Dead Suns 011: Spaceship!




Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts show

Summary: The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to kick the tires on Starfinder’s spaceship combat!<br> Join the Roll For Combat crew as they stumble their way through life and death with a Starfinder starship combat tutorial. Will they live, die, or will Rusty get thrown out an airlock? Find out this week!<br> Also this week, GM Stephen discusses how far one should “dumb down” powerful bad guys – should every combat be an epic life and death battle, or can some of them just be a simple shootout?<br> Plus, this is the week we announce the grand prize winners for the $1000 “<a href="http://rollforcombat.com/blog/contest/" target="_blank" rel="noopener noreferrer">Big Podcast Launch Giveaway</a>”! Listen to find out if you won… and even if you didn’t we’ll have a brand new contest starting next week! And don’t forget to become a supporter of the podcast at our Patreon page: <a href="https://www.patreon.com/rollforcombat" target="_blank" rel="noopener noreferrer">https://www.patreon.com/rollforcombat</a> where you can help us while unlocking fun exclusive rewards for yourself!<br>