:50 Did we remember the squad intros?<br> * 17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)<br> * 21:20 The game's second mission, difficulty and bacta tanks<br> * 25:05 The game's save system<br> * 28:05 Did the game get repetitive?<br> * 32:30 The guns in the Star Wars: Republic Commando<br> * 35:30 Other games of the era and Unreal Engine 2<br> * 41:55 Mike discovers why the game may seem a little rushed<br> * 46:10 The game's third mission on Kashyyyk and the soundtrack<br> * 49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?<br> * 53:30 Final thoughts<br>