“You can see the cabbage in it.” Game Immersion; Main Menus and First Impressions




Nice Games Club - a gamedev podcast! show

Summary: It's a slightly experimental show this week, as we try to see what a two-topic episode looks like. Also, Martha defends her love of coleslaw, Stephen still doesn't really like VR, and Mark has almost completely lost his voice.<br> <br> Discuss this week's episode on Reddit in r/gamedev here.<br> <br> [0:05:54] Video Game Immersion<br> <br> Our pal and VR innovator Andrew Fladeboe.<br> “Representation and Embodiment in Virtual Reality” - Jorge Albor, PopMatters<br> Bioshock (remastered) opening scene<br> “Would You Kindly Read This Article on Gaming’s Greatest Plot Twist?” - Mike Diver, Vice<br> Our recent episode of Nice Plays: OneShot<br> “Enhancing VR Immersion with the CPU in Star Trek: Bridge Crew” - Cristiano F, Intel<br> “Cognitive Flow: The Psychology of Great Game Design” - Sean Baron<br> “Why Sonic the Hedgehog is awful, and always has been” - Ryan Brown, The Mirror<br> Requiem, a “roleplaying” mod for The Elder Scrolls: Skyrim<br> Mark is up to 118 shrines in Breath of the Wild. Stephen is not happy.<br> <br> [0:39:27] Main Menus and First Impressions<br> <br> “Why do console games require a button press before showing the main menu?” - StackExchange<br> “Game Design: Splash Screen” - Jesse Freeman<br> “The Ten Commandments Of Video Game Menus” - Kirk Hamilton, Kotaku<br> We didn’t get a chance to talk about it in the episode, but here is a cool breakdown of the main menu in Brutal Legend, which uses video compositing and some other fun tricks.