Dead Suns 015: Take It To The Bridge




Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts show

Summary: The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows.<br> Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted – for both PCs and GMs.<br> Plus the launch of a brand new contest where we will be giving away $100 every week! And don’t forget to become a supporter of the podcast at our Patreon page: <a href="https://www.patreon.com/rollforcombat" target="_blank" rel="noopener noreferrer">https://www.patreon.com/rollforcombat</a> where you can help us while unlocking fun exclusive rewards for yourself!<br>