GDC 2017 Special (Part 1)




Nice Games Club - a gamedev podcast! show

Summary: Martha and Mark were in San Fransisco for the Game Developers Conference, and there was so much to say we had to split it into two episodes!<br> <br> While Stephen was holding down the fort back home, we were joined in San Fransisco by Nice Games Club's in-house "special reporter" Dylan Skerbitz.<br> <br> [0:00:58] Train Jam<br> Train Jam<br> Train Jam participants heading to GDC 2017 anxious about ‘Muslim ban’ - Polygon<br> <br> [0:13:13] Train Jam Interviews<br> <br> Arvind Raja Yadav made Zombies on Demand<br> More from Arvind: Pyrodactyl Games<br> <br> Andrew Shouldice made Uncomfortably<br> More from Andrew: Secret Legend<br> <br> Kate Gray made Post Birb<br> More from Kate: hownottodraw.com<br> <br> Kate Compton made Travels in Od<br> More from Kate: galaxykate.com<br> <br> Alex Carlson made Ultimate Train Fighter 2600<br> More from Alex: acwd.me<br> <br> Creatrix Tiara made What The $!#&amp;@! Do They Need Now?<br> More from Tiara: creatrixtiara.com<br> <br> Matt Findlater made Flashlight Flashbang<br> More from Matt: @justattackgames<br> <br> Stefan Lopuszanski made Time Twins<br> More from Stefan: stexe.com<br> <br> [0:24:21] Day of the Devs at Alamo Drafthouse<br> Day of the Devs at GDC 2017<br> Ooblets<br> RiME<br> Mineko's Night Market<br> Knights and Bikes<br> Pyre<br> Tacoma<br> <br> [0:35:06] GDC Sessions<br> Khronos Group<br> WebVR<br> Turbo Button’s “TButt” framework<br> Revisiting “Games Should be Games Again”<br> <br> [0:52:27] Adventures in conference scheduling<br> <br> [0:55:35] BONUS: Martha listens to Mark and Dylan gush over Star Trek: Bridge Crew<br> <br> [1:03:40] Outro