“Can I tweet about this?” Glitch’s Immersion, Work/Life Balance, Tools of the Trade




Nice Games Club - a gamedev podcast! show

Summary: It's an episode packed to the gills, hosted by two manatees and an otter!<br> <br> Your hosts each talk about their time with Glitch's Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.<br> <br> We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!<br> <br> Intro<br> Martha’s Voxel Art!<br> <br> (link)<br> <br> (link)<br> <br> [04:00] Glitch’s Immersion Program<br> <br> [18:22] Work/Life Balance<br> <br> [32:33] Tools of the Trade<br> <br> Version Control<br> SourceTree<br> Gitkraken<br> Unimerge<br> <br> Unity Assets<br> Unity Asset Store<br> Super Fast Soft Shadows<br> Rewired<br> <br> Graphics Software<br> MagicaVoxel<br> Blender<br> 3d Studio Max<br> Adobe Creative Cloud<br> Adobe Animate<br> Pyxel Edit<br> <br> User Forums<br> Stack Overflow<br> Unity forums<br> <br> Game Engines<br> Unity<br> Construct<br> Superpowers<br> Citrus Engine<br> Ink/Inkle<br> RenPy<br> <br> Sound and Music<br> BFXR<br> Reason<br> GarageBand<br> Reaper<br> <br> Project Management<br> Trello<br> Visual Understanding Environment<br> <br> Code Editors / IDEs<br> Visual Studio Code<br> SublimeText<br> Visual Studio<br> MonoDevelop<br> JetBrains Rider<br> Flash Builder<br> FDT<br> FlashDevelop<br> <br> Notetaking<br> Google Keep<br> Evernote<br> OneNote<br> <br> Other Resources<br> Humble Indie Dev Bundles<br> Midwest Game Jam Resources